1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_IMUSE_INTERNAL
#define SCUMM_IMUSE_INTERNAL
#include "common/scummsys.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse/instrument.h"
#include "scumm/saveload.h"
#include "audio/mididrv.h"
class MidiParser;
class OSystem;
namespace Scumm {
struct ParameterFader;
struct DeferredCommand;
struct ImTrigger;
struct SustainingNotes;
struct CommandQueue;
struct IsNoteCmdData;
class Player;
struct Part;
class IMuseInternal;
class IMuseSysex_Scumm;
//////////////////////////////////////////////////
//
// Some constants
//
//////////////////////////////////////////////////
#define TICKS_PER_BEAT 480
#define TRIGGER_ID 0
#define COMMAND_ID 1
#define MDPG_TAG "MDpg"
////////////////////////////////////////
//
// Helper functions
//
////////////////////////////////////////
inline int clamp(int val, int min, int max) {
if (val < min)
return min;
if (val > max)
return max;
return val;
}
inline int transpose_clamp(int a, int b, int c) {
if (b > a)
a += (b - a + 11) / 12 * 12;
if (c < a)
a -= (a - c + 11) / 12 * 12;
return a;
}
//////////////////////////////////////////////////
//
// Entity declarations
//
//////////////////////////////////////////////////
struct TimerCallbackInfo {
IMuseInternal *imuse;
MidiDriver *driver;
};
struct HookDatas {
byte _jump[2];
byte _transpose;
byte _part_onoff[16];
byte _part_volume[16];
byte _part_program[16];
byte _part_transpose[16];
int query_param(int param, byte chan);
int set(byte cls, byte value, byte chan);
HookDatas() { memset(this, 0, sizeof(HookDatas)); }
};
struct ParameterFader {
enum {
pfVolume = 1,
pfTranspose = 3,
pfSpeed = 4
};
int param;
int start;
int end;
uint32 total_time;
uint32 current_time;
ParameterFader() { param = 0; }
void init() { param = 0; }
};
struct DeferredCommand {
uint32 time_left;
int a, b, c, d, e, f;
DeferredCommand() { memset(this, 0, sizeof(DeferredCommand)); }
};
struct ImTrigger {
int sound;
byte id;
uint16 expire;
int command[8];
ImTrigger() { memset(this, 0, sizeof(ImTrigger)); }
};
struct CommandQueue {
uint16 array[8];
CommandQueue() { memset(this, 0, sizeof(CommandQueue)); }
};
//////////////////////////////////////////////////
//
// Player class definition
//
//////////////////////////////////////////////////
class Player : public MidiDriver_BASE {
/*
* External SysEx handler functions shall each be defined in
* a separate file. This header file shall be included at the
* top of the file immediately following this special #define:
* #define SYSEX_CALLBACK_FUNCTION nameOfHandlerFunction
*/
#ifdef SYSEX_CALLBACK_FUNCTION
friend void SYSEX_CALLBACK_FUNCTION(Player *, const byte *, uint16);
#endif
protected:
// Moved from IMuseInternal.
// This is only used by one player at a time.
static uint16 _active_notes[128];
protected:
MidiDriver *_midi;
MidiParser *_parser;
Part *_parts;
bool _active;
bool _scanning;
int _id;
byte _priority;
byte _volume;
int8 _pan;
int8 _transpose;
int8 _detune;
int _note_offset;
byte _vol_eff;
uint _track_index;
uint _loop_to_beat;
uint _loop_from_beat;
uint _loop_counter;
uint _loop_to_tick;
uint _loop_from_tick;
byte _speed;
bool _abort;
// This does not get used by us! It is only
// here for save/load purposes, and gets
// passed on to the MidiParser during
// fixAfterLoad().
uint32 _music_tick;
HookDatas _hook;
ParameterFader _parameterFaders[4];
bool _isMT32;
bool _isMIDI;
bool _supportsPercussion;
protected:
// Player part
void hook_clear();
void uninit_parts();
byte *parse_midi(byte *s);
void part_set_transpose(uint8 chan, byte relative, int8 b);
void parse_sysex(byte *p, uint len);
void maybe_jump(byte cmd, uint track, uint beat, uint tick);
void maybe_set_transpose(byte *data);
void maybe_part_onoff(byte *data);
void maybe_set_volume(byte *data);
void maybe_set_program(byte *data);
void maybe_set_transpose_part(byte *data);
void turn_off_pedals();
int query_part_param(int param, byte chan);
void turn_off_parts();
void play_active_notes();
void transitionParameters();
static void decode_sysex_bytes(const byte *src, byte *dst, int len);
// Sequencer part
int start_seq_sound(int sound, bool reset_vars = true);
void loadStartParameters(int sound);
int query_param(int param);
public:
IMuseInternal *_se;
uint _vol_chan;
public:
Player();
virtual ~Player();
int addParameterFader(int param, int target, int time);
void clear();
void clearLoop();
void fixAfterLoad();
Part *getActivePart(uint8 part);
uint getBeatIndex();
int8 getDetune() const { return _detune; }
byte getEffectiveVolume() const { return _vol_eff; }
int getID() const { return _id; }
MidiDriver *getMidiDriver() const { return _midi; }
int getParam(int param, byte chan);
int8 getPan() const { return _pan; }
Part *getPart(uint8 part);
byte getPriority() const { return _priority; }
uint getTicksPerBeat() const { return TICKS_PER_BEAT; }
int8 getTranspose() const { return _transpose; }
byte getVolume() const { return _volume; }
bool isActive() const { return _active; }
bool isFadingOut() const;
bool isMIDI() const { return _isMIDI; }
bool isMT32() const { return _isMT32; }
bool jump(uint track, uint beat, uint tick);
void onTimer();
void removePart(Part *part);
int scan(uint totrack, uint tobeat, uint totick);
void saveLoadWithSerializer(Serializer *ser);
int setHook(byte cls, byte value, byte chan) { return _hook.set(cls, value, chan); }
void setDetune(int detune);
void setOffsetNote(int offset);
bool setLoop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick);
void setPan(int pan);
void setPriority(int pri);
void setSpeed(byte speed);
int setTranspose(byte relative, int b);
int setVolume(byte vol);
bool startSound(int sound, MidiDriver *midi);
int getMusicTimer() const;
public:
// MidiDriver interface
void send(uint32 b);
void sysEx(const byte *msg, uint16 length);
void metaEvent(byte type, byte *data, uint16 length);
};
//////////////////////////////////////////////////
//
// Part pseudo-class definition
//
//////////////////////////////////////////////////
struct Part : public Serializable {
IMuseInternal *_se;
int _slot;
Part *_next, *_prev;
MidiChannel *_mc;
Player *_player;
int16 _pitchbend;
byte _pitchbend_factor;
int8 _transpose, _transpose_eff;
byte _vol, _vol_eff;
int8 _detune, _detune_eff;
int8 _pan, _pan_eff;
bool _on;
byte _modwheel;
bool _pedal;
int8 _pri;
byte _pri_eff;
byte _chan;
byte _effect_level;
byte _chorus;
byte _percussion;
byte _bank;
// New abstract instrument definition
Instrument _instrument;
bool _unassigned_instrument; // For diagnostic reporting purposes only
// MidiChannel interface
// (We don't currently derive from MidiChannel,
// but if we ever do, this will make it easy.)
void noteOff(byte note);
void noteOn(byte note, byte velocity);
void programChange(byte value);
void pitchBend(int16 value);
void modulationWheel(byte value);
void volume(byte value);
void pitchBendFactor(byte value);
void sustain(bool value);
void effectLevel(byte value);
void chorusLevel(byte value);
void allNotesOff();
void set_param(byte param, int value) { }
void init();
void setup(Player *player);
void uninit();
void off();
void set_instrument(uint b);
void set_instrument(byte *data);
void set_instrument_pcspk(byte *data);
void load_global_instrument(byte b);
void set_transpose(int8 transpose);
void set_detune(int8 detune);
void set_pri(int8 pri);
void set_pan(int8 pan);
void set_onoff(bool on);
void fix_after_load();
void sendAll();
bool clearToTransmit();
Part();
void saveLoadWithSerializer(Serializer *ser);
private:
void sendPitchBend();
void sendPanPosition(uint8 value);
void sendEffectLevel(uint8 value);
};
/**
* SCUMM implementation of IMuse.
* This class implements the IMuse mixin interface for the SCUMM environment.
*/
class IMuseInternal : public IMuse {
friend class Player;
friend struct Part;
/*
* External SysEx handler functions shall each be defined in
* a separate file. This header file shall be included at the
* top of the file immediately following this special #define:
* #define SYSEX_CALLBACK_FUNCTION nameOfHandlerFunction
*/
#ifdef SYSEX_CALLBACK_FUNCTION
friend void SYSEX_CALLBACK_FUNCTION(Player *, const byte *, uint16);
#endif
protected:
bool _native_mt32;
bool _enable_gs;
MidiDriver *_midi_adlib;
MidiDriver *_midi_native;
TimerCallbackInfo _timer_info_adlib;
TimerCallbackInfo _timer_info_native;
uint32 _game_id;
// Plug-in SysEx handling. Right now this only supports one
// custom SysEx handler for the hardcoded IMUSE_SYSEX_ID
// manufacturer code. TODO: Expand this to support multiple
// SysEx handlers for client-specified manufacturer codes.
sysexfunc _sysex;
OSystem *_system;
Common::Mutex _mutex;
protected:
bool _paused;
bool _initialized;
int _tempoFactor;
int _player_limit; // Limits how many simultaneous music tracks are played
bool _recycle_players; // Can we stop a player in order to start another one?
uint _queue_end, _queue_pos, _queue_sound;
byte _queue_adding;
byte _queue_marker;
byte _queue_cleared;
byte _master_volume; // Master volume. 0-255
byte _music_volume; // Global music volume. 0-255
uint16 _trigger_count;
ImTrigger _snm_triggers[16]; // Sam & Max triggers
uint16 _snm_trigger_index;
uint16 _channel_volume[8];
uint16 _channel_volume_eff[8]; // No Save
uint16 _volchan_table[8];
Player _players[8];
Part _parts[32];
bool _pcSpeaker;
Instrument _global_instruments[32];
CommandQueue _cmd_queue[64];
DeferredCommand _deferredCommands[4];
protected:
IMuseInternal();
virtual ~IMuseInternal();
int initialize(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
static void midiTimerCallback(void *data);
void on_timer(MidiDriver *midi);
enum ChunkType {
kMThd = 1,
kFORM = 2,
kMDhd = 4, // Used in MI2 and INDY4. Contain certain start parameters (priority, volume, etc. ) for the player.
kMDpg = 8 // These chunks exist in DOTT and SAMNMAX. They don't get processed, however.
};
byte *findStartOfSound(int sound, int ct = (kMThd | kFORM));
bool isMT32(int sound);
bool isMIDI(int sound);
bool supportsPercussion(int sound);
int get_queue_sound_status(int sound) const;
void handle_marker(uint id, byte data);
int get_channel_volume(uint a);
void initMidiDriver(TimerCallbackInfo *info);
void initGM(MidiDriver *midi);
void initMT32(MidiDriver *midi);
void init_players();
void init_parts();
void init_queue();
void sequencer_timers(MidiDriver *midi);
MidiDriver *getBestMidiDriver(int sound);
Player *allocate_player(byte priority);
Part *allocate_part(byte pri, MidiDriver *midi);
int32 ImSetTrigger(int sound, int id, int a, int b, int c, int d, int e, int f, int g, int h);
int32 ImClearTrigger(int sound, int id);
int32 ImFireAllTriggers(int sound);
void addDeferredCommand(int time, int a, int b, int c, int d, int e, int f);
void handleDeferredCommands(MidiDriver *midi);
int enqueue_command(int a, int b, int c, int d, int e, int f, int g);
int enqueue_trigger(int sound, int marker);
int clear_queue();
int query_queue(int param);
Player *findActivePlayer(int id);
int get_volchan_entry(uint a);
int set_volchan_entry(uint a, uint b);
int set_channel_volume(uint chan, uint vol);
void update_volumes();
void reset_tick();
int set_volchan(int sound, int volchan);
void fix_parts_after_load();
void fix_players_after_load(ScummEngine *scumm);
int setImuseMasterVolume(uint vol);
void reallocateMidiChannels(MidiDriver *midi);
void setGlobalInstrument(byte slot, byte *data);
void copyGlobalInstrument(byte slot, Instrument *dest);
bool isNativeMT32() { return _native_mt32; }
protected:
// Internal mutex-free versions of the IMuse and MusicEngine methods.
bool startSound_internal(int sound, int offset = 0);
int stopSound_internal(int sound);
int stopAllSounds_internal();
int getSoundStatus_internal(int sound, bool ignoreFadeouts) const;
int32 doCommand_internal(int a, int b, int c, int d, int e, int f, int g, int h);
int32 doCommand_internal(int numargs, int args[]);
public:
// IMuse interface
void pause(bool paused);
int save_or_load(Serializer *ser, ScummEngine *scumm, bool fixAfterLoad = true);
bool get_sound_active(int sound) const;
int32 doCommand(int numargs, int args[]);
uint32 property(int prop, uint32 value);
virtual void addSysexHandler(byte mfgID, sysexfunc handler);
public:
void startSoundWithNoteOffset(int sound, int offset);
// MusicEngine interface
void setMusicVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
int getMusicTimer();
public:
// Factory function
static IMuseInternal *create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
};
} // End of namespace Scumm
#endif
|