1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef RIVEN_SCRIPTS_H
#define RIVEN_SCRIPTS_H
#include "mohawk/riven_stack.h"
#include "common/str-array.h"
#include "common/ptr.h"
#include "common/textconsole.h"
#define DECLARE_OPCODE(x) void x(uint16 op, const ArgumentArray &args)
namespace Common {
class ReadStream;
}
namespace Mohawk {
// Script Types
enum {
kMouseDownScript = 0,
kMouseDragScript = 1,
kMouseUpScript = 2,
kMouseEnterScript = 3,
kMouseInsideScript = 4,
kMouseLeaveScript = 5,
kCardLoadScript = 6,
kCardLeaveScript = 7,
kCardFrameScript = 8,
kCardEnterScript = 9,
kCardUpdateScript = 10
};
enum RivenCommandType {
kRivenCommandDrawBitmap = 1,
kRivenCommandChangeCard = 2,
kRivenCommandPlayScriptSLST = 3,
kRivenCommandPlaySound = 4,
kRivenCommandSetVariable = 7,
kRivenCommandSwitch = 8,
kRivenCommandEnableHotspot = 9,
kRivenCommandDisableHotspot = 10,
kRivenCommandStopSound = 12,
kRivenCommandChangeCursor = 13,
kRivenCommandDelay = 14,
kRivenCommandRunExternal = 17,
kRivenCommandTransition = 18,
kRivenCommandRefreshCard = 19,
kRivenCommandBeginScreenUpdate = 20,
kRivenCommandApplyScreenUpdate = 21,
kRivenCommandIncrementVariable = 24,
kRivenCommandChangeStack = 27,
kRivenCommandDisableMovie = 28,
kRivenCommandDisableAllMovies = 29,
kRivenCommandEnableMovie = 31,
kRivenCommandlayMovieBlocking = 32,
kRivenCommandPlayMovie = 33,
kRivenCommandStopMovie = 34,
kRivenCommandUnk36 = 36,
kRivenCommandFadeAmbientSounds = 37,
kRivenCommandStoreMovieOpcode = 38,
kRivenCommandActivatePLST = 39,
kRivenCommandActivateSLST = 40,
kRivenCommandActivateMLSTAndPlay = 41,
kRivenCommandActivateBLST = 43,
kRivenCommandActivateFLST = 44,
kRivenCommandZipMode = 45,
kRivenCommandActivateMLST = 46,
kRivenCommandTimer = 1001
};
class MohawkEngine_Riven;
class RivenCommand;
class RivenScript;
class RivenScriptManager;
struct MLSTRecord;
typedef Common::SharedPtr<RivenScript> RivenScriptPtr;
typedef Common::SharedPtr<RivenCommand> RivenCommandPtr;
/**
* Scripts in Riven are a list of Commands
*
* This class should only be used through the RivenScriptPtr
* type to ensure the underlying memory is not freed when changing card.
*/
class RivenScript {
public:
RivenScript();
~RivenScript();
/** Append a command to the script */
void addCommand(RivenCommandPtr command);
/** True if the script does not contain any command */
bool empty() const;
/**
* Run the script
*
* Script execution must go through the ScriptManager,
* this method should not be called directly.
*/
void run(RivenScriptManager *scriptManager);
/** Print script details to the standard output */
void dumpScript(byte tabs);
/** Apply patches to card script to fix bugs in the original game scripts */
void applyCardPatches(MohawkEngine_Riven *vm, uint32 cardGlobalId, uint16 scriptType, uint16 hotspotId);
/** Append the commands of the other script to this script */
RivenScript &operator+=(const RivenScript &other);
/** Get a caption for a script type */
static const char *getTypeName(uint16 type);
private:
Common::Array<RivenCommandPtr> _commands;
};
/** Append the commands of the rhs Script to those of the lhs Script */
RivenScriptPtr &operator+=(RivenScriptPtr &lhs, const RivenScriptPtr &rhs);
/**
* A script and its type
*
* The type defines when the script should be run
*/
struct RivenTypedScript {
uint16 type;
RivenScriptPtr script;
};
typedef Common::Array<RivenTypedScript> RivenScriptList;
/**
* Script manager
*
* Reads scripts from raw data.
* Can run scripts immediately, or store them for future execution.
*/
class RivenScriptManager {
public:
RivenScriptManager(MohawkEngine_Riven *vm);
~RivenScriptManager();
/** Read a single script from a stream */
RivenScriptPtr readScript(Common::ReadStream *stream);
/**
* Read a script from an array of uint16
* @param data Script data array. Will be modified.
* @param size Number of uint16 in data
* @return
*/
RivenScriptPtr readScriptFromData(uint16 *data, uint16 size);
/** Create a script from the caller provided arguments containing raw data */
RivenScriptPtr createScriptFromData(uint commandCount, ...);
/**
* Create a script with a single user provided command
*
* The script takes ownership of the command.
*/
RivenScriptPtr createScriptWithCommand(RivenCommand *command);
/** Read a list of typed scripts from a stream */
RivenScriptList readScripts(Common::ReadStream *stream);
/** Run a script */
void runScript(const RivenScriptPtr &script, bool queue);
/** Are scripts running in the background */
bool hasQueuedScripts() const;
/** Run queued scripts */
void runQueuedScripts();
/**
* Are queued scripts currently running?
*
* The game is mostly non-interactive while scripts are running.
* This method is used to check if user interaction should be permitted.
*/
bool runningQueuedScripts() const;
/**
* Stop running all the scripts
*
* This is effective immediately after the current command completes.
* The next command in the script is not executed. The next scripts
* in the queue are skipped until the queue is empty.
* Scripts execution then resumes normally.
*/
void stopAllScripts();
/** Should all the scripts stop immediately? */
bool stoppingAllScripts() const;
struct StoredMovieOpcode {
RivenScriptPtr script;
uint32 time;
uint16 slot;
};
uint16 getStoredMovieOpcodeSlot() { return _storedMovieOpcode.slot; }
uint32 getStoredMovieOpcodeTime() { return _storedMovieOpcode.time; }
void setStoredMovieOpcode(const StoredMovieOpcode &op);
void runStoredMovieOpcode();
void clearStoredMovieOpcode();
private:
MohawkEngine_Riven *_vm;
Common::Array<RivenScriptPtr> _queue;
bool _runningQueuedScripts;
bool _stoppingAllScripts;
StoredMovieOpcode _storedMovieOpcode;
RivenCommandPtr readCommand(Common::ReadStream *stream);
};
/**
* An abstract command
*
* Commands are unit operations part of a script
*/
class RivenCommand {
public:
RivenCommand(MohawkEngine_Riven *vm);
virtual ~RivenCommand();
/** Print details about the command to standard output */
virtual void dump(byte tabs) = 0;
/** Execute the command */
virtual void execute() = 0;
/** Get the command's type */
virtual RivenCommandType getType() const = 0;
/** Apply card patches for the command's sub-scripts */
virtual void applyCardPatches(uint32 globalId, int scriptType, uint16 hotspotId) {}
protected:
MohawkEngine_Riven *_vm;
};
/**
* A simple Command
*
* Simple commands have a type and a list of arguments.
* The operation to be executed when running the command
* depends on the type.
*/
class RivenSimpleCommand : public RivenCommand {
public:
static RivenSimpleCommand *createFromStream(MohawkEngine_Riven *vm, RivenCommandType type, Common::ReadStream *stream);
typedef Common::Array<uint16> ArgumentArray;
RivenSimpleCommand(MohawkEngine_Riven *vm, RivenCommandType type, const ArgumentArray &arguments);
virtual ~RivenSimpleCommand();
// RivenCommand API
virtual void dump(byte tabs) override;
virtual void execute() override;
virtual RivenCommandType getType() const override;
private:
typedef void (RivenSimpleCommand::*OpcodeProcRiven)(uint16 op, const ArgumentArray &args);
struct RivenOpcode {
OpcodeProcRiven proc;
const char *desc;
};
void setupOpcodes();
Common::String describe() const;
void activateMLST(const MLSTRecord &mlst) const;
DECLARE_OPCODE(empty) { warning ("Unknown Opcode %04x", op); }
// Opcodes
DECLARE_OPCODE(drawBitmap);
DECLARE_OPCODE(switchCard);
DECLARE_OPCODE(playScriptSLST);
DECLARE_OPCODE(playSound);
DECLARE_OPCODE(setVariable);
DECLARE_OPCODE(enableHotspot);
DECLARE_OPCODE(disableHotspot);
DECLARE_OPCODE(stopSound);
DECLARE_OPCODE(changeCursor);
DECLARE_OPCODE(delay);
DECLARE_OPCODE(runExternalCommand);
DECLARE_OPCODE(transition);
DECLARE_OPCODE(refreshCard);
DECLARE_OPCODE(beginScreenUpdate);
DECLARE_OPCODE(applyScreenUpdate);
DECLARE_OPCODE(incrementVariable);
DECLARE_OPCODE(disableMovie);
DECLARE_OPCODE(disableAllMovies);
DECLARE_OPCODE(enableMovie);
DECLARE_OPCODE(playMovieBlocking);
DECLARE_OPCODE(playMovie);
DECLARE_OPCODE(stopMovie);
DECLARE_OPCODE(unk_36);
DECLARE_OPCODE(fadeAmbientSounds);
DECLARE_OPCODE(storeMovieOpcode);
DECLARE_OPCODE(activatePLST);
DECLARE_OPCODE(activateSLST);
DECLARE_OPCODE(activateMLSTAndPlay);
DECLARE_OPCODE(activateBLST);
DECLARE_OPCODE(activateFLST);
DECLARE_OPCODE(zipMode);
DECLARE_OPCODE(activateMLST);
const RivenOpcode *_opcodes;
RivenCommandType _type;
ArgumentArray _arguments;
};
/**
* A switch branch command
*
* Switch commands have a variable id and a list of branches.
* Each branch associates a value to a script.
* The branch matching the variable's value is executed,
* if not found an optional default branch can be executed.
*/
class RivenSwitchCommand : public RivenCommand {
public:
static RivenSwitchCommand *createFromStream(MohawkEngine_Riven *vm, Common::ReadStream *stream);
virtual ~RivenSwitchCommand();
// RivenCommand API
virtual void dump(byte tabs) override;
virtual void execute() override;
virtual RivenCommandType getType() const override;
virtual void applyCardPatches(uint32 globalId, int scriptType, uint16 hotspotId) override;
private:
RivenSwitchCommand(MohawkEngine_Riven *vm);
struct Branch {
uint16 value;
RivenScriptPtr script;
};
uint16 _variableId;
Common::Array<Branch> _branches;
};
/**
* A command to go to a different stack
*
* Changes the active stack and sets the initial card.
* The stack can be specified by global id or name id in the initial stack.
* The destination card must be specified by global id.
*/
class RivenStackChangeCommand : public RivenCommand {
public:
RivenStackChangeCommand(MohawkEngine_Riven *vm, uint16 stackId, uint32 globalCardId, bool byStackId);
static RivenStackChangeCommand *createFromStream(MohawkEngine_Riven *vm, Common::ReadStream *stream);
virtual ~RivenStackChangeCommand();
// RivenCommand API
virtual void dump(byte tabs) override;
virtual void execute() override;
virtual RivenCommandType getType() const override;
private:
uint16 _stackId;
uint32 _cardId;
bool _byStackId; // Otherwise by stack name id
};
/**
* A command to delay execution of card specific hardcoded scripts
*
* Timers are queued as script commands so that they don't run when the doFrame method
* is called from an inner game loop.
*/
class RivenTimerCommand : public RivenCommand {
public:
RivenTimerCommand(MohawkEngine_Riven *vm, const Common::SharedPtr<RivenStack::TimerProc> &timerProc);
// RivenCommand API
virtual void dump(byte tabs) override;
virtual void execute() override;
virtual RivenCommandType getType() const override;
private:
Common::SharedPtr<RivenStack::TimerProc> _timerProc;
};
} // End of namespace Mohawk
#undef DECLARE_OPCODE
#endif
|