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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/scumm.h"
#include "scumm/file.h"
#include "scumm/nut_renderer.h"
#include "scumm/util.h"
namespace Scumm {
NutRenderer::NutRenderer(ScummEngine *vm, const char *filename) :
_vm(vm),
_numChars(0),
_maxCharSize(0),
_charBuffer(0),
_decodedData(0) {
memset(_chars, 0, sizeof(_chars));
loadFont(filename);
}
NutRenderer::~NutRenderer() {
delete[] _charBuffer;
delete[] _decodedData;
}
void smush_decode_codec1(byte *dst, const byte *src, int left, int top, int width, int height, int pitch);
void NutRenderer::codec1(byte *dst, const byte *src, int width, int height, int pitch) {
smush_decode_codec1(dst, src, 0, 0, width, height, pitch);
for (int i = 0; i < width * height; i++)
_paletteMap[dst[i]] = 1;
}
void NutRenderer::codec21(byte *dst, const byte *src, int width, int height, int pitch) {
while (height--) {
byte *dstPtrNext = dst + pitch;
const byte *srcPtrNext = src + 2 + READ_LE_UINT16(src);
src += 2;
int len = width;
do {
int offs = READ_LE_UINT16(src); src += 2;
dst += offs;
len -= offs;
if (len <= 0) {
break;
}
int w = READ_LE_UINT16(src) + 1; src += 2;
len -= w;
if (len < 0) {
w += len;
}
// the original codec44 handles this part slightly differently (this is the only difference with codec21) :
// src bytes equal to 255 are replaced by 0 in dst
// src bytes equal to 1 are replaced by a color passed as an argument in the original function
// other src bytes values are copied as-is
for (int i = 0; i < w; i++) {
_paletteMap[src[i]] = 1;
}
memcpy(dst, src, w);
dst += w;
src += w;
} while (len > 0);
dst = dstPtrNext;
src = srcPtrNext;
}
}
void NutRenderer::loadFont(const char *filename) {
ScummFile file;
_vm->openFile(file, filename);
if (!file.isOpen()) {
error("NutRenderer::loadFont() Can't open font file: %s", filename);
}
uint32 tag = file.readUint32BE();
if (tag != MKTAG('A','N','I','M')) {
error("NutRenderer::loadFont() there is no ANIM chunk in font header");
}
uint32 length = file.readUint32BE();
byte *dataSrc = new byte[length];
file.read(dataSrc, length);
file.close();
if (READ_BE_UINT32(dataSrc) != MKTAG('A','H','D','R')) {
error("NutRenderer::loadFont() there is no AHDR chunk in font header");
}
// We pre-decode the font, which may seem wasteful at first. Actually,
// the memory needed for just the decoded glyphs is smaller than the
// whole of the undecoded font file.
_numChars = READ_LE_UINT16(dataSrc + 10);
assert(_numChars <= ARRAYSIZE(_chars));
uint32 offset = 0;
uint32 decodedLength = 0;
int l;
_paletteMap = new byte[256];
for (l = 0; l < 256; l++) {
_paletteMap[l] = 0;
}
for (l = 0; l < _numChars; l++) {
offset += READ_BE_UINT32(dataSrc + offset + 4) + 16;
int width = READ_LE_UINT16(dataSrc + offset + 14);
int height = READ_LE_UINT16(dataSrc + offset + 16);
int size = width * height;
decodedLength += size;
if (size > _maxCharSize)
_maxCharSize = size;
}
debug(1, "NutRenderer::loadFont('%s') - decodedLength = %d", filename, decodedLength);
_decodedData = new byte[decodedLength];
byte *decodedPtr = _decodedData;
offset = 0;
for (l = 0; l < _numChars; l++) {
offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
if (READ_BE_UINT32(dataSrc + offset) != MKTAG('F','R','M','E')) {
error("NutRenderer::loadFont(%s) there is no FRME chunk %d (offset %x)", filename, l, offset);
break;
}
offset += 8;
if (READ_BE_UINT32(dataSrc + offset) != MKTAG('F','O','B','J')) {
error("NutRenderer::loadFont(%s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, l, offset);
break;
}
int codec = READ_LE_UINT16(dataSrc + offset + 8);
// _chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10);
// _chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12);
_chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
_chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
_chars[l].src = decodedPtr;
decodedPtr += (_chars[l].width * _chars[l].height);
// If characters have transparency, then bytes just get skipped and
// so there may appear some garbage. That's why we have to fill it
// with a default color first.
if (codec == 44) {
memset(_chars[l].src, kSmush44TransparentColor, _chars[l].width * _chars[l].height);
_paletteMap[kSmush44TransparentColor] = 1;
_chars[l].transparency = kSmush44TransparentColor;
} else {
memset(_chars[l].src, kDefaultTransparentColor, _chars[l].width * _chars[l].height);
_paletteMap[kDefaultTransparentColor] = 1;
_chars[l].transparency = kDefaultTransparentColor;
}
const uint8 *fobjptr = dataSrc + offset + 22;
switch (codec) {
case 1:
codec1(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, _chars[l].width);
break;
case 21:
case 44:
codec21(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, _chars[l].width);
break;
default:
error("NutRenderer::loadFont: unknown codec: %d", codec);
}
}
// We have decoded the font. Now let's see if we can re-compress it to
// a more compact format. Start by counting the number of colors.
int numColors = 0;
for (l = 0; l < 256; l++) {
if (_paletteMap[l]) {
if (numColors < ARRAYSIZE(_palette)) {
_paletteMap[l] = numColors;
_palette[numColors] = l;
}
numColors++;
}
}
// Now _palette contains all the used colors, and _paletteMap maps the
// real color to the palette index.
if (numColors <= 2)
_bpp = 1;
else if (numColors <= 4)
_bpp = 2;
else if (numColors <= 16)
_bpp = 4;
else
_bpp = 8;
if (_bpp < 8) {
int compressedLength = 0;
for (l = 0; l < 256; l++) {
compressedLength += (((_bpp * _chars[l].width + 7) / 8) * _chars[l].height);
}
debug(1, "NutRenderer::loadFont('%s') - compressedLength = %d (%d bpp)", filename, compressedLength, _bpp);
byte *compressedData = new byte[compressedLength];
memset(compressedData, 0, compressedLength);
offset = 0;
for (l = 0; l < 256; l++) {
byte *src = _chars[l].src;
byte *dst = compressedData + offset;
int srcPitch = _chars[l].width;
int dstPitch = (_bpp * _chars[l].width + 7) / 8;
for (int h = 0; h < _chars[l].height; h++) {
byte bit = 0x80;
byte *nextDst = dst + dstPitch;
for (int w = 0; w < srcPitch; w++) {
byte color = _paletteMap[src[w]];
for (int i = 0; i < _bpp; i++) {
if (color & (1 << i))
*dst |= bit;
bit >>= 1;
}
if (!bit) {
bit = 0x80;
dst++;
}
}
src += srcPitch;
dst = nextDst;
}
_chars[l].src = compressedData + offset;
offset += (dstPitch * _chars[l].height);
}
delete[] _decodedData;
_decodedData = compressedData;
_charBuffer = new byte[_maxCharSize];
}
delete[] dataSrc;
delete[] _paletteMap;
}
int NutRenderer::getCharWidth(byte c) const {
if (c >= 0x80 && _vm->_useCJKMode)
return _vm->_2byteWidth / 2;
if (c >= _numChars)
error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _numChars);
return _chars[c].width;
}
int NutRenderer::getCharHeight(byte c) const {
if (c >= 0x80 && _vm->_useCJKMode)
return _vm->_2byteHeight;
if (c >= _numChars)
error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _numChars);
return _chars[c].height;
}
byte *NutRenderer::unpackChar(byte c) {
if (_bpp == 8)
return _chars[c].src;
byte *src = _chars[c].src;
int pitch = (_bpp * _chars[c].width + 7) / 8;
for (int ty = 0; ty < _chars[c].height; ty++) {
for (int tx = 0; tx < _chars[c].width; tx++) {
byte val;
int offset;
byte bit;
switch (_bpp) {
case 1:
offset = tx / 8;
bit = 0x80 >> (tx % 8);
break;
case 2:
offset = tx / 4;
bit = 0x80 >> (2 * (tx % 4));
break;
default:
offset = tx / 2;
bit = 0x80 >> (4 * (tx % 2));
break;
}
val = 0;
for (int i = 0; i < _bpp; i++) {
if (src[offset] & (bit >> i))
val |= (1 << i);
}
_charBuffer[ty * _chars[c].width + tx] = _palette[val];
}
src += pitch;
}
return _charBuffer;
}
void NutRenderer::drawFrame(byte *dst, int c, int x, int y) {
const int width = MIN((int)_chars[c].width, _vm->_screenWidth - x);
const int height = MIN((int)_chars[c].height, _vm->_screenHeight - y);
const byte *src = unpackChar(c);
const int srcPitch = _chars[c].width;
byte bits = 0;
const int minX = x < 0 ? -x : 0;
const int minY = y < 0 ? -y : 0;
if (height <= 0 || width <= 0) {
return;
}
dst += _vm->_screenWidth * y + x;
if (minY) {
src += minY * srcPitch;
dst += minY * _vm->_screenWidth;
}
for (int ty = minY; ty < height; ty++) {
for (int tx = minX; tx < width; tx++) {
bits = src[tx];
if (bits != 231 && bits) {
dst[tx] = bits;
}
}
src += srcPitch;
dst += _vm->_screenWidth;
}
}
void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) {
// FIXME: This gets passed a const destination Surface. Intuitively this
// should never get written to. But sadly it does... For now we simply
// cast the const qualifier away.
byte *dst = (byte *)const_cast<void *>(s.getBasePtr(x, y));
const int width = MIN((int)_chars[c].width, s.w - x);
const int height = MIN((int)_chars[c].height, s.h - y);
const byte *src = unpackChar(c);
int srcPitch = _chars[c].width;
const int minX = x < 0 ? -x : 0;
const int minY = y < 0 ? -y : 0;
if (height <= 0 || width <= 0) {
return;
}
if (minY) {
src += minY * srcPitch;
dst += minY * s.pitch;
}
for (int ty = minY; ty < height; ty++) {
for (int tx = minX; tx < width; tx++) {
if (src[tx] != _chars[c].transparency) {
if (src[tx] == 1) {
dst[tx] = color;
} else {
dst[tx] = src[tx];
}
}
}
src += srcPitch;
dst += s.pitch;
}
}
void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) {
const int width = _vm->_2byteWidth;
const int height = MIN(_vm->_2byteHeight, s.h - y);
const byte *src = _vm->get2byteCharPtr(c);
byte bits = 0;
if (height <= 0 || width <= 0) {
return;
}
enum ShadowMode {
kNone,
kKoreanV8ShadowMode
};
ShadowMode shadowMode = kNone;
if (_vm->_language == Common::KO_KOR && _vm->_game.version == 8) {
shadowMode = kKoreanV8ShadowMode;
}
int shadowOffsetXTable[4] = {-1, 0, 1, 0};
int shadowOffsetYTable[4] = {0, 1, 0, 0};
int shadowOffsetColorTable[4] = {0, 0, 0, color};
int shadowIdx = 3;
if (shadowMode == kKoreanV8ShadowMode)
shadowIdx = 0;
const byte *origSrc = src;
for (; shadowIdx < 4; shadowIdx++) {
int offX = x + shadowOffsetXTable[shadowIdx];
int offY = y + shadowOffsetYTable[shadowIdx];
byte drawColor = shadowOffsetColorTable[shadowIdx];
// FIXME: This gets passed a const destination Surface. Intuitively this
// should never get written to. But sadly it does... For now we simply
// cast the const qualifier away.
byte *dst = (byte *)const_cast<void *>(s.getBasePtr(offX, offY));
src = origSrc;
for (int ty = 0; ty < height; ty++) {
for (int tx = 0; tx < width; tx++) {
if ((tx & 7) == 0)
bits = *src++;
if (offX + tx < 0 || offX + tx >= s.w || offY + ty < 0)
continue;
if (bits & revBitMask(tx % 8)) {
dst[tx] = drawColor;
}
}
dst += s.pitch;
}
}
}
} // End of namespace Scumm
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