1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_HE_MOONBASE_AI_PATTERN_H
#define SCUMM_HE_MOONBASE_AI_PATTERN_H
namespace Scumm {
const int NO_PATTERN = 0;
const int PATTERN_FOUND = 1;
class patternInstance {
private:
int _sourceHub;
int _unit;
int _power;
int _angle;
public:
patternInstance() {
_sourceHub = 0;
_unit = 0;
_power = 0;
_angle = 0;
}
patternInstance(int sh, int unit, int power, int angle) {
setSourceHub(sh);
setUnit(unit);
setPower(power);
setAngle(angle);
}
void setSourceHub(int sh) { _sourceHub = sh; }
void setUnit(int unit) { _unit = unit; }
void setPower(int power) {
if (power < 300)
_power = 1;
else if (power < 480)
_power = 2;
else
_power = 3;
}
void setAngle(int angle) {
int tempAngle = angle % 360;
if ((tempAngle >= 0) && (tempAngle < 90))
_angle = 1;
if ((tempAngle >= 90) && (tempAngle < 180))
_angle = 2;
if ((tempAngle >= 180) && (tempAngle < 270))
_angle = 3;
if ((tempAngle >= 270))
_angle = 4;
}
int getSourceHub() const { return _sourceHub; }
int getUnit() const { return _unit; }
int getPowerIndex() const { return _power; }
int getAngleIndex() const { return _angle; }
static int comparePatterns(patternInstance *p1, patternInstance *p2) {
if (p1->getSourceHub() != p2->getSourceHub())
return 0;
if (p1->getUnit() != p2->getUnit())
return 0;
if (p1->getUnit() == -999)
return 0;
int temp = abs(p1->getPowerIndex() - p2->getPowerIndex());
if (temp > 1)
return 0;
temp = abs(p1->getAngleIndex() - p2->getAngleIndex());
if (temp > 1 && temp < 3)
return 0;
return 1;
}
};
class patternList {
private:
patternInstance *theList[10];
int listIndex;
public:
patternList() {
for (int i = 0; i < 10; i++) {
theList[i] = new patternInstance();
}
listIndex = 0;
}
~patternList() {
for (int i = 0; i < 10; i++) {
delete theList[i];
}
}
void addPattern(int sh, int unit, int power, int angle) {
theList[listIndex]->setSourceHub(sh);
theList[listIndex]->setUnit(unit);
theList[listIndex]->setPower(power);
theList[listIndex]->setAngle(angle);
listIndex++;
if (listIndex > 9)
listIndex = 0;
}
int evaluatePattern(int sh, int unit, int power, int angle) {
patternInstance *patternToMatch = new patternInstance(sh, unit, power, angle);
int matchCount = 0;
for (int i = 0; i < 9; i++) {
if (patternInstance::comparePatterns(theList[i], patternToMatch)) {
matchCount++;
}
}
delete patternToMatch;
if (matchCount > 2)
return PATTERN_FOUND;
return NO_PATTERN;
}
};
} // End of namespace Scumm
#endif
|