1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Object map / Object click-area module
// Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines
// appearing in Graphics Gems IV, "Point in Polygon Strategies."
// p. 24-46, code: p. 34-45
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/console.h"
#include "saga/font.h"
#include "saga/interface.h"
#include "saga/objectmap.h"
#include "saga/actor.h"
#include "saga/scene.h"
#include "saga/isomap.h"
#ifdef SAGA_DEBUG
#include "saga/render.h"
#endif
namespace Saga {
void HitZone::load(SagaEngine *vm, Common::MemoryReadStreamEndian *readStream, int index, int sceneNumber) {
_index = index;
_flags = readStream->readByte();
_clickAreas.resize(readStream->readByte());
_rightButtonVerb = readStream->readByte();
readStream->readByte(); // pad
_nameIndex = readStream->readUint16();
_scriptNumber = readStream->readUint16();
for (ClickAreas::iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
i->resize(readStream->readUint16LE());
assert(!i->empty());
for (ClickArea::iterator j = i->begin(); j != i->end(); ++j) {
j->x = readStream->readSint16();
j->y = readStream->readSint16();
// WORKAROUND: bug #1259608: "ITE: Riff ignores command in Ferret merchant center"
// Apparently ITE Mac version has bug in game data. Both ObjectMap and ActionMap
// for exit area are little taller (y = 123) and thus Riff goes to exit
// when clicked on barrel of nails.
if (vm->getGameId() == GID_ITE) {
if (sceneNumber == 18 && index == 0 && (i == _clickAreas.begin()) && (j == i->begin()) && j->y == 123) {
j->y = 129;
}
}
}
}
}
bool HitZone::getSpecialPoint(Point &specialPoint) const {
for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
if (i->size() == 1) {
specialPoint = (*i)[0];
return true;
}
}
return false;
}
bool HitZone::hitTest(const Point &testPoint) {
const Point *points;
uint pointsCount;
if (_flags & kHitZoneEnabled) {
for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
pointsCount = i->size();
if (pointsCount < 2) {
continue;
}
points = &i->front();
if (pointsCount == 2) {
// Hit-test a box region
if ((testPoint.x >= points[0].x) &&
(testPoint.x <= points[1].x) &&
(testPoint.y >= points[0].y) &&
(testPoint.y <= points[1].y)) {
return true;
}
} else {
// Hit-test a polygon
if (hitTestPoly(points, pointsCount, testPoint)) {
return true;
}
}
}
}
return false;
}
#ifdef SAGA_DEBUG
void HitZone::draw(SagaEngine *vm, int color) {
int pointsCount, j;
Location location;
HitZone::ClickArea tmpPoints;
const Point *points;
Point specialPoint1;
Point specialPoint2;
for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
pointsCount = i->size();
points = &i->front();
if (vm->_scene->getFlags() & kSceneFlagISO) {
tmpPoints.resize(pointsCount);
for (j = 0; j < pointsCount; j++) {
location.u() = points[j].x;
location.v() = points[j].y;
location.z = 0;
vm->_isoMap->tileCoordsToScreenPoint(location, tmpPoints[j]);
}
points = &tmpPoints.front();
}
if (pointsCount == 2) {
// 2 points represent a box
vm->_gfx->drawFrame(points[0], points[1], color);
} else {
if (pointsCount > 2) {
// Otherwise draw a polyline
// Do a full refresh so that the polyline can be shown
vm->_render->setFullRefresh(true);
vm->_gfx->drawPolyLine(points, pointsCount, color);
}
}
}
if (getSpecialPoint(specialPoint1)) {
specialPoint2 = specialPoint1;
specialPoint1.x--;
specialPoint1.y--;
specialPoint2.x++;
specialPoint2.y++;
vm->_gfx->drawFrame(specialPoint1, specialPoint2, color);
}
}
#endif
// Loads an object map resource ( objects ( clickareas ( points ) ) )
void ObjectMap::load(const ByteArray &resourceData) {
if (!_hitZoneList.empty()) {
error("ObjectMap::load _hitZoneList not empty");
}
if (resourceData.empty()) {
return;
}
if (resourceData.size() < 4) {
error("ObjectMap::load wrong resourceLength");
}
ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
_hitZoneList.resize(readS.readUint16());
int idx = 0;
for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
i->load(_vm, &readS, idx++, _vm->_scene->currentSceneNumber());
}
}
void ObjectMap::clear() {
_hitZoneList.clear();
}
#ifdef SAGA_DEBUG
void ObjectMap::draw(const Point& testPoint, int color, int color2) {
int hitZoneIndex;
Common::String txtBuf;
Point pickPoint;
Point textPoint;
Location pickLocation;
pickPoint = testPoint;
if (_vm->_scene->getFlags() & kSceneFlagISO) {
assert(_vm->_actor->_protagonist);
pickPoint.y -= _vm->_actor->_protagonist->_location.z;
_vm->_isoMap->screenPointToTileCoords(pickPoint, pickLocation);
pickLocation.toScreenPointUV(pickPoint);
}
hitZoneIndex = hitTest(pickPoint);
for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
i->draw(_vm, (hitZoneIndex == i->getIndex()) ? color2 : color);
}
if (hitZoneIndex != -1) {
txtBuf = Common::String::format("hitZone %d", hitZoneIndex);
textPoint.x = 2;
textPoint.y = 2;
_vm->_font->textDraw(kKnownFontSmall, txtBuf.c_str(), textPoint, kITEColorBrightWhite, kITEColorBlack, kFontOutline);
}
}
#endif
int ObjectMap::hitTest(const Point& testPoint) {
// Loop through all scene objects
for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
if (i->hitTest(testPoint)) {
return i->getIndex();
}
}
return -1;
}
void ObjectMap::cmdInfo() {
_vm->_console->debugPrintf("%d zone(s) loaded.\n\n", _hitZoneList.size());
}
} // End of namespace Saga
|