1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_INTERFACE_H
#define PEGASUS_INTERFACE_H
#include "pegasus/hotspot.h"
#include "pegasus/input.h"
#include "pegasus/notification.h"
#include "pegasus/sound.h"
#include "pegasus/surface.h"
#include "pegasus/transition.h"
#include "pegasus/items/inventorypicture.h"
namespace Pegasus {
class BiochipItem;
class InventoryItem;
class Interface : public InputHandler, public NotificationReceiver {
public:
Interface();
virtual ~Interface();
void createInterface();
// Recalibration functions...
void calibrateCompass();
void calibrateEnergyBar();
void raiseInventoryDrawerSync();
void lowerInventoryDrawerSync();
void raiseBiochipDrawerSync();
void lowerBiochipDrawerSync();
void raiseInventoryDrawer(const bool doCallBacks = true);
void raiseBiochipDrawer(const bool doCallBacks = true);
void lowerInventoryDrawer(const bool doCallBacks = true);
void lowerBiochipDrawer(const bool doCallBacks = true);
void raiseInventoryDrawerForMessage();
void lowerInventoryDrawerForMessage();
bool isInventoryUp();
bool isInventoryDown();
InventoryResult addInventoryItem(InventoryItem *);
InventoryResult removeInventoryItem(InventoryItem *);
void removeAllItemsFromInventory();
InventoryItem *getCurrentInventoryItem();
void setCurrentInventoryItem(InventoryItem *);
void setCurrentInventoryItemID(ItemID);
InventoryResult addBiochip(BiochipItem *);
void removeAllItemsFromBiochips();
BiochipItem *getCurrentBiochip();
void setCurrentBiochip(BiochipItem *);
void setCurrentBiochipID(ItemID);
void setDate(const uint16);
void playEndMessage();
void throwAwayInterface();
protected:
void validateBackground();
void validateDateMonitor();
void validateCompass();
void validateNotifications();
void validateAIArea();
void validateInventoryPanel();
void validateBiochipPanel();
void validateEnergyMonitor();
void throwAwayBackground();
void throwAwayDateMonitor();
void throwAwayCompass();
void throwAwayNotifications();
void throwAwayAIArea();
void throwAwayInventoryPanel();
void throwAwayBiochipPanel();
void throwAwayEnergyMonitor();
void receiveNotification(Notification *, const NotificationFlags);
void inventoryLidOpen(const bool doCallBacks);
void inventoryLidClosed();
void inventoryDrawerUp();
void inventoryDrawerDown(const bool doCallBacks);
void biochipLidOpen(const bool doCallBacks);
void biochipLidClosed();
void biochipDrawerUp();
void biochipDrawerDown(const bool doCallBacks);
Picture _background1;
Picture _background2;
Picture _background3;
Picture _background4;
Picture _datePicture;
InputHandler *_previousHandler;
Push _inventoryPush;
SpriteSequence _inventoryLid;
NotificationCallBack _inventoryPushCallBack;
NotificationCallBack _inventoryLidCallBack;
InventoryItemsPicture _inventoryPanel;
bool _inventoryUp, _inventoryRaised;
Sound _inventoryOpenSound, _inventoryCloseSound;
Push _biochipPush;
SpriteSequence _biochipLid;
NotificationCallBack _biochipPushCallBack;
NotificationCallBack _biochipLidCallBack;
BiochipPicture _biochipPanel;
bool _biochipUp, _biochipRaised;
Sound _biochipOpenSound, _biochipCloseSound;
Hotspot _currentItemSpot;
Hotspot _currentBiochipSpot;
Notification _interfaceNotification;
bool _playingEndMessage;
};
extern Interface *g_interface;
} // End of namespace Pegasus
#endif
|