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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(SCUMM_IMUSE_DIGI_H) && defined(ENABLE_SCUMM_7_8)
#define SCUMM_IMUSE_DIGI_H
#include "common/scummsys.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_sndmgr.h"
#include "scumm/music.h"
#include "scumm/sound.h"
namespace Audio {
class AudioStream;
class Mixer;
}
namespace Scumm {
enum {
MAX_DIGITAL_TRACKS = 8,
MAX_DIGITAL_FADETRACKS = 8
};
struct imuseDigTable;
struct imuseComiTable;
class Serializer;
class ScummEngine_v7;
struct Track;
class IMuseDigital : public MusicEngine {
private:
int _callbackFps; // value how many times callback needs to be called per second
struct TriggerParams {
char marker[10];
int fadeOutDelay;
char filename[13];
int soundId;
int hookId;
int volume;
};
TriggerParams _triggerParams;
bool _triggerUsed;
Track *_track[MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS];
Common::Mutex _mutex;
ScummEngine_v7 *_vm;
Audio::Mixer *_mixer;
ImuseDigiSndMgr *_sound;
char *_audioNames; // filenames of sound SFX used in FT
int32 _numAudioNames; // number of above filenames
bool _pause; // flag mean that iMuse callback should be idle
int32 _attributes[188]; // internal attributes for each music file to store and check later
int32 _nextSeqToPlay; // id of sequence type of music needed played
int32 _curMusicState; // current or previous id of music
int32 _curMusicSeq; // current or previous id of sequence music
int32 _curMusicCue; // current cue for current music. used in FT
int _stopingSequence;
bool _radioChatterSFX;
static void timer_handler(void *refConf);
void callback();
void switchToNextRegion(Track *track);
int allocSlot(int priority);
void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority, Track *otherTrack);
void selectVolumeGroup(int soundId, int volGroupId);
int32 getPosInMs(int soundId);
void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height);
int getSoundIdByName(const char *soundName);
void fadeOutMusic(int fadeDelay);
void fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId);
void setTrigger(TriggerParams *trigger);
void setHookIdForMusic(int hookId);
Track *cloneToFadeOutTrack(Track *track, int fadeDelay);
void setFtMusicState(int stateId);
void setFtMusicSequence(int seqId);
void setFtMusicCuePoint(int cueId);
void playFtMusic(const char *songName, int opcode, int volume);
void setComiMusicState(int stateId);
void setComiMusicSequence(int seqId);
void playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence);
void setDigMusicState(int stateId);
void setDigMusicSequence(int seqId);
void playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence);
void flushTrack(Track *track);
public:
IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps);
virtual ~IMuseDigital();
void setAudioNames(int32 num, char *names);
void startVoice(int soundId, Audio::AudioStream *input);
void startVoice(int soundId, const char *soundName);
void startMusic(int soundId, int volume);
void startMusic(const char *soundName, int soundId, int hookId, int volume);
void startMusicWithOtherPos(const char *soundName, int soundId, int hookId, int volume, Track *otherTrack);
void startSfx(int soundId, int priority);
void startSound(int sound)
{ error("IMuseDigital::startSound(int) should be never called"); }
void saveOrLoad(Serializer *ser);
void resetState();
void setRadioChatterSFX(bool state) {
_radioChatterSFX = state;
}
void setPriority(int soundId, int priority);
void setVolume(int soundId, int volume);
void setPan(int soundId, int pan);
void setFade(int soundId, int destVolume, int delay60HzTicks);
int getCurMusicSoundId();
void setHookId(int soundId, int hookId);
void setMusicVolume(int vol) {}
void stopSound(int sound);
void stopAllSounds();
void pause(bool pause);
void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h);
void refreshScripts();
void flushTracks();
int getSoundStatus(int sound) const;
int32 getCurMusicPosInMs();
int32 getCurVoiceLipSyncWidth();
int32 getCurVoiceLipSyncHeight();
int32 getCurMusicLipSyncWidth(int syncId);
int32 getCurMusicLipSyncHeight(int syncId);
};
} // End of namespace Scumm
#endif
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