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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scalpel/scalpel_darts.h"
#include "sherlock/scalpel/scalpel.h"
namespace Sherlock {
namespace Scalpel {
enum {
STATUS_INFO_X = 218,
STATUS_INFO_Y = 53,
DART_INFO_X = 218,
DART_INFO_Y = 103,
DARTBARHX = 35,
DARTHORIZY = 190,
DARTBARVX = 1,
DARTHEIGHTY = 25,
DARTBARSIZE = 150,
DART_BAR_FORE = 8
};
enum {
DART_COL_FORE = 5,
PLAYER_COLOR = 11
};
#define OPPONENTS_COUNT 4
const char *const OPPONENT_NAMES[OPPONENTS_COUNT] = {
"Skipper", "Willy", "Micky", "Tom"
};
/*----------------------------------------------------------------*/
Darts::Darts(ScalpelEngine *vm) : _vm(vm) {
_dartImages = nullptr;
_level = 0;
_computerPlayer = 1;
_playerDartMode = false;
_dartScore1 = _dartScore2 = 0;
_roundNumber = 0;
_playerDartMode = false;
_roundScore = 0;
_oldDartButtons = false;
}
void Darts::playDarts() {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
int playerNumber = 0;
int lastDart;
// Change the font
int oldFont = screen.fontNumber();
screen.setFont(2);
loadDarts();
initDarts();
bool done = false;
do {
int score, roundStartScore;
roundStartScore = score = playerNumber == 0 ? _dartScore1 : _dartScore2;
// Show player details
showNames(playerNumber);
showStatus(playerNumber);
_roundScore = 0;
if (_vm->shouldQuit())
return;
for (int idx = 0; idx < 3; ++idx) {
// Throw a single dart
if (_computerPlayer == 1)
lastDart = throwDart(idx + 1, playerNumber * 2);
else if (_computerPlayer == 2)
lastDart = throwDart(idx + 1, playerNumber + 1);
else
lastDart = throwDart(idx + 1, 0);
score -= lastDart;
_roundScore += lastDart;
screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", idx + 1);
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Scored %d points", lastDart);
if (score != 0 && playerNumber == 0)
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), DART_COL_FORE, "Press a key");
if (score == 0) {
// Some-one has won
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 20), PLAYER_COLOR, "GAME OVER!");
if (playerNumber == 0) {
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "Holmes Wins!");
if (_level < OPPONENTS_COUNT)
_vm->setFlagsDirect(318 + _level);
} else {
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "%s Wins!", _opponent.c_str());
}
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 4), DART_COL_FORE, "Press a key");
idx = 10;
done = true;
} else if (score < 0) {
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 20), PLAYER_COLOR, "BUSTED!");
idx = 10;
score = roundStartScore;
}
if (playerNumber == 0)
_dartScore1 = score;
else
_dartScore2 = score;
showStatus(playerNumber);
events.clearKeyboard();
if ((playerNumber == 0 && _computerPlayer == 1) || _computerPlayer == 0 || done) {
int dartKey;
while (!(dartKey = dartHit()) && !_vm->shouldQuit())
events.delay(10);
if (dartKey == Common::KEYCODE_ESCAPE) {
idx = 10;
done = true;
}
} else {
events.wait(20);
}
screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
playerNumber ^= 1;
if (!playerNumber)
++_roundNumber;
done |= _vm->shouldQuit();
if (!done) {
screen._backBuffer2.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
screen._backBuffer1.SHblitFrom(screen._backBuffer2);
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
} while (!done);
closeDarts();
screen.fadeToBlack();
// Restore font
screen.setFont(oldFont);
}
void Darts::loadDarts() {
Screen &screen = *_vm->_screen;
_dartImages = new ImageFile("darts.vgs");
screen.setPalette(_dartImages->_palette);
screen._backBuffer1.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
void Darts::initDarts() {
_dartScore1 = _dartScore2 = 301;
_roundNumber = 1;
if (_level == 9) {
// No computer players
_computerPlayer = 0;
_level = 0;
} else if (_level == 8) {
_level = _vm->getRandomNumber(3);
_computerPlayer = 2;
} else {
// Check flags for opponents
for (int idx = 0; idx < OPPONENTS_COUNT; ++idx) {
if (_vm->readFlags(314 + idx))
_level = idx;
}
}
_opponent = OPPONENT_NAMES[_level];
}
void Darts::closeDarts() {
delete _dartImages;
_dartImages = nullptr;
}
void Darts::showNames(int playerNum) {
Screen &screen = *_vm->_screen;
byte color = playerNum == 0 ? PLAYER_COLOR : DART_COL_FORE;
// Print Holmes first
if (playerNum == 0)
screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), PLAYER_COLOR + 3, "Holmes");
else
screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), color, "Holmes");
screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10,
STATUS_INFO_X + 31, STATUS_INFO_Y + 12), color);
screen.slamArea(STATUS_INFO_X, STATUS_INFO_Y + 10, 31, 12);
// Second player
color = playerNum == 1 ? PLAYER_COLOR : DART_COL_FORE;
if (playerNum != 0)
screen.print(Common::Point(STATUS_INFO_X + 50, STATUS_INFO_Y), PLAYER_COLOR + 3,
"%s", _opponent.c_str());
else
screen.print(Common::Point(STATUS_INFO_X + 50, STATUS_INFO_Y), color,
"%s", _opponent.c_str());
screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X + 50, STATUS_INFO_Y + 10,
STATUS_INFO_X + 81, STATUS_INFO_Y + 12), color);
screen.slamArea(STATUS_INFO_X + 50, STATUS_INFO_Y + 10, 81, 12);
// Make a copy of the back buffer to the secondary one
screen._backBuffer2.SHblitFrom(screen._backBuffer1);
}
void Darts::showStatus(int playerNum) {
Screen &screen = *_vm->_screen;
byte color;
// Copy scoring screen from secondary back buffer. This will erase any previously displayed status/score info
screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
color = (playerNum == 0) ? PLAYER_COLOR : DART_COL_FORE;
screen.print(Common::Point(STATUS_INFO_X + 6, STATUS_INFO_Y + 13), color, "%d", _dartScore1);
color = (playerNum == 1) ? PLAYER_COLOR : DART_COL_FORE;
screen.print(Common::Point(STATUS_INFO_X + 56, STATUS_INFO_Y + 13), color, "%d", _dartScore2);
screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 25), PLAYER_COLOR, "Round: %d", _roundNumber);
screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 35), PLAYER_COLOR, "Turn Total: %d", _roundScore);
screen.slamRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
}
int Darts::throwDart(int dartNum, int computer) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Common::Point targetNum;
int width, height;
events.clearKeyboard();
erasePowerBars();
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", dartNum);
if (!computer) {
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Hit a key");
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 18), DART_COL_FORE, "to start");
}
if (!computer) {
while (!_vm->shouldQuit() && !dartHit())
;
} else {
events.delay(10);
}
if (_vm->shouldQuit())
return 0;
screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
// If it's a computer player, choose a dart destination
if (computer)
targetNum = getComputerDartDest(computer - 1);
width = doPowerBar(Common::Point(DARTBARHX, DARTHORIZY), DART_BAR_FORE, targetNum.x, false);
height = 101 - doPowerBar(Common::Point(DARTBARVX, DARTHEIGHTY), DART_BAR_FORE, targetNum.y, true);
// For human players, slight y adjustment
if (computer == 0)
height += 2;
// Copy the bars to the secondary back buffer so that they remain fixed at their selected values
// whilst the dart is being animated at being thrown at the board
screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
Common::Rect(DARTBARHX - 1, DARTHORIZY - 1, DARTBARHX + DARTBARSIZE + 3, DARTHORIZY + 10));
screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
Common::Rect(DARTBARVX - 1, DARTHEIGHTY - 1, DARTBARVX + 11, DARTHEIGHTY + DARTBARSIZE + 3));
// Convert height and width to relative range of -50 to 50, where 0,0 is the exact centre of the board
height -= 50;
width -= 50;
Common::Point dartPos(111 + width * 2, 99 + height * 2);
drawDartThrow(dartPos);
return dartScore(dartPos);
}
void Darts::drawDartThrow(const Common::Point &pt) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Common::Point pos(pt.x, pt.y + 2);
Common::Rect oldDrawBounds;
int delta = 9;
for (int idx = 4; idx < 23; ++idx) {
ImageFrame &frame = (*_dartImages)[idx];
// Adjust draw position for animating dart
if (idx < 13)
pos.y -= delta--;
else if (idx == 13)
delta = 1;
else
pos.y += delta++;
// Draw the dart
Common::Point drawPos(pos.x - frame._width / 2, pos.y - frame._height);
screen._backBuffer1.SHtransBlitFrom(frame, drawPos);
screen.slamArea(drawPos.x, drawPos.y, frame._width, frame._height);
// Handle erasing old dart frame area
if (!oldDrawBounds.isEmpty())
screen.slamRect(oldDrawBounds);
oldDrawBounds = Common::Rect(drawPos.x, drawPos.y, drawPos.x + frame._width, drawPos.y + frame._height);
screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
events.wait(2);
}
// Draw dart in final "stuck to board" form
screen._backBuffer1.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
screen._backBuffer2.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
screen.slamRect(oldDrawBounds);
}
void Darts::erasePowerBars() {
Screen &screen = *_vm->_screen;
screen._backBuffer1.fillRect(Common::Rect(DARTBARHX, DARTHORIZY, DARTBARHX + DARTBARSIZE, DARTHORIZY + 10), BLACK);
screen._backBuffer1.fillRect(Common::Rect(DARTBARVX, DARTHEIGHTY, DARTBARVX + 10, DARTHEIGHTY + DARTBARSIZE), BLACK);
screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
screen.slamArea(DARTBARHX - 1, DARTHORIZY - 1, DARTBARSIZE + 3, 11);
screen.slamArea(DARTBARVX - 1, DARTHEIGHTY - 1, 11, DARTBARSIZE + 3);
}
int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
bool done;
int idx = 0;
events.clearEvents();
events.delay(100);
// Display loop
do {
done = _vm->shouldQuit() || idx >= DARTBARSIZE;
if (idx == (goToPower - 1))
// Reached target power for a computer player
done = true;
else if (goToPower == 0) {
// Check for press
if (dartHit())
done = true;
}
if (isVertical) {
screen._backBuffer1.hLine(pt.x, pt.y + DARTBARSIZE - 1 - idx, pt.x + 8, color);
screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x, pt.y + DARTBARSIZE - 1 - idx, 8, 2);
} else {
screen._backBuffer1.vLine(pt.x + idx, pt.y, pt.y + 8, color);
screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x + idx, pt.y, 1, 8);
}
if (!(idx % 8))
events.wait(1);
++idx;
} while (!done);
return MIN(idx * 100 / DARTBARSIZE, 100);
}
int Darts::dartHit() {
Events &events = *_vm->_events;
// Process pending events
events.pollEventsAndWait();
if (events.kbHit()) {
// Key was pressed, so return it
Common::KeyState keyState = events.getKey();
return keyState.keycode;
}
_oldDartButtons = events._pressed;
events.setButtonState();
// Only return true if the mouse button is newly pressed
return (events._pressed && !_oldDartButtons) ? 1 : 0;
}
int Darts::dartScore(const Common::Point &pt) {
Common::Point pos(pt.x - 37, pt.y - 33);
Graphics::Surface &scoreImg = (*_dartImages)[1]._frame;
if (pos.x < 0 || pos.y < 0 || pos.x >= scoreImg.w || pos.y >= scoreImg.h)
// Not on the board
return 0;
// On board, so get the score from the pixel at that position
int score = *(const byte *)scoreImg.getBasePtr(pos.x, pos.y);
return score;
}
Common::Point Darts::getComputerDartDest(int playerNum) {
Common::Point target;
int score = playerNum == 0 ? _dartScore1 : _dartScore2;
if (score > 50) {
// Aim for the bullseye
target.x = target.y = 76;
if (_level <= 1 && _vm->getRandomNumber(1) == 1) {
// Introduce margin of error
target.x += _vm->getRandomNumber(21) - 10;
target.y += _vm->getRandomNumber(21) - 10;
}
} else {
int aim = score;
bool done;
Common::Point pt;
do {
done = findNumberOnBoard(aim, pt);
--aim;
} while (!done);
target.x = 75 + ((target.x - 75) * 20 / 27);
target.y = 75 + ((target.y - 75) * 2 / 3);
}
// Pick a level of accuracy. The higher the level, the more accurate their throw will be
int accuracy = _vm->getRandomNumber(10) + _level * 2;
if (accuracy <= 2) {
target.x += _vm->getRandomNumber(71) - 35;
target.y += _vm->getRandomNumber(71) - 35;
} else if (accuracy <= 4) {
target.x += _vm->getRandomNumber(51) - 25;
target.y += _vm->getRandomNumber(51) - 25;
} else if (accuracy <= 6) {
target.x += _vm->getRandomNumber(31) - 15;
target.y += _vm->getRandomNumber(31) - 15;
} else if (accuracy <= 8) {
target.x += _vm->getRandomNumber(21) - 10;
target.y += _vm->getRandomNumber(21) - 10;
} else if (accuracy <= 10) {
target.x += _vm->getRandomNumber(11) - 5;
target.y += _vm->getRandomNumber(11) - 5;
}
if (target.x < 1)
target.x = 1;
if (target.y < 1)
target.y = 1;
return target;
}
bool Darts::findNumberOnBoard(int aim, Common::Point &pt) {
ImageFrame &board = (*_dartImages)[1];
// Scan board image for the special "center" pixels
bool done = false;
for (int yp = 0; yp < 132 && !done; ++yp) {
const byte *srcP = (const byte *)board._frame.getBasePtr(0, yp);
for (int xp = 0; xp < 147 && !done; ++xp, ++srcP) {
int score = *srcP;
// Check for match
if (score == aim) {
done = true;
// Aim at non-double/triple numbers where possible
if (aim < 21) {
pt.x = xp + 5;
pt.y = yp + 5;
score = *(const byte *)board._frame.getBasePtr(xp + 10, yp + 10);
if (score != aim)
// Not aiming at non-double/triple number yet
done = false;
} else {
// Aiming at a double or triple
pt.x = xp + 3;
pt.y = yp + 3;
}
}
}
}
if (aim == 3)
pt.x += 15;
pt.y = 132 - pt.y;
return done;
}
} // End of namespace Scalpel
} // End of namespace Sherlock
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