1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/system.h"
#include "gui/gui-manager.h"
#include "pegasus/cursor.h"
#include "pegasus/input.h"
#include "pegasus/pegasus.h"
namespace Common {
DECLARE_SINGLETON(Pegasus::InputDeviceManager);
}
namespace Pegasus {
InputDeviceManager::InputDeviceManager() {
// Set all keys to "not down"
_keyMap[Common::KEYCODE_UP] = false;
_keyMap[Common::KEYCODE_KP8] = false;
_keyMap[Common::KEYCODE_LEFT] = false;
_keyMap[Common::KEYCODE_KP4] = false;
_keyMap[Common::KEYCODE_DOWN] = false;
_keyMap[Common::KEYCODE_KP5] = false;
_keyMap[Common::KEYCODE_RIGHT] = false;
_keyMap[Common::KEYCODE_KP6] = false;
_keyMap[Common::KEYCODE_RETURN] = false;
_keyMap[Common::KEYCODE_SPACE] = false;
_keyMap[Common::KEYCODE_t] = false;
_keyMap[Common::KEYCODE_KP_EQUALS] = false;
_keyMap[Common::KEYCODE_i] = false;
_keyMap[Common::KEYCODE_KP_DIVIDE] = false;
_keyMap[Common::KEYCODE_q] = false;
_keyMap[Common::KEYCODE_ESCAPE] = false;
_keyMap[Common::KEYCODE_p] = false;
_keyMap[Common::KEYCODE_TILDE] = false;
_keyMap[Common::KEYCODE_BACKQUOTE] = false;
_keyMap[Common::KEYCODE_KP7] = false;
_keyMap[Common::KEYCODE_BACKSPACE] = false;
_keyMap[Common::KEYCODE_KP_MULTIPLY] = false;
_keyMap[Common::KEYCODE_KP9] = false;
_keyMap[Common::KEYCODE_LALT] = false;
_keyMap[Common::KEYCODE_RALT] = false;
_keyMap[Common::KEYCODE_e] = false;
_keyMap[Common::KEYCODE_KP_ENTER] = false;
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 2, false);
_lastRawBits = kAllUpBits;
_consoleRequested = false;
}
InputDeviceManager::~InputDeviceManager() {
g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
}
void InputDeviceManager::getInput(Input &input, const InputBits filter) {
// Poll for events, but ignore them!
// We'll pick them up in notifyEvent()
// We do that so that any pollEvent() call can update the variables
// (ie. if one uses enter to access the restore menu, we never receive
// the key up event, which leads to bad things)
// This is to closely emulate what the GetKeys() function did on Mac OS
pumpEvents();
// Now create the bitfield
InputBits currentBits = 0;
if (_keyMap[Common::KEYCODE_UP] || _keyMap[Common::KEYCODE_KP8])
currentBits |= (kRawButtonDown << kUpButtonShift);
if (_keyMap[Common::KEYCODE_DOWN] || _keyMap[Common::KEYCODE_KP5])
currentBits |= (kRawButtonDown << kDownButtonShift);
if (_keyMap[Common::KEYCODE_LEFT] || _keyMap[Common::KEYCODE_KP4])
currentBits |= (kRawButtonDown << kLeftButtonShift);
if (_keyMap[Common::KEYCODE_RIGHT] || _keyMap[Common::KEYCODE_KP6])
currentBits |= (kRawButtonDown << kRightButtonShift);
if (_keyMap[Common::KEYCODE_SPACE] || _keyMap[Common::KEYCODE_RETURN] || _keyMap[Common::KEYCODE_KP_ENTER])
currentBits |= (kRawButtonDown << kTwoButtonShift);
if (_keyMap[Common::KEYCODE_t] || _keyMap[Common::KEYCODE_KP_EQUALS])
currentBits |= (kRawButtonDown << kThreeButtonShift);
if (_keyMap[Common::KEYCODE_i] || _keyMap[Common::KEYCODE_KP_DIVIDE])
currentBits |= (kRawButtonDown << kFourButtonShift);
if (_keyMap[Common::KEYCODE_q])
currentBits |= (kRawButtonDown << kMod1ButtonShift);
if (_keyMap[Common::KEYCODE_ESCAPE] || _keyMap[Common::KEYCODE_p])
currentBits |= (kRawButtonDown << kMod3ButtonShift);
// The original also used clear (aka "num lock" on Mac keyboards) here, but it doesn't
// work right on most systems. Either SDL or the OS treats num lock specially and the
// events don't come as expected. In many cases, the key down event is sent many times
// causing the drawer to open and close constantly until pressed again. It only causes
// more grief than anything else.
// The original doesn't use KP7 for inventory, but we're using it as an alternative for
// num lock. KP9 is used for the biochip drawer to balance things out.
if (_keyMap[Common::KEYCODE_TILDE] || _keyMap[Common::KEYCODE_BACKQUOTE] || _keyMap[Common::KEYCODE_KP7])
currentBits |= (kRawButtonDown << kLeftFireButtonShift);
if (_keyMap[Common::KEYCODE_BACKSPACE] || _keyMap[Common::KEYCODE_KP_MULTIPLY] || _keyMap[Common::KEYCODE_KP9])
currentBits |= (kRawButtonDown << kRightFireButtonShift);
// Update mouse button state
// Note that we don't use EVENT_LBUTTONUP/EVENT_LBUTTONDOWN because
// they do not show if the button is being held down. We're treating
// both mouse buttons as the same for ease of use.
if (g_system->getEventManager()->getButtonState() != 0)
currentBits |= (kRawButtonDown << kTwoButtonShift);
// Update the mouse position too
input.setInputLocation(g_system->getEventManager()->getMousePos());
// Set the outgoing bits
InputBits filteredBits = currentBits & filter;
input.setInputBits((filteredBits & kAllButtonDownBits) | (filteredBits & _lastRawBits & kAllAutoBits));
// Update the last bits
_lastRawBits = currentBits;
// Set the console to be requested or not
input.setConsoleRequested(_consoleRequested);
_consoleRequested = false;
// WORKAROUND: The original had this in currentBits, but then
// pressing alt would count as an event (and mess up someone
// trying to do alt+enter or something). Since it's only used
// as an easter egg, I'm just going to handle it as a separate
// bool value.
// WORKAROUND x2: I'm also accepting 'e' here since an
// alt+click is often intercepted by the OS. 'e' is used as the
// easter egg key in Buried in Time and Legacy of Time.
input.setAltDown(_keyMap[Common::KEYCODE_LALT] || _keyMap[Common::KEYCODE_RALT] || _keyMap[Common::KEYCODE_e]);
}
// Wait until the input device stops returning input allowed by filter...
void InputDeviceManager::waitInput(const InputBits filter) {
if (filter != 0) {
for (;;) {
Input input;
getInput(input, filter);
if (!input.anyInput())
break;
}
}
}
bool InputDeviceManager::notifyEvent(const Common::Event &event) {
if (GUI::GuiManager::instance().isActive()) {
// For some reason, the engine hooks in the event system using an EventObserver.
// So we need to explicitly ignore events that happen while ScummVM's GUI is open.
return false;
}
// We're mapping from ScummVM events to pegasus events, which
// are based on pippin events.
switch (event.type) {
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) // Console!
_consoleRequested = true;
break;
case Common::KEYCODE_s:
// We support meta where available and control elsewhere
if (event.kbd.flags & (Common::KBD_CTRL|Common::KBD_META))
((PegasusEngine *)g_engine)->requestSave();
break;
case Common::KEYCODE_o: // o for open (original)
case Common::KEYCODE_l: // l for load (ScummVM terminology)
// We support meta where available and control elsewhere
if (event.kbd.flags & (Common::KBD_CTRL|Common::KBD_META))
((PegasusEngine *)g_engine)->requestLoad();
break;
default:
// Otherwise, set the key to down if we have it
if (_keyMap.contains(event.kbd.keycode))
_keyMap[event.kbd.keycode] = true;
break;
}
break;
case Common::EVENT_KEYUP:
// Set the key to up if we have it
if (_keyMap.contains(event.kbd.keycode))
_keyMap[event.kbd.keycode] = false;
break;
default:
break;
}
return false;
}
void InputDeviceManager::pumpEvents() {
PegasusEngine *vm = ((PegasusEngine *)g_engine);
bool saveAllowed = vm->swapSaveAllowed(false);
bool openAllowed = vm->swapLoadAllowed(false);
// Just poll for events. notifyEvent() will pick up on them.
Common::Event event;
while (g_system->getEventManager()->pollEvent(event))
;
vm->swapSaveAllowed(saveAllowed);
vm->swapLoadAllowed(openAllowed);
}
int operator==(const Input &arg1, const Input &arg2) {
return arg1._inputState == arg2._inputState;
}
int operator!=(const Input &arg1, const Input &arg2) {
return !operator==(arg1, arg2);
}
InputHandler *InputHandler::_inputHandler = 0;
bool InputHandler::_invalHotspots = false;
InputBits InputHandler::_lastFilter = kFilterNoInput;
InputHandler *InputHandler::setInputHandler(InputHandler *currentHandler) {
InputHandler *result = 0;
if (_inputHandler != currentHandler && (!_inputHandler || _inputHandler->releaseInputFocus())) {
result = _inputHandler;
_inputHandler = currentHandler;
if (_inputHandler)
_inputHandler->grabInputFocus();
}
return result;
}
void InputHandler::pollForInput() {
if (_inputHandler) {
Input input;
Hotspot *cursorSpot = 0;
InputHandler::getInput(input, cursorSpot);
if (_inputHandler->isClickInput(input, cursorSpot))
_inputHandler->clickInHotspot(input, cursorSpot);
else
_inputHandler->handleInput(input, cursorSpot);
}
}
void InputHandler::getInput(Input &input, Hotspot *&cursorSpot) {
Cursor *cursor = ((PegasusEngine *)g_engine)->_cursor;
if (_inputHandler)
_lastFilter = _inputHandler->getInputFilter();
else
_lastFilter = kFilterAllInput;
InputDevice.getInput(input, _lastFilter);
if (_inputHandler && _inputHandler->wantsCursor() && (_lastFilter & _inputHandler->getClickFilter()) != 0) {
if (cursor->isVisible()) {
g_allHotspots.deactivateAllHotspots();
_inputHandler->activateHotspots();
Common::Point cursorLocation;
cursor->getCursorLocation(cursorLocation);
cursorSpot = g_allHotspots.findHotspot(cursorLocation);
if (_inputHandler)
_inputHandler->updateCursor(cursorLocation, cursorSpot);
} else {
cursor->hideUntilMoved();
}
} else {
cursor->hide();
}
}
void InputHandler::readInputDevice(Input &input) {
InputDevice.getInput(input, kFilterAllInput);
}
InputHandler::InputHandler(InputHandler *nextHandler) {
_nextHandler = nextHandler;
allowInput(true);
}
InputHandler::~InputHandler() {
if (_inputHandler == this)
setInputHandler(_nextHandler);
}
void InputHandler::handleInput(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->handleInput(input, cursorSpot);
}
void InputHandler::clickInHotspot(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->clickInHotspot(input, cursorSpot);
}
bool InputHandler::isClickInput(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
return _nextHandler->isClickInput(input, cursorSpot);
return false;
}
void InputHandler::activateHotspots() {
if (_nextHandler)
_nextHandler->activateHotspots();
}
InputBits InputHandler::getInputFilter() {
if (_allowInput) {
if (_nextHandler)
return _nextHandler->getInputFilter();
else
return kFilterAllInput;
}
return kFilterNoInput;
}
InputBits InputHandler::getClickFilter() {
if (_allowInput && _nextHandler)
return _nextHandler->getClickFilter();
return kFilterNoInput;
}
void InputHandler::updateCursor(const Common::Point cursorLocation, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->updateCursor(cursorLocation, cursorSpot);
}
bool InputHandler::wantsCursor() {
if (_allowInput) {
if (_nextHandler)
return _nextHandler->wantsCursor();
else
return true;
}
return false;
}
Tracker *Tracker::_currentTracker = 0;
void Tracker::handleInput(const Input &input, const Hotspot *) {
if (stopTrackingInput(input))
stopTracking(input);
else if (isTracking())
continueTracking(input);
}
void Tracker::startTracking(const Input &) {
if (!isTracking()) {
_savedHandler = InputHandler::setInputHandler(this);
_currentTracker = this;
}
}
void Tracker::stopTracking(const Input &) {
if (isTracking()) {
_currentTracker = NULL;
InputHandler::setInputHandler(_savedHandler);
}
}
bool Tracker::isClickInput(const Input &input, const Hotspot *hotspot) {
return !isTracking() && InputHandler::isClickInput(input, hotspot);
}
} // End of namespace Pegasus
|