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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef RIVEN_INVENTORY_H
#define RIVEN_INVENTORY_H
#include "common/rect.h"
namespace Mohawk {
class MohawkEngine_Riven;
/**
* The player's inventory
*
* Is responsible for drawing the bottom part of the screen.
*/
class RivenInventory {
public:
RivenInventory(MohawkEngine_Riven *vm);
virtual ~RivenInventory();
/** Handle a click event in the inventory area */
void checkClick(const Common::Point &mousePos);
/** Go back to the game from an inventory item detail view */
void backFromItemScript() const;
/** Make the inventory visible and draw it as necessary */
void onFrame();
/** Force the inventory to be visible even in situations where it usually is not */
void forceVisible(bool visible);
/** Force the inventory to be hidden even in situations where it usually is not */
void forceHidden(bool hidden);
private:
bool isVisible() const;
void draw();
void clearArea();
MohawkEngine_Riven *_vm;
bool _inventoryDrawn;
bool _forceVisible;
bool _forceHidden;
// Rects for the inventory object positions
Common::Rect _atrusJournalRect1;
Common::Rect _atrusJournalRect2;
Common::Rect _cathJournalRect2;
Common::Rect _atrusJournalRect3;
Common::Rect _cathJournalRect3;
Common::Rect _trapBookRect3;
Common::Rect _demoExitRect;
};
} // End of namespace Mohawk
#endif
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