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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLUMBERS_PLUMBERS_H
#define PLUMBERS_PLUMBERS_H
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/error.h"
#include "engines/engine.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mixer.h"
#include "common/events.h"
#include "common/file.h"
#include "common/queue.h"
#include "common/system.h"
#include "common/timer.h"
#include "graphics/palette.h"
#include "graphics/screen.h"
#include "graphics/surface.h"
#include "image/bmp.h"
#include "plumbers/console.h"
namespace Plumbers {
enum PlumbersDebugChannels {
kDebugGeneral = 1 << 0
};
class PlumbersGame : public Engine {
public:
PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc);
~PlumbersGame();
virtual Common::Error run();
// Detection related functions
const ADGameDescription *_gameDescription;
const char *getGameId() const;
Common::Platform getPlatform() const;
private:
static const int kMaxName = 13 + 1;
static const int kMaxBitmaps = 2000;
static const int kMaxChoice = 3;
static const int kMaxScene = 100;
struct {
int _duration;
Common::String _filename;
} _bitmaps[kMaxBitmaps];
struct {
int _bitmapNum;
int _startBitmap;
int _decisionChoices;
Common::String _sceneName;
Common::String _waveFilename;
Common::String _decisionBitmap;
struct {
long _points;
int _sceneIdx;
int _skipScene;
Common::Rect _region;
} _choices[kMaxChoice];
} _scenes[kMaxScene];
Image::ImageDecoder *_image;
Console *_console;
bool _showScoreFl;
bool _setDurationFl;
bool _leftButtonDownFl;
bool _endGameFl;
bool _timerInstalled;
int _curSceneIdx, _prvSceneIdx;
int _curBitmapIdx;
int _curChoice;
int _totScene;
long _totScore;
enum Action {
Redraw,
ShowScene,
UpdateScene,
ChangeScene,
PlaySound
};
Common::Queue<Action> _actions;
void loadImage(const Common::String &dirname, const Common::String &filename);
void drawScreen();
Audio::SoundHandle _soundHandle;
void playSound();
void stopSound();
void showScene();
void updateScene();
void changeScene();
void processTimer();
static void onTimer(void *arg);
void initTables();
void readTables(const Common::String &fileName);
int getSceneNumb(int sNo);
};
} // End of namespace Plumbers
#endif
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