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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_CONTINUE_SAVE_DIALOG_H
#define TITANIC_CONTINUE_SAVE_DIALOG_H
#include "common/array.h"
#include "titanic/events.h"
#include "titanic/support/image.h"
#include "titanic/support/rect.h"
#include "titanic/support/string.h"
#include "titanic/gfx/text_control.h"
namespace Titanic {
#define EXIT_GAME -2
class CContinueSaveDialog : public CEventTarget {
struct SaveEntry {
int _slot;
CString _name;
SaveEntry() : _slot(0) {}
SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {}
};
private:
Common::Array<SaveEntry> _saves;
CTextControl _slotNames[5];
int _highlightedSlot, _selectedSlot;
Point _mousePos;
bool _evilTwinShown;
bool _mouseDown;
int _restoreState, _startState;
Image _backdrop;
Image _evilTwin;
Image _restoreD, _restoreU, _restoreF;
Image _startD, _startU, _startF;
private:
/**
* Load the images
*/
void loadImages();
/**
* Render the dialog
*/
void render();
/**
* Render the buttons
*/
void renderButtons();
/**
* Render the slots
*/
void renderSlots();
/**
* Get the area to draw a slot name in
*/
Rect getSlotBounds(int index);
public:
CContinueSaveDialog();
virtual ~CContinueSaveDialog();
virtual void mouseMove(const Point &mousePos);
virtual void leftButtonDown(const Point &mousePos);
virtual void leftButtonUp(const Point &mousePos);
virtual void keyDown(Common::KeyState keyState);
/**
* Add a savegame to the list to be displayed
*/
void addSavegame(int slot, const CString &name);
/**
* Show the dialog and wait for a slot to be selected
*/
int show();
};
} // End of namespace Titanic
#endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */
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