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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_GAMESTATE_H
#define PEGASUS_GAMESTATE_H
#include "common/singleton.h"
#include "common/util.h"
#include "pegasus/types.h"
#include "pegasus/util.h"
#include "pegasus/items/item.h"
namespace Common {
class Error;
class ReadStream;
class WriteStream;
}
namespace Pegasus {
// The only things saved in here are things which get written out to a saved game file...
enum {
kGlobalWalkthroughFlag,
kGlobalShieldOnFlag,
kGlobalEasterEggFlag,
kGlobalBeenToWSCFlag,
kGlobalBeenToMarsFlag,
kGlobalBeenToNoradFlag,
kGlobalWSCFinishedFlag,
kGlobalMarsFinishedFlag,
kGlobalNoradFinishedFlag,
kNumGlobalFlags
};
enum {
kScoringSawINNFlag,
kScoringTookShowerFlag,
kScoringFixedHairFlag,
kScoringGotKeyCardFlag,
kScoringReadPaperFlag,
kScoringLookThroughTelescopeFlag,
kScoringSawCaldoriaKioskFlag,
kScoringGoToTSAFlag,
kScoringEnterTSAFlag,
kScoringSawBust1Flag,
kScoringSawBust2Flag,
kScoringSawBust3Flag,
kScoringSawBust4Flag,
kScoringSawBust5Flag,
kScoringSawBust6Flag,
kScoringSawTheoryFlag,
kScoringSawBackgroundFlag,
kScoringSawProcedureFlag,
kScoringGotJourneymanKeyFlag,
kScoringGotPegasusBiochipFlag,
kScoringGotBiosuitFlag,
kScoringGoToPrehistoricFlag,
kScoringPutLogInReaderFlag,
kScoringSawCaldoriaNormalFlag,
kScoringSawCaldoriaAlteredFlag,
kScoringSawNoradNormalFlag,
kScoringSawNoradAlteredFlag,
kScoringSawMarsNormalFlag,
kScoringSawMarsAlteredFlag,
kScoringSawWSCNormalFlag,
kScoringSawWSCAlteredFlag,
kScoringWentToReadyRoom2Flag,
kScoringWentAfterSinclairFlag,
kScoringUsedCardBombFlag,
kScoringShieldedCardBombFlag,
kScoringStunnedSinclairFlag,
kScoringDisarmedNukeFlag,
kScoringThrewBreakerFlag,
kScoringExtendedBridgeFlag,
kScoringGotHistoricalLogFlag,
kScoringFinishedPrehistoricFlag,
kScoringThrownByRobotFlag,
kScoringGotMarsCardFlag,
kScoringSawMarsKioskFlag,
kScoringSawTransportMapFlag,
kScoringGotCrowBarFlag,
kScoringTurnedOnTransportFlag,
kScoringGotOxygenMaskFlag,
kScoringAvoidedRobotFlag,
kScoringActivatedPlatformFlag,
kScoringUsedLiquidNitrogenFlag,
kScoringUsedCrowBarFlag,
kScoringFoundCardBombFlag,
kScoringDisarmedCardBombFlag,
kScoringGotCardBombFlag,
kScoringThreadedMazeFlag,
kScoringThreadedGearRoomFlag,
kScoringEnteredShuttleFlag,
kScoringEnteredLaunchTubeFlag,
kScoringStoppedRobotsShuttleFlag,
kScoringGotMarsOpMemChipFlag,
kScoringFinishedMarsFlag,
kScoringSawSecurityMonitorFlag,
kScoringFilledOxygenCanisterFlag,
kScoringFilledArgonCanisterFlag,
kScoringSawUnconsciousOperatorFlag,
kScoringWentThroughPressureDoorFlag,
kScoringPreppedSubFlag,
kScoringEnteredSubFlag,
kScoringExitedSubFlag,
kScoringSawRobotAt54NorthFlag,
kScoringPlayedWithClawFlag,
kScoringUsedRetinalChipFlag,
kScoringFinishedGlobeGameFlag,
kScoringStoppedNoradRobotFlag,
kScoringGotNoradOpMemChipFlag,
kScoringFinishedNoradFlag,
kScoringRemovedDartFlag,
kScoringAnalyzedDartFlag,
kScoringBuiltAntidoteFlag,
kScoringGotSinclairKeyFlag,
kScoringGotArgonCanisterFlag,
kScoringGotNitrogenCanisterFlag,
kScoringPlayedWithMessagesFlag,
kScoringSawMorphExperimentFlag,
kScoringEnteredSinclairOfficeFlag,
kScoringSawBrochureFlag,
kScoringSawSinclairEntry1Flag,
kScoringSawSinclairEntry2Flag,
kScoringSawSinclairEntry3Flag,
kScoringSawWSCDirectoryFlag,
kScoringUsedCrowBarInWSCFlag,
kScoringFinishedPlasmaDodgeFlag,
kScoringOpenedCatwalkFlag,
kScoringStoppedWSCRobotFlag,
kScoringGotWSCOpMemChipFlag,
kScoringFinishedWSCFlag,
kScoringMarsGandhiFlag,
kScoringNoradGandhiFlag,
kScoringWSCGandhiFlag,
kNumScoringFlags
};
enum {
kCaldoriaSeenPullbackFlag,
kCaldoriaMadeOJFlag,
kCaldoriaWokenUpFlag,
kCaldoriaDidRecalibrationFlag,
kCaldoriaSeenSinclairInElevatorFlag,
kCaldoriaINNAnnouncingFlag,
kCaldoriaSeenINNFlag,
kCaldoriaSeenMessagesFlag,
kCaldoriaSinclairShotFlag,
kCaldoriaBombDisarmedFlag,
kCaldoriaRoofDoorOpenFlag,
kCaldoriaDoneHygieneFlag,
kCaldoriaSawVoiceAnalysisFlag,
kCaldoriaDoorBombedFlag,
kCaldoriaGunAimedFlag,
kNumCaldoriaFlags
};
enum {
kCaldoriaNoFuseRunning,
kCaldoriaDoorBombFuseRunning,
kCaldoriaSinclairFuseRunning
};
enum {
kTSAIDedAtDoorFlag,
kTSA0BZoomedInFlag,
kTSAFrontDoorUnlockedOutsideFlag,
kTSAFrontDoorUnlockedInsideFlag,
kTSASeenRobotGreetingFlag,
kTSASeenTheoryFlag,
kTSASeenBackgroundFlag,
kTSASeenProcedureFlag,
kTSASeenAgent3AtDoorFlag,
kTSACommandCenterLockedFlag,
kTSASeenCaldoriaNormalFlag,
kTSASeenCaldoriaAlteredFlag,
kTSASeenNoradNormalFlag,
kTSASeenNoradAlteredFlag,
kTSASeenMarsNormalFlag,
kTSASeenMarsAlteredFlag,
kTSASeenWSCNormalFlag,
kTSASeenWSCAlteredFlag,
kTSABiosuitOnFlag,
kNumTSAFlags
};
enum {
kPrehistoricTriedToExtendBridgeFlag,
kPrehistoricSeenTimeStreamFlag,
kPrehistoricSeenFlyer1Flag,
kPrehistoricSeenFlyer2Flag,
kPrehistoricSeenBridgeZoomFlag,
kPrehistoricBreakerThrownFlag,
kNumPrehistoricFlags
};
enum {
kNoradSeenTimeStreamFlag,
kNoradGassedFlag,
kNoradFillingStationOnFlag,
kNoradN22MessagePlayedFlag,
kNoradArrivedFromSubFlag,
kNoradWaitingForLaserFlag,
kNoradRetScanGoodFlag,
kNoradPlayedGlobeGameFlag,
kNoradBeatRobotWithClawFlag,
kNoradBeatRobotWithDoorFlag,
kNumNoradFlags
};
enum {
kMarsSeenTimeStreamFlag,
kMarsHeardUpperPodMessageFlag,
kMarsRobotThrownPlayerFlag,
kMarsHeardCheckInMessageFlag,
kMarsPodAtUpperPlatformFlag,
kMarsSeenThermalScanFlag,
kMarsArrivedBelowFlag,
kMarsSeenRobotAtReactorFlag,
kMarsAvoidedReactorRobotFlag,
kMarsInAirlockFlag,
kMarsAirlockOpenFlag,
kMarsMaskOnFillerFlag,
kMarsLockFrozenFlag,
kMarsLockBrokenFlag,
kMarsMazeDoorPair1Flag,
kMarsMazeDoorPair2Flag,
kMarsMazeDoorPair3Flag,
kMarsSawRobotLeaveFlag,
kMarsSecurityDownFlag,
kMarsHitRobotWithCannonFlag,
kMarsReadyForShuttleTransportFlag,
kMarsFinishedCanyonChaseFlag,
kMarsThreadedMazeFlag,
kNumMarsFlags
};
enum {
kWSCSeenTimeStreamFlag,
kWSCPoisonedFlag,
kWSCAnsweredAboutDartFlag,
kWSCRemovedDartFlag,
kWSCAnalyzerOnFlag,
kWSCDartInAnalyzerFlag,
kWSCAnalyzedDartFlag,
kWSCSawMorphFlag,
kWSCDesignedAntidoteFlag,
kWSCPickedUpAntidoteFlag,
kWSCOfficeMessagesOpenFlag,
kWSCSeenNerdFlag,
kWSCHeardPage1Flag,
kWSCHeardPage2Flag,
kWSCHeardCheckInFlag,
kWSCDidPlasmaDodgeFlag,
kWSCSeenSinclairLectureFlag,
kWSCBeenAtWSC93Flag,
kWSCCatwalkDarkFlag,
kWSCRobotDeadFlag,
kWSCRobotGoneFlag,
kNumWSCFlags
};
class GameStateManager : public Common::Singleton<GameStateManager> {
public:
GameStateManager() { resetGameState(); }
// Base game state
Common::Error writeGameState(Common::WriteStream *stream);
Common::Error readGameState(Common::ReadStream *stream);
void resetGameState();
void getCurrentLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction);
void setCurrentLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
NeighborhoodID getCurrentNeighborhood();
void setCurrentNeighborhood(const NeighborhoodID neighborhood);
RoomID getCurrentRoom();
void setCurrentRoom(const RoomID room);
DirectionConstant getCurrentDirection();
void setCurrentDirection(const DirectionConstant direction);
RoomViewID getCurrentRoomAndView();
void getNextLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction);
void setNextLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
NeighborhoodID getNextNeighborhood();
void setNextNeighborhood(const NeighborhoodID neighborhood);
RoomID getNextRoom();
void setNextRoom(const RoomID room);
DirectionConstant getNextDirection();
void setNextDirection(const DirectionConstant direction);
void getLastLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction);
void setLastLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
NeighborhoodID getLastNeighborhood();
void setLastNeighborhood(const NeighborhoodID neighborhood);
RoomID getLastRoom();
void setLastRoom(const RoomID room);
DirectionConstant getLastDirection();
void setLastDirection(const DirectionConstant direction);
RoomViewID getLastRoomAndView();
void getOpenDoorLocation(RoomID &room, DirectionConstant &direction);
void setOpenDoorLocation(const RoomID room, const DirectionConstant direction);
RoomID getOpenDoorRoom();
void setOpenDoorRoom(const RoomID room);
DirectionConstant getOpenDoorDirection();
void setOpenDoorDirection(const DirectionConstant direction);
RoomViewID getDoorOpenRoomAndView();
bool isCurrentDoorOpen();
// Pegasus Prime
// Scoring...
// Scoring "Set" functions.
// Caldoria/TSA scoring
void setScoringSawINN(const bool = true);
void setScoringTookShower(const bool = true);
void setScoringFixedHair(const bool = true);
void setScoringGotKeyCard(const bool = true);
void setScoringReadPaper(const bool = true);
void setScoringLookThroughTelescope(const bool = true);
void setScoringSawCaldoriaKiosk(const bool = true);
void setScoringGoToTSA(const bool = true);
void setScoringEnterTSA(const bool = true);
void setScoringSawBust1(const bool = true);
void setScoringSawBust2(const bool = true);
void setScoringSawBust3(const bool = true);
void setScoringSawBust4(const bool = true);
void setScoringSawBust5(const bool = true);
void setScoringSawBust6(const bool = true);
void setScoringSawTheory(const bool = true);
void setScoringSawBackground(const bool = true);
void setScoringSawProcedure(const bool = true);
void setScoringGotJourneymanKey(const bool = true);
void setScoringGotPegasusBiochip(const bool = true);
void setScoringGotBiosuit(const bool = true);
void setScoringGoToPrehistoric(const bool = true);
void setScoringPutLogInReader(const bool = true);
void setScoringSawCaldoriaNormal(const bool = true);
void setScoringSawCaldoriaAltered(const bool = true);
void setScoringSawNoradNormal(const bool = true);
void setScoringSawNoradAltered(const bool = true);
void setScoringSawMarsNormal(const bool = true);
void setScoringSawMarsAltered(const bool = true);
void setScoringSawWSCNormal(const bool = true);
void setScoringSawWSCAltered(const bool = true);
void setScoringWentToReadyRoom2(const bool = true);
void setScoringWentAfterSinclair(const bool = true);
void setScoringUsedCardBomb(const bool = true);
void setScoringShieldedCardBomb(const bool = true);
void setScoringStunnedSinclair(const bool = true);
void setScoringDisarmedNuke(const bool = true);
// Prehistoric scoring
void setScoringThrewBreaker(const bool = true);
void setScoringExtendedBridge(const bool = true);
void setScoringGotHistoricalLog(const bool = true);
void setScoringFinishedPrehistoric(const bool = true);
// Mars scoring
void setScoringThrownByRobot(const bool = true);
void setScoringGotMarsCard(const bool = true);
void setScoringSawMarsKiosk(const bool = true);
void setScoringSawTransportMap(const bool = true);
void setScoringGotCrowBar(const bool = true);
void setScoringTurnedOnTransport(const bool = true);
void setScoringGotOxygenMask(const bool = true);
void setScoringAvoidedRobot(const bool = true);
void setScoringActivatedPlatform(const bool = true);
void setScoringUsedLiquidNitrogen(const bool = true);
void setScoringUsedCrowBar(const bool = true);
void setScoringFoundCardBomb(const bool = true);
void setScoringDisarmedCardBomb(const bool = true);
void setScoringGotCardBomb(const bool = true);
void setScoringThreadedMaze(const bool = true);
void setScoringThreadedGearRoom(const bool = true);
void setScoringEnteredShuttle(const bool = true);
void setScoringEnteredLaunchTube(const bool = true);
void setScoringStoppedRobotsShuttle(const bool = true);
void setScoringGotMarsOpMemChip(const bool = true);
void setScoringFinishedMars(const bool = true);
// Norad scoring
void setScoringSawSecurityMonitor(const bool = true);
void setScoringFilledOxygenCanister(const bool = true);
void setScoringFilledArgonCanister(const bool = true);
void setScoringSawUnconsciousOperator(const bool = true);
void setScoringWentThroughPressureDoor(const bool = true);
void setScoringPreppedSub(const bool = true);
void setScoringEnteredSub(const bool = true);
void setScoringExitedSub(const bool = true);
void setScoringSawRobotAt54North(const bool = true);
void setScoringPlayedWithClaw(const bool = true);
void setScoringUsedRetinalChip(const bool = true);
void setScoringFinishedGlobeGame(const bool = true);
void setScoringStoppedNoradRobot(const bool = true);
void setScoringGotNoradOpMemChip(const bool = true);
void setScoringFinishedNorad(const bool = true);
// WSC scoring
void setScoringRemovedDart(const bool = true);
void setScoringAnalyzedDart(const bool = true);
void setScoringBuiltAntidote(const bool = true);
void setScoringGotSinclairKey(const bool = true);
void setScoringGotArgonCanister(const bool = true);
void setScoringGotNitrogenCanister(const bool = true);
void setScoringPlayedWithMessages(const bool = true);
void setScoringSawMorphExperiment(const bool = true);
void setScoringEnteredSinclairOffice(const bool = true);
void setScoringSawBrochure(const bool = true);
void setScoringSawSinclairEntry1(const bool = true);
void setScoringSawSinclairEntry2(const bool = true);
void setScoringSawSinclairEntry3(const bool = true);
void setScoringSawWSCDirectory(const bool = true);
void setScoringUsedCrowBarInWSC(const bool = true);
void setScoringFinishedPlasmaDodge(const bool = true);
void setScoringOpenedCatwalk(const bool = true);
void setScoringStoppedWSCRobot(const bool = true);
void setScoringGotWSCOpMemChip(const bool = true);
void setScoringFinishedWSC(const bool = true);
// Gandhi scoring
void setScoringMarsGandhi(const bool = true);
void setScoringNoradGandhi(const bool = true);
void setScoringWSCGandhi(const bool = true);
// Scoring "Get" functions.
bool getScoringSawINN();
bool getScoringTookShower();
bool getScoringFixedHair();
bool getScoringGotKeyCard();
bool getScoringReadPaper();
bool getScoringLookThroughTelescope();
bool getScoringSawCaldoriaKiosk();
bool getScoringGoToTSA();
bool getScoringEnterTSA();
bool getScoringSawBust1();
bool getScoringSawBust2();
bool getScoringSawBust3();
bool getScoringSawBust4();
bool getScoringSawBust5();
bool getScoringSawBust6();
bool getScoringSawTheory();
bool getScoringSawBackground();
bool getScoringSawProcedure();
bool getScoringGotJourneymanKey();
bool getScoringGotPegasusBiochip();
bool getScoringGotBiosuit();
bool getScoringGoToPrehistoric();
bool getScoringPutLogInReader();
bool getScoringSawCaldoriaNormal();
bool getScoringSawCaldoriaAltered();
bool getScoringSawNoradNormal();
bool getScoringSawNoradAltered();
bool getScoringSawMarsNormal();
bool getScoringSawMarsAltered();
bool getScoringSawWSCNormal();
bool getScoringSawWSCAltered();
bool getScoringWentToReadyRoom2();
bool getScoringWentAfterSinclair();
bool getScoringUsedCardBomb();
bool getScoringShieldedCardBomb();
bool getScoringStunnedSinclair();
bool getScoringDisarmedNuke();
bool getScoringThrewBreaker();
bool getScoringExtendedBridge();
bool getScoringGotHistoricalLog();
bool getScoringFinishedPrehistoric();
bool getScoringThrownByRobot();
bool getScoringGotMarsCard();
bool getScoringSawMarsKiosk();
bool getScoringSawTransportMap();
bool getScoringGotCrowBar();
bool getScoringTurnedOnTransport();
bool getScoringGotOxygenMask();
bool getScoringAvoidedRobot();
bool getScoringActivatedPlatform();
bool getScoringUsedLiquidNitrogen();
bool getScoringUsedCrowBar();
bool getScoringFoundCardBomb();
bool getScoringDisarmedCardBomb();
bool getScoringGotCardBomb();
bool getScoringThreadedMaze();
bool getScoringThreadedGearRoom();
bool getScoringEnteredShuttle();
bool getScoringEnteredLaunchTube();
bool getScoringStoppedRobotsShuttle();
bool getScoringGotMarsOpMemChip();
bool getScoringFinishedMars();
bool getScoringSawSecurityMonitor();
bool getScoringFilledOxygenCanister();
bool getScoringFilledArgonCanister();
bool getScoringSawUnconsciousOperator();
bool getScoringWentThroughPressureDoor();
bool getScoringPreppedSub();
bool getScoringEnteredSub();
bool getScoringExitedSub();
bool getScoringSawRobotAt54North();
bool getScoringPlayedWithClaw();
bool getScoringUsedRetinalChip();
bool getScoringFinishedGlobeGame();
bool getScoringStoppedNoradRobot();
bool getScoringGotNoradOpMemChip();
bool getScoringFinishedNorad();
bool getScoringRemovedDart();
bool getScoringAnalyzedDart();
bool getScoringBuiltAntidote();
bool getScoringGotSinclairKey();
bool getScoringGotArgonCanister();
bool getScoringGotNitrogenCanister();
bool getScoringPlayedWithMessages();
bool getScoringSawMorphExperiment();
bool getScoringEnteredSinclairOffice();
bool getScoringSawBrochure();
bool getScoringSawSinclairEntry1();
bool getScoringSawSinclairEntry2();
bool getScoringSawSinclairEntry3();
bool getScoringSawWSCDirectory();
bool getScoringUsedCrowBarInWSC();
bool getScoringFinishedPlasmaDodge();
bool getScoringOpenedCatwalk();
bool getScoringStoppedWSCRobot();
bool getScoringGotWSCOpMemChip();
bool getScoringFinishedWSC();
bool getScoringMarsGandhi();
bool getScoringNoradGandhi();
bool getScoringWSCGandhi();
GameScoreType getCaldoriaTSAScore();
GameScoreType getPrehistoricScore();
GameScoreType getMarsScore();
GameScoreType getNoradScore();
GameScoreType getWSCScore();
GameScoreType getGandhiScore();
GameScoreType getTotalScore();
void writeCaldoriaState(Common::WriteStream *stream);
void readCaldoriaState(Common::ReadStream *stream);
void resetCaldoriaState();
void writeTSAState(Common::WriteStream *stream);
void readTSAState(Common::ReadStream *stream);
void resetTSAState();
void writePrehistoricState(Common::WriteStream *stream);
void readPrehistoricState(Common::ReadStream *stream);
void resetPrehistoricState();
void writeNoradState(Common::WriteStream *stream);
void readNoradState(Common::ReadStream *stream);
void resetNoradState();
void writeMarsState(Common::WriteStream *stream);
void readMarsState(Common::ReadStream *stream);
void resetMarsState();
void writeWSCState(Common::WriteStream *stream);
void readWSCState(Common::ReadStream *stream);
void resetWSCState();
// Globals.
void setWalkthroughMode(bool);
bool getWalkthroughMode();
void setShieldOn(bool);
bool getShieldOn();
void setEasterEgg(bool);
bool getEasterEgg();
void setBeenToWSC(bool value);
bool getBeenToWSC();
void setBeenToMars(bool value);
bool getBeenToMars();
void setBeenToNorad(bool value);
bool getBeenToNorad();
void setWSCFinished(bool);
bool getWSCFinished();
void setMarsFinished(bool);
bool getMarsFinished();
void setNoradFinished(bool);
bool getNoradFinished();
bool allTimeZonesFinished();
void setTakenItemID(ItemID, bool);
bool isTakenItemID(ItemID);
void setTakenItem(Item *, bool);
bool isTakenItem(Item *);
// Caldoria
void setCaldoriaFuseTimeLimit(const TimeValue);
TimeValue getCaldoriaFuseTimeLimit();
void setCaldoriaSeenPullback(bool);
bool getCaldoriaSeenPullback();
void setCaldoriaMadeOJ(bool);
bool getCaldoriaMadeOJ();
void setCaldoriaWokenUp(bool);
bool getCaldoriaWokenUp();
void setCaldoriaDidRecalibration(bool);
bool getCaldoriaDidRecalibration();
void setCaldoriaSeenSinclairInElevator(bool);
bool getCaldoriaSeenSinclairInElevator();
void setCaldoriaINNAnnouncing(bool);
bool getCaldoriaINNAnnouncing();
void setCaldoriaSeenINN(bool);
bool getCaldoriaSeenINN();
void setCaldoriaSeenMessages(bool);
bool getCaldoriaSeenMessages();
void setCaldoriaSinclairShot(bool);
bool getCaldoriaSinclairShot();
void setCaldoriaBombDisarmed(bool);
bool getCaldoriaBombDisarmed();
void setCaldoriaRoofDoorOpen(bool);
bool getCaldoriaRoofDoorOpen();
void setCaldoriaDoneHygiene(bool);
bool getCaldoriaDoneHygiene();
void setCaldoriaSawVoiceAnalysis(bool);
bool getCaldoriaSawVoiceAnalysis();
void setCaldoriaDoorBombed(bool);
bool getCaldoriaDoorBombed();
void setCaldoriaGunAimed(bool);
bool getCaldoriaGunAimed();
// TSA
void setRipTimerTime(TimeValue);
TimeValue getRipTimerTime();
void setTSAFuseTimeLimit(TimeValue);
TimeValue getTSAFuseTimeLimit();
void setT0BMonitorMode(byte);
byte getT0BMonitorMode();
void setTSAState(byte);
byte getTSAState();
void setT0BMonitorStart(TimeValue);
TimeValue getT0BMonitorStart();
void setTSAIDedAtDoor(bool);
bool getTSAIDedAtDoor();
void setTSA0BZoomedIn(bool);
bool getTSA0BZoomedIn();
void setTSAFrontDoorUnlockedOutside(bool);
bool getTSAFrontDoorUnlockedOutside();
void setTSAFrontDoorUnlockedInside(bool);
bool getTSAFrontDoorUnlockedInside();
void setTSASeenRobotGreeting(bool);
bool getTSASeenRobotGreeting();
void setTSASeenTheory(bool);
bool getTSASeenTheory();
void setTSASeenBackground(bool);
bool getTSASeenBackground();
void setTSASeenProcedure(bool);
bool getTSASeenProcedure();
void setTSASeenAgent3AtDoor(bool);
bool getTSASeenAgent3AtDoor();
void setTSACommandCenterLocked(bool);
bool getTSACommandCenterLocked();
void setTSASeenCaldoriaNormal(bool);
bool getTSASeenCaldoriaNormal();
void setTSASeenCaldoriaAltered(bool);
bool getTSASeenCaldoriaAltered();
void setTSASeenNoradNormal(bool);
bool getTSASeenNoradNormal();
void setTSASeenNoradAltered(bool);
bool getTSASeenNoradAltered();
void setTSASeenMarsNormal(bool);
bool getTSASeenMarsNormal();
void setTSASeenMarsAltered(bool);
bool getTSASeenMarsAltered();
void setTSASeenWSCNormal(bool);
bool getTSASeenWSCNormal();
void setTSASeenWSCAltered(bool);
bool getTSASeenWSCAltered();
void setTSABiosuitOn(bool);
bool getTSABiosuitOn();
// Prehistoric
void setPrehistoricTriedToExtendBridge(bool);
bool getPrehistoricTriedToExtendBridge();
void setPrehistoricSeenTimeStream(bool);
bool getPrehistoricSeenTimeStream();
void setPrehistoricSeenFlyer1(bool);
bool getPrehistoricSeenFlyer1();
void setPrehistoricSeenFlyer2(bool);
bool getPrehistoricSeenFlyer2();
void setPrehistoricSeenBridgeZoom(bool);
bool getPrehistoricSeenBridgeZoom();
void setPrehistoricBreakerThrown(bool);
bool getPrehistoricBreakerThrown();
// Norad
void setNoradSeenTimeStream(bool);
bool getNoradSeenTimeStream();
void setNoradGassed(bool);
bool getNoradGassed();
void setNoradFillingStationOn(bool);
bool getNoradFillingStationOn();
void setNoradN22MessagePlayed(bool);
bool getNoradN22MessagePlayed();
void setNoradPlayedGlobeGame(bool);
bool getNoradPlayedGlobeGame();
void setNoradBeatRobotWithClaw(bool);
bool getNoradBeatRobotWithClaw();
void setNoradBeatRobotWithDoor(bool);
bool getNoradBeatRobotWithDoor();
void setNoradRetScanGood(bool);
bool getNoradRetScanGood();
void setNoradWaitingForLaser(bool);
bool getNoradWaitingForLaser();
void setNoradSubRoomPressure(uint16);
uint16 getNoradSubRoomPressure();
void setNoradSubPrepState(NoradSubPrepState);
NoradSubPrepState getNoradSubPrepState();
void setNoradArrivedFromSub(bool);
bool getNoradArrivedFromSub();
// Mars
void setMarsSeenTimeStream(bool);
bool getMarsSeenTimeStream();
void setMarsHeardUpperPodMessage(bool);
bool getMarsHeardUpperPodMessage();
void setMarsRobotThrownPlayer(bool);
bool getMarsRobotThrownPlayer();
void setMarsHeardCheckInMessage(bool);
bool getMarsHeardCheckInMessage();
void setMarsPodAtUpperPlatform(bool);
bool getMarsPodAtUpperPlatform();
void setMarsSeenThermalScan(bool);
bool getMarsSeenThermalScan();
void setMarsArrivedBelow(bool);
bool getMarsArrivedBelow();
void setMarsSeenRobotAtReactor(bool);
bool getMarsSeenRobotAtReactor();
void setMarsAvoidedReactorRobot(bool);
bool getMarsAvoidedReactorRobot();
void setMarsInAirlock(bool);
bool getMarsInAirlock();
void setMarsAirlockOpen(bool);
bool getMarsAirlockOpen();
void setMarsMaskOnFiller(bool);
bool getMarsMaskOnFiller();
void setMarsLockFrozen(bool);
bool getMarsLockFrozen();
void setMarsLockBroken(bool);
bool getMarsLockBroken();
void setMarsMazeDoorPair1(bool);
bool getMarsMazeDoorPair1();
void setMarsMazeDoorPair2(bool);
bool getMarsMazeDoorPair2();
void setMarsMazeDoorPair3(bool);
bool getMarsMazeDoorPair3();
void setMarsSawRobotLeave(bool);
bool getMarsSawRobotLeave();
void setMarsSecurityDown(bool);
bool getMarsSecurityDown();
void setMarsFinishedCanyonChase(bool);
bool getMarsFinishedCanyonChase();
void setMarsThreadedMaze(bool);
bool getMarsThreadedMaze();
void setMarsHitRobotWithCannon(bool);
bool getMarsHitRobotWithCannon();
void setMarsReadyForShuttleTransport(bool);
bool getMarsReadyForShuttleTransport();
// WSC
void setWSCSeenTimeStream(bool);
bool getWSCSeenTimeStream();
void setWSCPoisoned(bool);
bool getWSCPoisoned();
void setWSCAnsweredAboutDart(bool);
bool getWSCAnsweredAboutDart();
void setWSCRemovedDart(bool);
bool getWSCRemovedDart();
void setWSCAnalyzerOn(bool);
bool getWSCAnalyzerOn();
void setWSCDartInAnalyzer(bool);
bool getWSCDartInAnalyzer();
void setWSCAnalyzedDart(bool);
bool getWSCAnalyzedDart();
void setWSCSawMorph(bool);
bool getWSCSawMorph();
void setWSCDesignedAntidote(bool);
bool getWSCDesignedAntidote();
void setWSCPickedUpAntidote(bool);
bool getWSCPickedUpAntidote();
void setWSCOfficeMessagesOpen(bool);
bool getWSCOfficeMessagesOpen();
void setWSCSeenNerd(bool);
bool getWSCSeenNerd();
void setWSCHeardPage1(bool);
bool getWSCHeardPage1();
void setWSCHeardPage2(bool);
bool getWSCHeardPage2();
void setWSCHeardCheckIn(bool);
bool getWSCHeardCheckIn();
void setWSCDidPlasmaDodge(bool);
bool getWSCDidPlasmaDodge();
void setWSCSeenSinclairLecture(bool);
bool getWSCSeenSinclairLecture();
void setWSCBeenAtWSC93(bool);
bool getWSCBeenAtWSC93();
void setWSCCatwalkDark(bool);
bool getWSCCatwalkDark();
void setWSCRobotDead(bool);
bool getWSCRobotDead();
void setWSCRobotGone(bool);
bool getWSCRobotGone();
protected:
friend class Common::Singleton<SingletonBaseType>;
private:
// Base
NeighborhoodID _currentNeighborhood;
RoomID _currentRoom;
DirectionConstant _currentDirection;
NeighborhoodID _nexNeighborhoodID;
RoomID _nextRoomID;
DirectionConstant _nextDirection;
NeighborhoodID _lastNeighborhood;
RoomID _lastRoom;
DirectionConstant _lastDirection;
RoomID _openDoorRoom;
DirectionConstant _openDoorDirection;
// Pegasus Prime
FlagsArray<byte, kNumGlobalFlags> _globalFlags;
FlagsArray<byte, kNumScoringFlags> _scoringFlags;
FlagsArray<uint32, kNumItems> _itemTakenFlags;
FlagsArray<byte, kNumCaldoriaFlags> _caldoriaFlags;
TimeValue _caldoriaFuseTimeLimit;
TimeValue _TSARipTimerTime;
TimeValue _TSAFuseTimeLimit;
byte _TSAState;
byte _T0BMonitorMode;
TimeValue _T0BMonitorStart;
FlagsArray<byte, kNumTSAFlags> _TSAFlags;
FlagsArray<byte, kNumPrehistoricFlags> _prehistoricFlags;
FlagsArray<byte, kNumNoradFlags> _noradFlags;
uint16 _noradSubRoomPressure;
NoradSubPrepState _noradSubPrepState;
FlagsArray<byte, kNumMarsFlags> _marsFlags;
FlagsArray<byte, kNumWSCFlags> _WSCFlags;
};
} // End of namespace Pegasus
#define GameState (::Pegasus::GameStateManager::instance())
#endif
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