1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PARALLACTION_EXEC_H
#define PARALLACTION_EXEC_H
#include "common/util.h"
#include "parallaction/objects.h"
namespace Parallaction {
class Parallaction_ns;
class Parallaction_br;
/* NOTE: CommandExec and ProgramExec perform similar tasks on different data.
CommandExec executes commands found in location scripts, while ProgramExec
runs animation programs.
The main difference is how suspension is handled. CommandExec is coded with
the assumption that there may be at most one suspended list of commands at any
moment, and thus stores the suspended context itself. It also offers a
runSuspended() routine that resumes execution on request.
ProgramExec instead stores the suspension information in the programs themselves.
Programs are in fact meant to be run (almost) regularly on each frame .
*/
struct CommandContext {
CommandPtr _cmd;
ZonePtr _z;
// TODO: add a way to invoke CommandExec::suspend() from the context. With that
// in place, opcodes dependency on CommandExec would be zero, and they could
// be moved into a Game object, together with the non-infrastructural code now
// in Parallaction_XX
};
typedef Common::Functor1<CommandContext&, void> CommandOpcode;
typedef Common::Array<const CommandOpcode *> CommandOpcodeSet;
#define DECLARE_UNQUALIFIED_COMMAND_OPCODE(op) void cmdOp_##op(CommandContext &)
struct ProgramContext {
AnimationPtr _anim;
ProgramPtr _program;
InstructionPtr _inst;
uint32 _ip;
uint16 _modCounter;
bool _suspend;
};
typedef Common::Functor1<ProgramContext&, void> ProgramOpcode;
typedef Common::Array<const ProgramOpcode *> ProgramOpcodeSet;
#define DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(op) void instOp_##op(ProgramContext &)
template<class OpcodeSet>
class Exec {
protected:
OpcodeSet _opcodes;
typedef typename OpcodeSet::iterator OpIt;
public:
virtual ~Exec() {
for (OpIt i = _opcodes.begin(); i != _opcodes.end(); ++i)
delete *i;
_opcodes.clear();
}
};
class CommandExec : public Exec<CommandOpcodeSet> {
protected:
Parallaction *_vm;
CommandContext _ctxt;
ZonePtr _execZone;
bool _running;
bool _suspend;
struct SuspendedContext {
bool _valid;
CommandList::iterator _first;
CommandList::iterator _last;
ZonePtr _zone;
} _suspendedCtxt;
void runList(CommandList::iterator first, CommandList::iterator last);
void createSuspendList(CommandList::iterator first, CommandList::iterator last);
void cleanSuspendedList();
public:
CommandExec(Parallaction *vm);
void run(CommandList &list, ZonePtr z = ZonePtr());
void runSuspended();
void suspend();
};
class CommandExec_ns : public CommandExec {
protected:
Parallaction_ns *_vm;
DECLARE_UNQUALIFIED_COMMAND_OPCODE(invalid);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(set);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(clear);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(start);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(speak);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(get);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(location);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(open);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(close);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(on);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(off);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(call);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(toggle);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(drop);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(quit);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(move);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(stop);
public:
CommandExec_ns(Parallaction_ns* vm);
};
class CommandExec_br : public CommandExec {
protected:
Parallaction_br *_vm;
DECLARE_UNQUALIFIED_COMMAND_OPCODE(invalid);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(set);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(clear);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(speak);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(get);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(toggle);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(quit);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(location);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(open);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(close);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(on);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(off);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(call);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(drop);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(move);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(start);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(stop);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(character);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(followme);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(onmouse);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(offmouse);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(add);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(leave);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(inc);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(dec);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(ifeq);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(iflt);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(ifgt);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(let);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(music);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(fix);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(unfix);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(zeta);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(scroll);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(swap);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(give);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(text);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(part);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(testsfx);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(ret);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(onsave);
DECLARE_UNQUALIFIED_COMMAND_OPCODE(offsave);
public:
CommandExec_br(Parallaction_br* vm);
};
class ProgramExec : public Exec<ProgramOpcodeSet> {
protected:
ProgramContext _ctxt;
uint16 _modCounter;
const char **_instructionNames;
void runScript(ProgramPtr script, AnimationPtr a);
public:
void runScripts(ProgramList::iterator first, ProgramList::iterator last);
ProgramExec();
};
class ProgramExec_ns : public ProgramExec {
protected:
Parallaction_ns *_vm;
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(invalid);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(on);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(off);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(loop);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endloop);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(show);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(call);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(inc);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(set);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(put);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(wait);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(start);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(sound);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(move);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endscript);
public:
ProgramExec_ns(Parallaction_ns *vm);
};
class ProgramExec_br : public ProgramExec {
protected:
Parallaction_br *_vm;
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(invalid);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(loop);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endloop);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(show);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(call);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endscript);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(on);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(off);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(inc);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(dec);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(set);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(put);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(wait);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(start);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(process);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(move);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(color);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(mask);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(print);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(text);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(mul);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(div);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(ifeq);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(iflt);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(ifgt);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endif);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(stop);
public:
ProgramExec_br(Parallaction_br *vm);
};
} // namespace Parallaction
#endif
|