1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PARALLACTION_MUSIC_H
#define PARALLACTION_MUSIC_H
#include "common/util.h"
#include "common/mutex.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/iff_sound.h"
#define PATH_LEN 200
class MidiParser;
class MidiDriver;
namespace Parallaction {
class Parallaction_ns;
class MidiPlayer;
class Parallaction_br;
class MidiPlayer_MSC;
MidiDriver *createAdLibDriver();
class SoundManImpl {
public:
virtual void execute(int command, const char *parm = 0) = 0;
virtual ~SoundManImpl() { }
};
class SoundMan {
SoundManImpl *_impl;
public:
SoundMan(SoundManImpl *impl) : _impl(impl) { }
virtual ~SoundMan() { delete _impl; }
void execute(int command, int32 parm) {
char n[12];
sprintf(n, "%i", parm);
execute(command, n);
}
void execute(int command, const char *parm = 0) {
if (_impl) {
_impl->execute(command, parm);
}
}
};
enum {
// soundMan commands
SC_PLAYMUSIC,
SC_STOPMUSIC,
SC_SETMUSICTYPE,
SC_SETMUSICFILE,
SC_PLAYSFX,
SC_STOPSFX,
SC_SETSFXCHANNEL,
SC_SETSFXLOOPING,
SC_SETSFXVOLUME,
SC_SETSFXRATE,
SC_PAUSE
};
struct Channel {
Audio::AudioStream *stream;
Audio::SoundHandle handle;
uint32 volume;
};
class SoundMan_ns : public SoundManImpl {
public:
enum {
MUSIC_ANY,
MUSIC_CHARACTER,
MUSIC_LOCATION
};
protected:
Parallaction_ns *_vm;
Audio::Mixer *_mixer;
char _musicFile[PATH_LEN];
bool _sfxLooping;
int _sfxVolume;
int _sfxRate;
uint _sfxChannel;
int _musicType;
public:
SoundMan_ns(Parallaction_ns *vm);
virtual ~SoundMan_ns() {}
virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
virtual void stopSfx(uint channel) { }
void setMusicFile(const char *filename);
virtual void playMusic() = 0;
virtual void stopMusic() = 0;
virtual void playCharacterMusic(const char *character) = 0;
virtual void playLocationMusic(const char *location) = 0;
virtual void pause(bool p) { }
virtual void execute(int command, const char *parm);
void setMusicVolume(int value);
};
class DosSoundMan_ns : public SoundMan_ns {
MidiPlayer *_midiPlayer;
bool _playing;
bool isLocationSilent(const char *locationName);
bool locationHasOwnSoftMusic(const char *locationName);
public:
DosSoundMan_ns(Parallaction_ns *vm);
~DosSoundMan_ns();
void playMusic();
void stopMusic();
void playCharacterMusic(const char *character);
void playLocationMusic(const char *location);
void pause(bool p);
};
#define NUM_SFX_CHANNELS 4
class AmigaSoundMan_ns : public SoundMan_ns {
Audio::AudioStream *_musicStream;
Audio::SoundHandle _musicHandle;
uint32 beepSoundBufferSize;
int8 *beepSoundBuffer;
Channel _channels[NUM_SFX_CHANNELS];
Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
public:
AmigaSoundMan_ns(Parallaction_ns *vm);
~AmigaSoundMan_ns();
void playMusic();
void stopMusic();
void playSfx(const char *filename, uint channel, bool looping, int volume);
void stopSfx(uint channel);
void playCharacterMusic(const char *character);
void playLocationMusic(const char *location);
};
class DummySoundMan : public SoundManImpl {
public:
void execute(int command, const char *parm) { }
};
class SoundMan_br : public SoundManImpl {
protected:
Parallaction_br *_vm;
Audio::Mixer *_mixer;
Common::String _musicFile;
bool _sfxLooping;
int _sfxVolume;
int _sfxRate;
uint _sfxChannel;
bool _musicEnabled;
bool _sfxEnabled;
Channel _channels[NUM_SFX_CHANNELS];
virtual void playMusic() = 0;
virtual void stopMusic() = 0;
virtual void pause(bool p) = 0;
public:
SoundMan_br(Parallaction_br *vm);
~SoundMan_br();
virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
void stopSfx(uint channel);
void stopAllSfx();
virtual void execute(int command, const char *parm);
void setMusicFile(const char *parm);
void enableSfx(bool enable);
void enableMusic(bool enable);
bool isSfxEnabled() const;
bool isMusicEnabled() const;
};
class DosSoundMan_br : public SoundMan_br {
MidiPlayer_MSC *_midiPlayer;
Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
public:
DosSoundMan_br(Parallaction_br *vm);
~DosSoundMan_br();
void playMusic();
void stopMusic();
void pause(bool p);
void playSfx(const char *filename, uint channel, bool looping, int volume);
};
class AmigaSoundMan_br : public SoundMan_br {
Audio::AudioStream *_musicStream;
Audio::SoundHandle _musicHandle;
Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
public:
AmigaSoundMan_br(Parallaction_br *vm);
~AmigaSoundMan_br();
void playMusic();
void stopMusic();
void pause(bool p);
void playSfx(const char *filename, uint channel, bool looping, int volume);
};
} // namespace Parallaction
#endif
|