1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MAIL_MAN_H
#define TITANIC_MAIL_MAN_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CMailMan : public CGameObject {
public:
int _value;
public:
CLASSDEF;
CMailMan() : CGameObject(), _value(1) {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Get the first game object stored in the PET
*/
CGameObject *getFirstObject() const;
/**
* Get the next game object stored in the PET following
* the passed game object
*/
CGameObject *getNextObject(CGameObject *prior) const;
/**
* Add an object to the mail list
*/
void addMail(CGameObject *obj, uint destRoomFlags);
/**
* Sets the mail destination for an object
*/
static void setMailDest(CGameObject *obj, uint roomFlags);
/**
* Scan the mail list for a specified item
*/
CGameObject *findMail(uint roomFlags) const;
/**
* Sends a pending mail object to a given destination
*/
void sendMail(uint currRoomFlags, uint newRoomFlags);
void resetValue() { _value = 0; }
};
} // End of namespace Titanic
#endif /* TITANIC_MAIL_MAN_H */
|