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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include "audio/decoders/3do.h"
#include "sherlock/scalpel/3do/movie_decoder.h"
#include "image/codecs/cinepak.h"
// for Test-Code
#include "common/system.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "graphics/palette.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
namespace Sherlock {
Scalpel3DOMovieDecoder::Scalpel3DOMovieDecoder()
: _stream(0), _videoTrack(0), _audioTrack(0) {
_streamVideoOffset = 0;
_streamAudioOffset = 0;
}
Scalpel3DOMovieDecoder::~Scalpel3DOMovieDecoder() {
close();
}
bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
uint32 videoSubType = 0;
uint32 videoCodecTag = 0;
uint32 videoHeight = 0;
uint32 videoWidth = 0;
uint32 videoFrameCount = 0;
uint32 audioSubType = 0;
uint32 audioCodecTag = 0;
uint32 audioChannels = 0;
uint32 audioSampleRate = 0;
close();
_stream = stream;
_streamVideoOffset = 0;
_streamAudioOffset = 0;
// Look for packets that we care about
static const int maxPacketCheckCount = 20;
for (int i = 0; i < maxPacketCheckCount; i++) {
uint32 chunkTag = _stream->readUint32BE();
uint32 chunkSize = _stream->readUint32BE() - 8;
// Bail out if done
if (_stream->eos())
break;
uint32 dataStartOffset = _stream->pos();
switch (chunkTag) {
case MKTAG('F','I','L','M'): {
// See if this is a FILM header
_stream->skip(4); // time stamp (based on 240 per second)
_stream->skip(4); // Unknown 0x00000000
videoSubType = _stream->readUint32BE();
switch (videoSubType) {
case MKTAG('F', 'H', 'D', 'R'):
// FILM header found
if (_videoTrack) {
warning("Sherlock 3DO movie: Multiple FILM headers found");
close();
return false;
}
_stream->readUint32BE();
videoCodecTag = _stream->readUint32BE();
videoHeight = _stream->readUint32BE();
videoWidth = _stream->readUint32BE();
_stream->skip(4); // time scale
videoFrameCount = _stream->readUint32BE();
_videoTrack = new StreamVideoTrack(videoWidth, videoHeight, videoCodecTag, videoFrameCount);
addTrack(_videoTrack);
break;
case MKTAG('F', 'R', 'M', 'E'):
break;
default:
warning("Sherlock 3DO movie: Unknown subtype inside FILM packet");
close();
return false;
}
break;
}
case MKTAG('S','N','D','S'): {
_stream->skip(8);
audioSubType = _stream->readUint32BE();
switch (audioSubType) {
case MKTAG('S', 'H', 'D', 'R'):
// Audio header
// Bail if we already have a track
if (_audioTrack) {
warning("Sherlock 3DO movie: Multiple SNDS headers found");
close();
return false;
}
// OK, this is the start of a audio stream
_stream->readUint32BE(); // Version, always 0x00000000
_stream->readUint32BE(); // Unknown 0x00000008 ?!
_stream->readUint32BE(); // Unknown 0x00007500
_stream->readUint32BE(); // Unknown 0x00004000
_stream->readUint32BE(); // Unknown 0x00000000
_stream->readUint32BE(); // Unknown 0x00000010
audioSampleRate = _stream->readUint32BE();
audioChannels = _stream->readUint32BE();
audioCodecTag = _stream->readUint32BE();
_stream->readUint32BE(); // Unknown 0x00000004 compression ratio?
_stream->readUint32BE(); // Unknown 0x00000A2C
_audioTrack = new StreamAudioTrack(audioCodecTag, audioSampleRate, audioChannels, getSoundType());
addTrack(_audioTrack);
break;
case MKTAG('S', 'S', 'M', 'P'):
// Audio data
break;
default:
warning("Sherlock 3DO movie: Unknown subtype inside FILM packet");
close();
return false;
}
break;
}
case MKTAG('C','T','R','L'):
case MKTAG('F','I','L','L'): // filler chunk, fills to certain boundary
case MKTAG('D','A','C','Q'):
case MKTAG('J','O','I','N'): // add cel data (not used in sherlock)
// Ignore these chunks
break;
case MKTAG('S','H','D','R'):
// Happens for EA logo, seems to be garbage data right at the start of the file
break;
default:
warning("Unknown chunk-tag '%s' inside Sherlock 3DO movie", tag2str(chunkTag));
close();
return false;
}
if ((_videoTrack) && (_audioTrack))
break;
// Seek to next chunk
_stream->seek(dataStartOffset + chunkSize);
}
// Bail if we didn't find video + audio
if ((!_videoTrack) || (!_audioTrack)) {
close();
return false;
}
// Rewind back to the beginning
_stream->seek(0);
return true;
}
void Scalpel3DOMovieDecoder::close() {
Video::VideoDecoder::close();
delete _stream; _stream = 0;
_videoTrack = 0;
}
// We try to at least decode 1 frame
// and also try to get at least 0.5 seconds of audio queued up
void Scalpel3DOMovieDecoder::readNextPacket() {
uint32 currentMovieTime = getTime();
uint32 wantedAudioQueued = currentMovieTime + 500; // always try to be 0.500 seconds in front of movie time
int32 chunkOffset = 0;
int32 dataStartOffset = 0;
int32 nextChunkOffset = 0;
uint32 chunkTag = 0;
uint32 chunkSize = 0;
uint32 videoSubType = 0;
uint32 videoTimeStamp = 0;
uint32 videoFrameSize = 0;
uint32 audioSubType = 0;
uint32 audioBytes = 0;
bool videoGotFrame = false;
bool videoDone = false;
bool audioDone = false;
// Seek to smallest stream offset
if (_streamVideoOffset <= _streamAudioOffset) {
_stream->seek(_streamVideoOffset);
} else {
_stream->seek(_streamAudioOffset);
}
if (wantedAudioQueued <= _audioTrack->getTotalAudioQueued()) {
// already got enough audio queued up
audioDone = true;
}
while (1) {
chunkOffset = _stream->pos();
assert(chunkOffset >= 0);
// Read chunk header
chunkTag = _stream->readUint32BE();
chunkSize = _stream->readUint32BE() - 8;
// Calculate offsets
dataStartOffset = _stream->pos();
assert(dataStartOffset >= 0);
nextChunkOffset = dataStartOffset + chunkSize;
//warning("offset %lx - tag %lx", dataStartOffset, tag);
if (_stream->eos())
break;
switch (chunkTag) {
case MKTAG('F','I','L','M'):
videoTimeStamp = _stream->readUint32BE();
_stream->skip(4); // Unknown
videoSubType = _stream->readUint32BE();
switch (videoSubType) {
case MKTAG('F', 'H', 'D', 'R'):
// Ignore video header
break;
case MKTAG('F', 'R', 'M', 'E'):
// Found frame data
if (_streamVideoOffset <= chunkOffset) {
// We are at an offset that is still relevant to video decoding
if (!videoDone) {
if (!videoGotFrame) {
// We haven't decoded any frame yet, so do so now
_stream->readUint32BE();
videoFrameSize = _stream->readUint32BE();
_videoTrack->decodeFrame(_stream->readStream(videoFrameSize), videoTimeStamp);
_streamVideoOffset = nextChunkOffset;
videoGotFrame = true;
} else {
// Already decoded a frame, so get timestamp of follow-up frame
// and then we are done with video
// Calculate next frame time
// 3DO clock time for movies runs at 240Hh, that's why timestamps are based on 240.
uint32 currentFrameStartTime = _videoTrack->getNextFrameStartTime();
uint32 nextFrameStartTime = videoTimeStamp * 1000 / 240;
assert(currentFrameStartTime <= nextFrameStartTime);
_videoTrack->setNextFrameStartTime(nextFrameStartTime);
// next time we want to start at the current chunk
_streamVideoOffset = chunkOffset;
videoDone = true;
}
}
}
break;
default:
error("Sherlock 3DO movie: Unknown subtype inside FILM packet");
break;
}
break;
case MKTAG('S','N','D','S'):
_stream->skip(8);
audioSubType = _stream->readUint32BE();
switch (audioSubType) {
case MKTAG('S', 'H', 'D', 'R'):
// Ignore the audio header
break;
case MKTAG('S', 'S', 'M', 'P'):
// Got audio chunk
if (_streamAudioOffset <= chunkOffset) {
// We are at an offset that is still relevant to audio decoding
if (!audioDone) {
audioBytes = _stream->readUint32BE();
_audioTrack->queueAudio(_stream, audioBytes);
_streamAudioOffset = nextChunkOffset;
if (wantedAudioQueued <= _audioTrack->getTotalAudioQueued()) {
// Got enough audio
audioDone = true;
}
}
}
break;
default:
error("Sherlock 3DO movie: Unknown subtype inside SNDS packet");
break;
}
break;
case MKTAG('C','T','R','L'):
case MKTAG('F','I','L','L'): // filler chunk, fills to certain boundary
case MKTAG('D','A','C','Q'):
case MKTAG('J','O','I','N'): // add cel data (not used in sherlock)
// Ignore these chunks
break;
case MKTAG('S','H','D','R'):
// Happens for EA logo, seems to be garbage data right at the start of the file
break;
default:
error("Unknown chunk-tag '%s' inside Sherlock 3DO movie", tag2str(chunkTag));
}
// Always seek to end of chunk
// Sometimes not all of the chunk is filled with audio
_stream->seek(nextChunkOffset);
if ((videoDone) && (audioDone)) {
return;
}
}
}
Scalpel3DOMovieDecoder::StreamVideoTrack::StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount) {
_width = width;
_height = height;
_frameCount = frameCount;
_curFrame = -1;
_nextFrameStartTime = 0;
// Create the Cinepak decoder, if we're using it
if (codecTag == MKTAG('c', 'v', 'i', 'd'))
_codec = new Image::CinepakDecoder();
else
error("Unsupported Sherlock 3DO movie video codec tag '%s'", tag2str(codecTag));
}
Scalpel3DOMovieDecoder::StreamVideoTrack::~StreamVideoTrack() {
delete _codec;
}
bool Scalpel3DOMovieDecoder::StreamVideoTrack::endOfTrack() const {
return getCurFrame() >= getFrameCount() - 1;
}
Graphics::PixelFormat Scalpel3DOMovieDecoder::StreamVideoTrack::getPixelFormat() const {
return _codec->getPixelFormat();
}
void Scalpel3DOMovieDecoder::StreamVideoTrack::decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp) {
_surface = _codec->decodeFrame(*stream);
_curFrame++;
}
Scalpel3DOMovieDecoder::StreamAudioTrack::StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels, Audio::Mixer::SoundType soundType) :
AudioTrack(soundType) {
switch (codecTag) {
case MKTAG('A','D','P','4'):
case MKTAG('S','D','X','2'):
// ADP4 + SDX2 are both allowed
break;
default:
error("Unsupported Sherlock 3DO movie audio codec tag '%s'", tag2str(codecTag));
}
_totalAudioQueued = 0; // currently 0 milliseconds queued
_codecTag = codecTag;
_sampleRate = sampleRate;
switch (channels) {
case 1:
_stereo = false;
break;
case 2:
_stereo = true;
break;
default:
error("Unsupported Sherlock 3DO movie audio channels %d", channels);
}
_audioStream = Audio::makeQueuingAudioStream(sampleRate, _stereo);
// reset audio decoder persistent spaces
memset(&_ADP4_PersistentSpace, 0, sizeof(_ADP4_PersistentSpace));
memset(&_SDX2_PersistentSpace, 0, sizeof(_SDX2_PersistentSpace));
}
Scalpel3DOMovieDecoder::StreamAudioTrack::~StreamAudioTrack() {
delete _audioStream;
// free(_ADP4_PersistentSpace);
// free(_SDX2_PersistentSpace);
}
void Scalpel3DOMovieDecoder::StreamAudioTrack::queueAudio(Common::SeekableReadStream *stream, uint32 size) {
Common::SeekableReadStream *compressedAudioStream = 0;
Audio::RewindableAudioStream *audioStream = 0;
uint32 audioLengthMSecs = 0;
// Read the specified chunk into memory
compressedAudioStream = stream->readStream(size);
switch(_codecTag) {
case MKTAG('A','D','P','4'):
audioStream = Audio::make3DO_ADP4AudioStream(compressedAudioStream, _sampleRate, _stereo, &audioLengthMSecs, DisposeAfterUse::YES, &_ADP4_PersistentSpace);
break;
case MKTAG('S','D','X','2'):
audioStream = Audio::make3DO_SDX2AudioStream(compressedAudioStream, _sampleRate, _stereo, &audioLengthMSecs, DisposeAfterUse::YES, &_SDX2_PersistentSpace);
break;
default:
break;
}
if (audioStream) {
_totalAudioQueued += audioLengthMSecs;
_audioStream->queueAudioStream(audioStream, DisposeAfterUse::YES);
} else {
// in case there was an error
delete compressedAudioStream;
}
}
Audio::AudioStream *Scalpel3DOMovieDecoder::StreamAudioTrack::getAudioStream() const {
return _audioStream;
}
} // End of namespace Sherlock
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