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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_MAP_H
#define SHERLOCK_MAP_H
#include "sherlock/objects.h"
#include "sherlock/saveload.h"
namespace Sherlock {
class SherlockEngine;
class Map {
protected:
SherlockEngine *_vm;
Map(SherlockEngine *vm);
public:
Point32 _overPos;
Point32 _bigPos;
int _charPoint, _oldCharPoint;
bool _active;
bool _frameChangeFlag;
public:
static Map *init(SherlockEngine *vm);
virtual ~Map() {}
/**
* Show the map
*/
virtual int show() = 0;
/**
* Synchronize the data for a savegame
*/
void synchronize(Serializer &s);
};
} // End of namespace Sherlock
#endif
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