1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Game interface module private header file
#ifndef SAGA_INTERFACE_H
#define SAGA_INTERFACE_H
#include "common/keyboard.h"
#include "common/savefile.h"
#include "saga/displayinfo.h"
#include "saga/sprite.h"
#include "saga/script.h"
namespace Saga {
enum InterfaceUpdateFlags {
UPDATE_MOUSEMOVE = 1,
UPDATE_LEFTBUTTONCLICK = 2,
UPDATE_RIGHTBUTTONCLICK = 4,
UPDATE_MOUSECLICK = UPDATE_LEFTBUTTONCLICK | UPDATE_RIGHTBUTTONCLICK,
UPDATE_WHEELUP = 8,
UPDATE_WHEELDOWN = 16
};
#define CONVERSE_MAX_TEXTS 64
#define CONVERSE_MAX_WORK_STRING 256
#define ITE_INVENTORY_SIZE 24
#define VERB_STRLIMIT 32
#define STATUS_TEXT_LEN 128
#define STATUS_TEXT_INPUT_MAX 256
#define RID_IHNM_BOSS_SCREEN 19 // not in demo
#define RID_ITE_TYCHO_MAP 1686
#define RID_ITE_SPR_CROSSHAIR (73 + 9)
#define TIMETOSAVE (1000000 * 60 * 30) // 30 minutes
#define TIMETOBLINK_ITE (1000000 * 1)
#define TIMETOBLINK_IHNM (1000000 / 10)
// Converse-specific stuff
enum PanelModes {
kPanelNull,
kPanelMain,
kPanelOption,
kPanelSave, //ex- kPanelTextBox,
kPanelQuit,
kPanelError,
kPanelLoad,
kPanelConverse,
kPanelProtect,
kPanelPlacard,
kPanelMap,
kPanelSceneSubstitute,
kPanelChapterSelection,
kPanelCutaway,
kPanelVideo,
kPanelBoss
// kPanelInventory
};
enum FadeModes {
kNoFade = 0,
kFadeIn,
kFadeOut
};
struct InterfacePanel {
int x;
int y;
ByteArray image;
int imageWidth;
int imageHeight;
PanelButton *currentButton;
int buttonsCount;
PanelButton *buttons;
SpriteList sprites;
InterfacePanel() {
x = y = 0;
imageWidth = imageHeight = 0;
currentButton = NULL;
buttonsCount = 0;
buttons = NULL;
}
PanelButton *getButton(int index) {
if ((index >= 0) && (index < buttonsCount)) {
return &buttons[index];
}
return NULL;
}
void getRect(Rect &rect) {
rect.left = x;
rect.top = y;
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
}
void calcPanelButtonRect(const PanelButton* panelButton, Rect &rect) {
rect.left = x + panelButton->xOffset;
rect.right = rect.left + panelButton->width;
rect.top = y + panelButton->yOffset;
rect.bottom = rect.top + panelButton->height;
}
PanelButton *hitTest(const Point& mousePoint, int buttonType) {
PanelButton *panelButton;
Rect rect;
int i;
for (i = 0; i < buttonsCount; i++) {
panelButton = &buttons[i];
if (panelButton != NULL) {
if ((panelButton->type & buttonType) > 0) {
calcPanelButtonRect(panelButton, rect);
if (rect.contains(mousePoint)) {
return panelButton;
}
}
}
}
return NULL;
}
void zeroAllButtonState() {
int i;
for (i = 0; i < buttonsCount; i++) {
buttons[i].state = 0;
}
}
};
struct Converse {
Common::Array<char> text;
int strId;
int stringNum;
int textNum;
int replyId;
int replyFlags;
int replyBit;
};
enum StatusTextInputState {
kStatusTextInputFirstRun,
kStatusTextInputEntered,
kStatusTextInputAborted
};
class Interface {
public:
Interface(SagaEngine *vm);
~Interface();
int activate();
int deactivate();
void setSaveReminderState(int state) {
_saveReminderState = state;
draw();
}
int getSaveReminderState() {
return _saveReminderState;
}
bool isActive() { return _active; }
void setMode(int mode);
int getMode() const { return _panelMode; }
void setFadeMode(int fadeMode) {
_fadeMode = fadeMode;
draw();
}
int getFadeMode() const {
return _fadeMode;
}
void rememberMode();
void restoreMode(bool draw_ = true);
bool isInMainMode() { return _inMainMode; }
void setStatusText(const char *text, int statusColor = -1);
void loadScenePortraits(int resourceId);
void setLeftPortrait(int portrait) {
_leftPortrait = portrait;
draw();
}
void setRightPortrait(int portrait) {
_rightPortrait = portrait;
draw();
}
void setPortraitBgColor(int red, int green, int blue) {
_portraitBgColor.red = red;
_portraitBgColor.green = green;
_portraitBgColor.blue = blue;
}
void draw();
void drawOption();
void drawQuit();
void drawLoad();
void drawSave();
void drawProtect();
void update(const Point& mousePoint, int updateFlag);
void drawStatusBar();
void setVerbState(int verb, int state);
bool processAscii(Common::KeyState keystate);
void keyBoss();
void keyBossExit();
void disableAbortSpeeches(bool d) { _disableAbortSpeeches = d; }
static void saveReminderCallback(void *refCon);
void updateSaveReminder();
bool _textInput;
bool _statusTextInput;
StatusTextInputState _statusTextInputState;
char _statusTextInputString[STATUS_TEXT_INPUT_MAX];
void enterStatusString() {
_statusTextInput = true;
_statusTextInputPos = 0;
_statusTextInputString[0] = 0;
setStatusText(_statusTextInputString);
}
private:
void drawInventory();
void updateInventory(int pos);
void inventoryChangePos(int chg);
void inventorySetPos(int key);
public:
void refreshInventory() {
updateInventory(_inventoryCount);
draw();
}
void addToInventory(int objectId);
void removeFromInventory(int objectId);
void clearInventory();
int inventoryItemPosition(int objectId);
int getInventoryContentByPanelButton(PanelButton * panelButton) {
int cell = _inventoryStart + panelButton->id;
if (cell >= _inventoryCount) {
return 0;
}
return _inventory[cell];
}
PanelButton *inventoryHitTest(const Point& mousePoint) {
return _mainPanel.hitTest(mousePoint, kPanelButtonInventory);
}
PanelButton *verbHitTest(const Point& mousePoint){
return _mainPanel.hitTest(mousePoint, kPanelButtonVerb);
}
void saveState(Common::OutSaveFile *out);
void loadState(Common::InSaveFile *in);
void mapPanelDrawCrossHair();
int32 getProtectHash() { return _protectHash; }
void resetSaveReminder();
private:
void handleMainUpdate(const Point& mousePoint); // main panel update
void handleMainClick(const Point& mousePoint); // main panel click
PanelButton *converseHitTest(const Point& mousePoint) {
return _conversePanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleConverseUpdate(const Point& mousePoint); // converse panel update
void handleConverseClick(const Point& mousePoint); // converse panel click
PanelButton *optionHitTest(const Point& mousePoint) {
return _optionPanel.hitTest(mousePoint, kPanelButtonOptionSaveFiles | kPanelButtonOption | kPanelButtonOptionSlider);
}
void handleOptionUpdate(const Point& mousePoint); // option panel update
void handleOptionClick(const Point& mousePoint); // option panel click
PanelButton *quitHitTest(const Point& mousePoint) {
return _quitPanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleQuitUpdate(const Point& mousePoint); // quit panel update
void handleQuitClick(const Point& mousePoint); // quit panel click
PanelButton *loadHitTest(const Point& mousePoint) {
return _loadPanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleLoadUpdate(const Point& mousePoint); // load panel update
void handleLoadClick(const Point& mousePoint); // load panel click
PanelButton *saveHitTest(const Point& mousePoint) {
return _savePanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleSaveUpdate(const Point& mousePoint); // save panel update
void handleSaveClick(const Point& mousePoint); // save panel click
void handleChapterSelectionUpdate(const Point& mousePoint);
void handleChapterSelectionClick(const Point& mousePoint);
void mapPanelShow();
void mapPanelClean();
void lockMode() { _lockedMode = _panelMode; }
void unlockMode() { _panelMode = _lockedMode; }
void setOption(PanelButton *panelButton);
void setQuit(PanelButton *panelButton);
void setLoad(PanelButton *panelButton);
void setSave(PanelButton *panelButton);
void drawTextInput(InterfacePanel *panel, PanelButton *panelButton);
void drawPanelText(InterfacePanel *panel, PanelButton *panelButton);
void drawPanelButtonText(InterfacePanel *panel, PanelButton *panelButton, int spritenum = 0);
enum ButtonKind {
kButton,
kSlider,
kEdit
};
void drawButtonBox(const Rect &rect, ButtonKind kind, bool down);
void drawPanelButtonArrow(InterfacePanel *panel, PanelButton *panelButton);
void drawVerbPanelText(PanelButton *panelButton, KnownColor textKnownColor, KnownColor textShadowKnownColor);
void drawVerbPanel(PanelButton* panelButton);
void calcOptionSaveSlider();
bool processTextInput(Common::KeyState keystate);
void processStatusTextInput(Common::KeyState keystate);
public:
void converseClear();
bool converseAddText(const char *text, int strId, int replyId, byte replyFlags, int replyBit);
void converseDisplayText();
void converseSetTextLines(int row);
void converseChangePos(int chg);
void converseSetPos(int key);
private:
void converseDisplayTextLines();
PanelButton *getPanelButtonByVerbType(int verb) {
if ((verb < 0) || (verb >= kVerbTypeIdsMax)) {
error("Interface::getPanelButtonByVerbType wrong verb");
}
return _verbTypeToPanelButton[verb];
}
void validateOptionButtons() {
if (!_vm->isSaveListFull() && (_optionSaveFileTitleNumber == 0) && (_optionPanel.currentButton != NULL)) {
if (_optionPanel.currentButton->id == kTextLoad) {
_optionPanel.currentButton = NULL;
}
}
}
void validateSaveButtons() {
if ((_textInputStringLength == 0) && (_savePanel.currentButton != NULL)) {
if (_savePanel.currentButton->id == kTextSave) {
_savePanel.currentButton = NULL;
}
}
}
public:
SpriteList _defPortraits;
PalEntry _portraitBgColor;
private:
SagaEngine *_vm;
ResourceContext *_interfaceContext;
InterfacePanel _mainPanel;
PanelButton *_inventoryUpButton;
PanelButton *_inventoryDownButton;
InterfacePanel _conversePanel;
PanelButton *_converseUpButton;
PanelButton *_converseDownButton;
SpriteList _scenePortraits;
PanelButton *_verbTypeToPanelButton[kVerbTypeIdsMax];
InterfacePanel _optionPanel;
PanelButton * _optionSaveFileSlider;
PanelButton * _optionSaveFilePanel;
InterfacePanel _quitPanel;
InterfacePanel _loadPanel;
InterfacePanel _savePanel;
PanelButton * _saveEdit;
InterfacePanel _protectPanel;
PanelButton * _protectEdit;
bool _disableAbortSpeeches;
int _saveReminderState;
bool _active;
int _fadeMode;
int _panelMode;
int _savedMode;
int _lockedMode;
int _bossMode;
bool _inMainMode;
char _statusText[STATUS_TEXT_LEN];
int _statusOnceColor;
int _leftPortrait;
int _rightPortrait;
Point _lastMousePoint;
Common::Array<uint16> _inventory;
int _inventoryStart;
int _inventoryEnd;
int _inventoryPos;
int _inventoryBox;
int _inventoryCount;
char _converseWorkString[CONVERSE_MAX_WORK_STRING];
Converse _converseText[CONVERSE_MAX_TEXTS];
int _converseTextCount;
int _converseStrCount;
int _converseStartPos;
int _converseEndPos;
int _conversePos;
uint _optionSaveFileTop;
uint _optionSaveFileTitleNumber;
int16 _optionSaveFileMouseOff;
Rect _optionSaveRectTop;
Rect _optionSaveRectSlider;
Rect _optionSaveRectBottom;
char _textInputString[SAVE_TITLE_SIZE];
uint _textInputStringLength;
uint _textInputPos;
uint _textInputMaxWidth;
uint _statusTextInputPos;
PalEntry _mapSavedPal[PAL_ENTRIES];
bool _mapPanelCrossHairState;
int32 _protectHash;
};
} // End of namespace Saga
#endif
|