1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_MENU_H
#define PEGASUS_MENU_H
#include "pegasus/constants.h"
#include "pegasus/fader.h"
#include "pegasus/input.h"
#include "pegasus/movie.h"
#include "pegasus/sound.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
namespace Pegasus {
class GameMenu : public IDObject, public InputHandler {
public:
GameMenu(const uint32);
virtual ~GameMenu() {}
virtual void becomeCurrentHandler();
virtual void restorePreviousHandler();
GameMenuCommand getLastCommand() { return _lastCommand; }
void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
protected:
void setLastCommand(const GameMenuCommand command) { _lastCommand = command; }
InputHandler *_previousHandler;
GameMenuCommand _lastCommand;
void drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *);
private:
void drawNumber(GameScoreType, CoordType &, CoordType, Surface *);
};
class Hotspot;
class MainMenu : public GameMenu {
public:
MainMenu();
virtual ~MainMenu();
virtual void handleInput(const Input &input, const Hotspot *);
void startMainMenuLoop();
void stopMainMenuLoop();
protected:
void updateDisplay();
uint32 _menuSelection;
// Full and Demo
Picture _menuBackground;
Picture _startButton;
Picture _creditsButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
// Full only
bool _adventureMode;
Picture _overviewButton;
Picture _restoreButton;
Picture _adventureButton;
Picture _walkthroughButton;
Sound _menuLoop;
SoundFader _menuFader;
};
class CreditsMenu : public GameMenu {
public:
CreditsMenu();
virtual ~CreditsMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void newMenuSelection(const int);
void newMovieTime(const TimeValue);
int _menuSelection;
Picture _menuBackground;
Movie _creditsMovie;
Picture _mainMenuButton;
Picture _largeSelect;
Picture _smallSelect;
};
class DeathMenu : public GameMenu {
public:
DeathMenu(const DeathReason);
virtual ~DeathMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
bool playerWon() { return _playerWon; }
protected:
void drawAllScores();
void updateDisplay();
bool _playerWon;
int _menuSelection;
DeathReason _deathReason;
Picture _deathBackground;
Picture _continueButton;
Picture _restoreButton;
Picture _mainMenuButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
Sound _triumphSound;
};
class PauseMenu : public GameMenu {
public:
PauseMenu();
virtual ~PauseMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void updateDisplay();
uint32 _menuSelection;
Picture _pauseBackground;
Picture _saveButton;
Picture _restoreButton;
Picture _walkthroughButton;
Picture _continueButton;
SoundLevel _soundFXLevel;
SoundLevel _ambienceLevel;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
};
} // End of namespace Pegasus
#endif
|