1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
/**
* Logic code for:
* Backyard Basketball
*/
class LogicHEbasketball : public LogicHE {
public:
LogicHEbasketball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int op_1012();
int op_1050(int32 *args);
int op_1053();
// op_1050 loads court object data
enum CourtObjectType {
kObjectTypeBackboard = 1,
kObjectTypeRim = 2,
kObjectTypeOther = 3,
kObjectTypeFloor = 4
};
struct CourtObject {
Common::String name;
CourtObjectType type;
uint32 data[10];
};
Common::Array<CourtObject> _courtObjects;
uint32 _backboardObjectLeft, _backboardObjectRight;
};
int LogicHEbasketball::versionID() {
return 1;
}
int32 LogicHEbasketball::dispatch(int op, int numArgs, int32 *args) {
int res = 0;
switch (op) {
case 1001:
break;
case 1006:
break;
case 1011:
break;
case 1012:
res = op_1012();
break;
case 1035:
break;
case 1050:
res = op_1050(args);
break;
case 1051:
break;
case 1052:
break;
case 1053:
res = op_1053();
break;
case 1056:
break;
case 1057:
break;
case 1058:
break;
case 1060:
break;
case 1064:
break;
case 1067:
break;
case 1073:
break;
case 1075:
break;
case 1076:
break;
case 1080:
break;
case 1081:
break;
case 1090:
break;
case 1091:
break;
case 1513:
break;
default:
LogicHE::dispatch(op, numArgs, args);
}
return res;
}
int LogicHEbasketball::op_1012() {
writeScummVar(108, 12000);
writeScummVar(109, 8000);
writeScummVar(110, 760);
writeScummVar(111, 4000);
writeScummVar(112, 1600);
return 1;
}
int LogicHEbasketball::op_1050(int32 *args) {
// This function loads the court data
static const char *const courtNames[] = {
"Dobbaguchi", "Jocindas", "SandyFlats", "Queens",
"Park", "Scheffler", "Polk", "McMillan",
"CrownHill", "Memorial", "TechState", "Garden",
"Moon", "Barn"
};
Common::String courtFileName = Common::String::format("data/courts/%s.cof", courtNames[args[0] - 1]);
Common::File file;
if (!file.open(courtFileName))
error("Could not open file '%s'", courtFileName.c_str());
debug(0, "Loading court data from '%s'", courtFileName.c_str());
// First, read in the header
file.readUint32LE(); // Header size (?)
char version[6];
file.read(version, 5);
version[5] = 0;
if (strcmp(version, "01.05"))
error("Invalid court version field: %s", version);
uint32 objectCount = file.readUint32LE();
for (uint32 i = 0; i < objectCount; i++) {
char nameBuf[100];
memset(nameBuf, 0, sizeof(nameBuf));
uint32 nameLength = file.readUint32LE();
assert(nameLength < sizeof(nameBuf) - 1);
file.read(nameBuf, nameLength);
CourtObject object;
object.name = nameBuf;
object.type = (CourtObjectType)file.readUint32LE();
for (uint32 j = 0; j < 10; j++)
object.data[j] = file.readUint32LE();
debug(1, "Found court object '%s' - Type %d", nameBuf, object.type);
// Store backboard object indices for later
if (object.type == kObjectTypeBackboard) {
if (object.data[7] + object.data[4] / 2 >= 6000)
_backboardObjectRight = i;
else
_backboardObjectLeft = i;
}
_courtObjects.push_back(object);
}
// TODO: Some other variables are initialized with constants here
return 1;
}
int LogicHEbasketball::op_1053() {
_courtObjects.clear();
// TODO: This also calls op_1065 with one argument (5)
return 1;
}
LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm) {
return new LogicHEbasketball(vm);
}
} // End of namespace Scumm
|