1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/quicktime.h"
#include "common/file.h"
#include "common/system.h"
#include "pegasus/fader.h"
#include "pegasus/sound.h"
namespace Pegasus {
Sound::Sound() {
_stream = 0;
_volume = 0xFF;
_fader = 0;
}
Sound::~Sound() {
disposeSound();
}
void Sound::disposeSound() {
stopSound();
delete _stream; _stream = 0;
}
void Sound::initFromAIFFFile(const Common::String &fileName) {
disposeSound();
Common::File *file = new Common::File();
if (!file->open(fileName)) {
warning("Failed to open AIFF file '%s'", fileName.c_str());
delete file;
return;
}
Audio::RewindableAudioStream *stream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
_stream = dynamic_cast<Audio::SeekableAudioStream *>(stream);
if (!_stream) {
delete stream;
warning("AIFF stream '%s' is not seekable", fileName.c_str());
return;
}
}
void Sound::initFromQuickTime(const Common::String &fileName) {
disposeSound();
_stream = Audio::makeQuickTimeStream(fileName);
if (!_stream)
warning("Failed to open QuickTime file '%s'", fileName.c_str());
}
void Sound::attachFader(SoundFader *fader) {
if (_fader)
_fader->attachSound(0);
_fader = fader;
if (_fader)
_fader->attachSound(this);
}
void Sound::playSound() {
if (!isSoundLoaded())
return;
stopSound();
// Make sure the sound is back at the beginning before we play it
_stream->rewind();
if (_fader)
setVolume(_fader->getFaderValue());
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
}
void Sound::loopSound() {
if (!isSoundLoaded())
return;
stopSound();
// Create a looping stream
Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
// Assume that if there is a fader, we're going to fade the sound in.
if (_fader)
setVolume(0);
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
}
void Sound::playSoundSegment(uint32 start, uint32 end) {
if (!isSoundLoaded())
return;
stopSound();
Audio::AudioStream *subStream = new Audio::SubSeekableAudioStream(_stream, Audio::Timestamp(0, start, 600), Audio::Timestamp(0, end, 600), DisposeAfterUse::NO);
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, subStream, -1, _volume, 0, DisposeAfterUse::YES);
}
void Sound::stopSound() {
g_system->getMixer()->stopHandle(_handle);
}
void Sound::setVolume(const uint16 volume) {
// Clipping the volume to [0x00, 0xFF] instead of Apple's [0, 0x100]
// We store the volume in case SetVolume is called before the sound starts
_volume = (volume == 0x100) ? 0xFF : volume;
g_system->getMixer()->setChannelVolume(_handle, _volume);
}
bool Sound::isPlaying() {
return isSoundLoaded() && g_system->getMixer()->isSoundHandleActive(_handle);
}
bool Sound::isSoundLoaded() const {
return _stream != 0;
}
SoundTimeBase::SoundTimeBase() {
setScale(600);
_startScale = 600;
_stopScale = 600;
_setToStart = false;
}
void SoundTimeBase::playSoundSegment(uint32 startTime, uint32 endTime) {
_startTime = startTime;
_stopTime = endTime;
_setToStart = true;
_time = Common::Rational(startTime, getScale());
setRate(1);
Sound::playSoundSegment(startTime, endTime);
}
void SoundTimeBase::updateTime() {
if (_setToStart) {
if (isPlaying()) {
// Not at the end, let's get the time
uint numFrames = g_system->getMixer()->getSoundElapsedTime(_handle) * 600 / 1000;
// WORKAROUND: Our mixer is woefully inaccurate and quite often returns
// times that exceed the actual length of the clip. We'll just fake times
// that are under the final time to ensure any trigger for the end time is
// only sent when the sound has actually stopped.
if (numFrames >= (_stopTime - _startTime))
numFrames = _stopTime - _startTime - 1;
_time = Common::Rational(_startTime + numFrames, getScale());
} else {
// Assume we reached the end
_setToStart = false;
_time = Common::Rational(_stopTime, getScale());
}
}
}
} // End of namespace Pegasus
|