1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// One feature still missing is the original's DipMusic() function which, as
// far as I can understand, softened the music volume when someone was
// speaking, but only (?) if the music was playing loudly at the time.
//
// All things considered, I think this is more bother than it's worth.
#include "common/file.h"
#include "common/memstream.h"
#include "common/substream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/xa.h"
#include "audio/rate.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/header.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
namespace Sword2 {
static Audio::AudioStream *makeCLUStream(Common::File *fp, int size);
static Audio::AudioStream *makePSXCLUStream(Common::File *fp, int size);
static Audio::AudioStream *getAudioStream(SoundFileHandle *fh, const char *base, int cd, uint32 id, uint32 *numSamples) {
bool alreadyOpen;
if (!fh->file.isOpen()) {
alreadyOpen = false;
struct {
const char *ext;
int mode;
} file_types[] = {
#ifdef USE_FLAC
{ "clf", kFLACMode },
#endif
#ifdef USE_VORBIS
{ "clg", kVorbisMode },
#endif
#ifdef USE_MAD
{ "cl3", kMP3Mode },
#endif
{ "clu", kCLUMode }
};
int soundMode = 0;
char filename[20];
for (int i = 0; i < ARRAYSIZE(file_types); i++) {
sprintf(filename, "%s%d.%s", base, cd, file_types[i].ext);
if (Common::File::exists(filename)) {
soundMode = file_types[i].mode;
break;
}
sprintf(filename, "%s.%s", base, file_types[i].ext);
if (Common::File::exists(filename)) {
soundMode = file_types[i].mode;
break;
}
}
if (soundMode == 0)
return NULL;
fh->file.open(filename);
fh->fileType = soundMode;
if (!fh->file.isOpen()) {
warning("BS2 getAudioStream: Failed opening file '%s'", filename);
return NULL;
}
if (fh->fileSize != fh->file.size()) {
free(fh->idxTab);
fh->idxTab = NULL;
}
} else
alreadyOpen = true;
uint32 entrySize = (fh->fileType == kCLUMode) ? 2 : 3;
if (!fh->idxTab) {
fh->file.seek(0);
fh->idxLen = fh->file.readUint32LE();
fh->file.seek(entrySize * 4);
fh->idxTab = (uint32 *)malloc(fh->idxLen * 3 * sizeof(uint32));
for (uint32 cnt = 0; cnt < fh->idxLen; cnt++) {
fh->idxTab[cnt * 3 + 0] = fh->file.readUint32LE();
fh->idxTab[cnt * 3 + 1] = fh->file.readUint32LE();
if (fh->fileType == kCLUMode) {
fh->idxTab[cnt * 3 + 2] = fh->idxTab[cnt * 3 + 1];
fh->idxTab[cnt * 3 + 1]--;
} else
fh->idxTab[cnt * 3 + 2] = fh->file.readUint32LE();
}
}
// FIXME: In the forest maze on Zombie Island, the scripts will often
// try to play song 451, which doesn't exist. We could easily substitute
// another for it here, but which one? There are roughly 250 musical
// cues to choose from.
uint32 pos = fh->idxTab[id * 3 + 0];
uint32 len = fh->idxTab[id * 3 + 1];
uint32 enc_len = fh->idxTab[id * 3 + 2];
if (numSamples)
*numSamples = len;
if (!pos || !len) {
// We couldn't find the sound. Possibly as a result of a bad
// installation (e.g. using the music file from CD 2 as the
// first music file). Don't close the file if it was already
// open though, because something is playing from it.
warning("getAudioStream: Could not find %s ID %d! Possibly the wrong file", base, id);
if (!alreadyOpen)
fh->file.close();
return NULL;
}
fh->file.seek(pos, SEEK_SET);
switch (fh->fileType) {
case kCLUMode:
if (Sword2Engine::isPsx())
return makePSXCLUStream(&fh->file, enc_len);
else
return makeCLUStream(&fh->file, enc_len);
#ifdef USE_MAD
case kMP3Mode: {
Common::SafeSeekableSubReadStream *tmp = new Common::SafeSeekableSubReadStream(&fh->file, pos, pos + enc_len);
return Audio::makeMP3Stream(tmp, DisposeAfterUse::YES);
}
#endif
#ifdef USE_VORBIS
case kVorbisMode: {
Common::SafeSeekableSubReadStream *tmp = new Common::SafeSeekableSubReadStream(&fh->file, pos, pos + enc_len);
return Audio::makeVorbisStream(tmp, DisposeAfterUse::YES);
}
#endif
#ifdef USE_FLAC
case kFLACMode: {
Common::SafeSeekableSubReadStream *tmp = new Common::SafeSeekableSubReadStream(&fh->file, pos, pos + enc_len);
return Audio::makeFLACStream(tmp, DisposeAfterUse::YES);
}
#endif
default:
return NULL;
}
}
// ----------------------------------------------------------------------------
// Custom AudioStream class to handle Broken Sword 2's audio compression.
// ----------------------------------------------------------------------------
#define GetCompressedShift(n) (((n) >> 4) & 0x0F)
#define GetCompressedSign(n) ((n) & 0x08)
#define GetCompressedAmplitude(n) ((n) & 0x07)
CLUInputStream::CLUInputStream(Common::File *file, int size)
: _file(file), _firstTime(true), _bufferEnd(_outbuf + BUFFER_SIZE) {
// Determine the end position.
_file_pos = _file->pos();
_end_pos = _file_pos + size;
// Read in initial data
refill();
}
CLUInputStream::~CLUInputStream() {
}
int CLUInputStream::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !eosIntern()) {
const int len = MIN(numSamples - samples, (int)(_bufferEnd - _pos));
memcpy(buffer, _pos, len * 2);
buffer += len;
_pos += len;
samples += len;
if (_pos >= _bufferEnd) {
refill();
}
}
return samples;
}
void CLUInputStream::refill() {
byte *in = _inbuf;
int16 *out = _outbuf;
_file->seek(_file_pos, SEEK_SET);
uint len_left = _file->read(in, MIN((uint32)BUFFER_SIZE, _end_pos - _file->pos()));
_file_pos = _file->pos();
while (len_left > 0) {
uint16 sample;
if (_firstTime) {
_firstTime = false;
_prev = READ_LE_UINT16(in);
sample = _prev;
len_left -= 2;
in += 2;
} else {
uint16 delta = GetCompressedAmplitude(*in) << GetCompressedShift(*in);
if (GetCompressedSign(*in))
sample = _prev - delta;
else
sample = _prev + delta;
_prev = sample;
len_left--;
in++;
}
*out++ = (int16)sample;
}
_pos = _outbuf;
_bufferEnd = out;
}
Audio::AudioStream *makeCLUStream(Common::File *file, int size) {
return new CLUInputStream(file, size);
}
Audio::AudioStream *makePSXCLUStream(Common::File *file, int size) {
// Buffer audio file data, and ask MemoryReadStream to dispose of it
// when not needed anymore.
byte *buffer = (byte *)malloc(size);
file->read(buffer, size);
return Audio::makeXAStream(new Common::MemoryReadStream(buffer, size, DisposeAfterUse::YES), 11025);
}
// ----------------------------------------------------------------------------
// Another custom AudioStream class, to wrap around the various AudioStream
// classes used for music decompression, and to add looping, fading, etc.
// ----------------------------------------------------------------------------
// The length of a fade-in/out, in milliseconds.
#define FADE_LENGTH 3000
MusicInputStream::MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId, bool looping) {
_cd = cd;
_fh = fh;
_musicId = musicId;
_looping = looping;
_bufferEnd = _buffer + BUFFER_SIZE;
_remove = false;
_fading = 0;
_decoder = getAudioStream(_fh, "music", _cd, _musicId, &_numSamples);
if (_decoder) {
_samplesLeft = _numSamples;
_fadeSamples = (getRate() * FADE_LENGTH) / 1000;
fadeUp();
// Read in initial data
refill();
}
}
MusicInputStream::~MusicInputStream() {
delete _decoder;
_decoder = NULL;
}
int MusicInputStream::readBuffer(int16 *buffer, const int numSamples) {
if (!_decoder)
return 0;
int samples = 0;
while (samples < numSamples && !eosIntern()) {
const int len = MIN(numSamples - samples, (int)(_bufferEnd - _pos));
memcpy(buffer, _pos, len * 2);
buffer += len;
_pos += len;
samples += len;
if (_pos >= _bufferEnd) {
refill();
}
}
return samples;
}
void MusicInputStream::refill() {
int16 *buf = _buffer;
uint32 numSamples = 0;
uint32 len_left;
bool endFade = false;
len_left = BUFFER_SIZE;
if (_fading > 0 && (uint32)_fading < len_left)
len_left = _fading;
if (_samplesLeft < len_left)
len_left = _samplesLeft;
if (!_looping) {
// Non-looping music is faded out at the end. If this fade
// out would have started somewhere within the len_left samples
// to read, we only read up to that point. This way, we can
// treat this fade as any other.
if (!_fading) {
uint32 currentlyAt = _numSamples - _samplesLeft;
uint32 fadeOutAt = _numSamples - _fadeSamples;
uint32 readTo = currentlyAt + len_left;
if (fadeOutAt == currentlyAt)
fadeDown();
else if (fadeOutAt > currentlyAt && fadeOutAt <= readTo) {
len_left = fadeOutAt - currentlyAt;
endFade = true;
}
}
}
int desired = len_left - numSamples;
int len = _decoder->readBuffer(buf, desired);
// Shouldn't happen, but if it does it could cause an infinite loop.
// Of course there were bugs that caused it to happen several times
// during development. :-)
if (len < desired) {
warning("Expected %d samples, but got %d", desired, len);
_samplesLeft = len;
}
buf += len;
numSamples += len;
len_left -= len;
_samplesLeft -= len;
int16 *ptr;
if (_fading > 0) {
// Fade down
for (ptr = _buffer; ptr < buf; ptr++) {
if (_fading > 0) {
_fading--;
*ptr = (*ptr * _fading) / _fadeSamples;
}
if (_fading == 0) {
_looping = false;
_remove = true;
*ptr = 0;
}
}
} else if (_fading < 0) {
// Fade up
for (ptr = _buffer; ptr < buf; ptr++) {
_fading--;
*ptr = -(*ptr * _fading) / _fadeSamples;
if (_fading <= -_fadeSamples) {
_fading = 0;
break;
}
}
}
if (endFade)
fadeDown();
if (!_samplesLeft) {
if (_looping) {
delete _decoder;
_decoder = getAudioStream(_fh, "music", _cd, _musicId, &_numSamples);
_samplesLeft = _numSamples;
} else
_remove = true;
}
_pos = _buffer;
_bufferEnd = buf;
}
void MusicInputStream::fadeUp() {
if (_fading > 0)
_fading = -_fading;
else if (_fading == 0)
_fading = -1;
}
void MusicInputStream::fadeDown() {
if (_fading < 0)
_fading = -_fading;
else if (_fading == 0)
_fading = _fadeSamples;
}
bool MusicInputStream::readyToRemove() {
return _remove;
}
int32 MusicInputStream::getTimeRemaining() {
// This is far from exact, but it doesn't have to be.
return (_samplesLeft + BUFFER_SIZE) / getRate();
}
// ----------------------------------------------------------------------------
// Main sound class
// ----------------------------------------------------------------------------
// AudioStream API
int Sound::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
int i;
if (_musicPaused)
return 0;
for (i = 0; i < MAXMUS; i++) {
if (_music[i] && _music[i]->readyToRemove()) {
delete _music[i];
_music[i] = NULL;
}
}
memset(buffer, 0, 2 * numSamples);
if (!_mixBuffer || numSamples > _mixBufferLen) {
if (_mixBuffer) {
int16 *newBuffer = (int16 *)realloc(_mixBuffer, 2 * numSamples);
if (newBuffer) {
_mixBuffer = newBuffer;
} else {
// We can't use the old buffer any more. It's too small.
free(_mixBuffer);
_mixBuffer = 0;
}
} else
_mixBuffer = (int16 *)malloc(2 * numSamples);
_mixBufferLen = numSamples;
}
if (!_mixBuffer)
return 0;
for (i = 0; i < MAXMUS; i++) {
if (!_music[i])
continue;
int len = _music[i]->readBuffer(_mixBuffer, numSamples);
if (!_musicMuted) {
for (int j = 0; j < len; j++) {
Audio::clampedAdd(buffer[j], _mixBuffer[j]);
}
}
}
bool inUse[MAXMUS];
for (i = 0; i < MAXMUS; i++)
inUse[i] = false;
for (i = 0; i < MAXMUS; i++) {
if (_music[i]) {
if (_music[i]->getCD() == 1)
inUse[0] = true;
else
inUse[1] = true;
}
}
for (i = 0; i < MAXMUS; i++) {
if (!inUse[i] && !_musicFile[i].inUse && _musicFile[i].file.isOpen())
_musicFile[i].file.close();
}
return numSamples;
}
bool Sound::endOfData() const {
// The music never stops. It just goes quiet.
return false;
}
// ----------------------------------------------------------------------------
// MUSIC
// ----------------------------------------------------------------------------
/**
* Stops the music dead in its tracks. Any music that is currently being
* streamed is paused.
*/
void Sound::pauseMusic() {
Common::StackLock lock(_mutex);
_musicPaused = true;
}
/**
* Restarts the music from where it was stopped.
*/
void Sound::unpauseMusic() {
Common::StackLock lock(_mutex);
_musicPaused = false;
}
/**
* Fades out and stops the music.
*/
void Sound::stopMusic(bool immediately) {
Common::StackLock lock(_mutex);
_loopingMusicId = 0;
for (int i = 0; i < MAXMUS; i++) {
if (_music[i]) {
if (immediately) {
delete _music[i];
_music[i] = NULL;
} else
_music[i]->fadeDown();
}
}
}
/**
* Streams music from a cluster file.
* @param musicId the id of the music to stream
* @param loop true if the music is to loop back to the start
* @return RD_OK or an error code
*/
int32 Sound::streamCompMusic(uint32 musicId, bool loop) {
Common::StackLock lock(_mutex);
int cd = _vm->_resman->getCD();
if (loop)
_loopingMusicId = musicId;
else
_loopingMusicId = 0;
int primary = -1;
int secondary = -1;
// If both music streams are active, one of them will have to go.
if (_music[0] && _music[1]) {
int32 fade0 = _music[0]->isFading();
int32 fade1 = _music[1]->isFading();
if (!fade0 && !fade1) {
// Neither is fading. This shouldn't happen, so just
// pick one and be done with it.
primary = 0;
} else if (fade0 && !fade1) {
// Stream 0 is fading, so pick that one.
primary = 0;
} else if (!fade0 && fade1) {
// Stream 1 is fading, so pick that one.
primary = 1;
} else {
// Both streams are fading. Pick the one that is
// closest to silent.
if (ABS(fade0) < ABS(fade1))
primary = 0;
else
primary = 1;
}
delete _music[primary];
_music[primary] = NULL;
}
// Pick the available music stream. If no music is playing it doesn't
// matter which we use.
if (_music[0] || _music[1]) {
if (_music[0]) {
primary = 1;
secondary = 0;
} else {
primary = 0;
secondary = 1;
}
} else
primary = 0;
// Don't start streaming if the volume is off.
if (isMusicMute()) {
return RD_OK;
}
if (secondary != -1)
_music[secondary]->fadeDown();
SoundFileHandle *fh = (cd == 1) ? &_musicFile[0] : &_musicFile[1];
fh->inUse = true;
MusicInputStream *tmp = new MusicInputStream(cd, fh, musicId, loop);
if (tmp->isReady()) {
_music[primary] = tmp;
fh->inUse = false;
return RD_OK;
} else {
fh->inUse = false;
delete tmp;
return RDERR_INVALIDFILENAME;
}
}
/**
* @return the time left for the current music, in seconds.
*/
int32 Sound::musicTimeRemaining() {
Common::StackLock lock(_mutex);
for (int i = 0; i < MAXMUS; i++) {
if (_music[i] && _music[i]->isFading() <= 0)
return _music[i]->getTimeRemaining();
}
return 0;
}
// ----------------------------------------------------------------------------
// SPEECH
// ----------------------------------------------------------------------------
/**
* Mutes/Unmutes the speech.
* @param mute If mute is false, restore the volume to the last set master
* level. Otherwise the speech is muted (volume 0).
*/
void Sound::muteSpeech(bool mute) {
_speechMuted = mute;
if (_vm->_mixer->isSoundHandleActive(_soundHandleSpeech)) {
uint volume = mute ? 0 : Audio::Mixer::kMaxChannelVolume;
_vm->_mixer->setChannelVolume(_soundHandleSpeech, volume);
}
}
/**
* Stops the speech dead in its tracks.
*/
void Sound::pauseSpeech() {
if (!_speechPaused) {
_speechPaused = true;
_vm->_mixer->pauseHandle(_soundHandleSpeech, true);
}
}
/**
* Restarts the speech from where it was stopped.
*/
void Sound::unpauseSpeech() {
if (_speechPaused) {
_speechPaused = false;
_vm->_mixer->pauseHandle(_soundHandleSpeech, false);
}
}
/**
* Stops the speech from playing.
*/
int32 Sound::stopSpeech() {
if (_vm->_mixer->isSoundHandleActive(_soundHandleSpeech)) {
_vm->_mixer->stopHandle(_soundHandleSpeech);
return RD_OK;
}
return RDERR_SPEECHNOTPLAYING;
}
/**
* @return Either RDSE_SAMPLEPLAYING or RDSE_SAMPLEFINISHED
*/
int32 Sound::getSpeechStatus() {
return _vm->_mixer->isSoundHandleActive(_soundHandleSpeech) ? RDSE_SAMPLEPLAYING : RDSE_SAMPLEFINISHED;
}
/**
* Returns either RDSE_QUIET or RDSE_SPEAKING
*/
int32 Sound::amISpeaking() {
if (!_speechMuted && !_speechPaused && _vm->_mixer->isSoundHandleActive(_soundHandleSpeech))
return RDSE_SPEAKING;
return RDSE_QUIET;
}
/**
* This function loads, decompresses and plays a line of speech. An error
* occurs if speech is already playing.
* @param speechId the text line id used to reference the speech
* @param vol volume, 0 (minimum) to 16 (maximum)
* @param pan panning, -16 (full left) to 16 (full right)
*/
int32 Sound::playCompSpeech(uint32 speechId, uint8 vol, int8 pan) {
if (_speechMuted)
return RD_OK;
if (getSpeechStatus() == RDERR_SPEECHPLAYING)
return RDERR_SPEECHPLAYING;
int cd = _vm->_resman->getCD();
SoundFileHandle *fh = (cd == 1) ? &_speechFile[0] : &_speechFile[1];
Audio::AudioStream *input = getAudioStream(fh, "speech", cd, speechId, NULL);
if (!input)
return RDERR_INVALIDID;
// Modify the volume according to the master volume
byte volume = _speechMuted ? 0 : vol * Audio::Mixer::kMaxChannelVolume / 16;
int8 p = (pan * 127) / 16;
if (isReverseStereo())
p = -p;
// Start the speech playing
_vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandleSpeech, input, -1, volume, p);
return RD_OK;
}
// ----------------------------------------------------------------------------
// SOUND EFFECTS
// ----------------------------------------------------------------------------
/**
* Mutes/Unmutes the sound effects.
* @param mute If mute is false, restore the volume to the last set master
* level. Otherwise the sound effects are muted (volume 0).
*/
void Sound::muteFx(bool mute) {
_fxMuted = mute;
// Now update the volume of any fxs playing
for (int i = 0; i < FXQ_LENGTH; i++) {
if (_fxQueue[i].resource) {
_vm->_mixer->setChannelVolume(_fxQueue[i].handle, mute ? 0 : _fxQueue[i].volume);
}
}
}
/**
* Sets the volume and pan of the sample which is currently playing
* @param id the id of the sample
* @param vol volume
* @param pan panning
*/
int32 Sound::setFxIdVolumePan(int32 id, int vol, int pan) {
if (!_fxQueue[id].resource)
return RDERR_FXNOTOPEN;
if (vol > 16)
vol = 16;
_fxQueue[id].volume = (vol * Audio::Mixer::kMaxChannelVolume) / 16;
if (pan != 255) {
if (isReverseStereo())
pan = -pan;
_fxQueue[id].pan = (pan * 127) / 16;
}
if (!_fxMuted && _vm->_mixer->isSoundHandleActive(_fxQueue[id].handle)) {
_vm->_mixer->setChannelVolume(_fxQueue[id].handle, _fxQueue[id].volume);
if (pan != -1)
_vm->_mixer->setChannelBalance(_fxQueue[id].handle, _fxQueue[id].pan);
}
return RD_OK;
}
void Sound::pauseFx() {
if (!_fxPaused) {
for (int i = 0; i < FXQ_LENGTH; i++) {
if (_fxQueue[i].resource)
_vm->_mixer->pauseHandle(_fxQueue[i].handle, true);
}
_fxPaused = true;
}
}
void Sound::unpauseFx() {
if (_fxPaused) {
for (int i = 0; i < FXQ_LENGTH; i++)
if (_fxQueue[i].resource)
_vm->_mixer->pauseHandle(_fxQueue[i].handle, false);
_fxPaused = false;
}
}
} // End of namespace Sword2
|