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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/chev_panel.h"
#include "titanic/game/chev_code.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CChevPanel, CGameObject)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(MouseDragMoveMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(SetChevPanelBitMsg)
ON_MESSAGE(MouseDragEndMsg)
ON_MESSAGE(ClearChevPanelBits)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(SetChevPanelButtonsMsg)
END_MESSAGE_MAP()
void CChevPanel::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_startPos.x, indent);
file->writeNumberLine(_startPos.y, indent);
file->writeNumberLine(_chevCode, indent);
CGameObject::save(file, indent);
}
void CChevPanel::load(SimpleFile *file) {
file->readNumber();
_startPos.x = file->readNumber();
_startPos.y = file->readNumber();
_chevCode = file->readNumber();
CGameObject::load(file);
}
bool CChevPanel::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (checkStartDragging(msg)) {
_startPos = Point(msg->_mousePos.x - _bounds.left,
msg->_mousePos.y - _bounds.top);
CChildDragStartMsg dragMsg(_startPos);
dragMsg.execute(this, nullptr, MSGFLAG_SCAN);
}
return true;
}
bool CChevPanel::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
CChildDragMoveMsg dragMsg(_startPos);
dragMsg.execute(this, nullptr, MSGFLAG_SCAN);
setPosition(msg->_mousePos - _startPos);
return true;
}
bool CChevPanel::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
CChevCode chevCode;
chevCode._chevCode = _chevCode;
CCheckChevCode checkCode;
checkCode.execute(this);
CClearChevPanelBits panelBits;
panelBits.execute(this, nullptr, MSGFLAG_SCAN);
CSetChevPanelButtonsMsg setMsg;
setMsg._chevCode = checkCode._chevCode;
setMsg.execute(this);
return true;
}
bool CChevPanel::SetChevPanelBitMsg(CSetChevPanelBitMsg *msg) {
_chevCode = (_chevCode & ~(1 << msg->_value1)) | (msg->_value2 << msg->_value1);
return true;
}
bool CChevPanel::MouseDragEndMsg(CMouseDragEndMsg *msg) {
setPosition(msg->_mousePos - _startPos);
return true;
}
bool CChevPanel::ClearChevPanelBits(CClearChevPanelBits *msg) {
CSetChevPanelButtonsMsg setMsg;
setMsg._chevCode = 0;
setMsg.execute(this);
return true;
}
bool CChevPanel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CChevPanel::SetChevPanelButtonsMsg(CSetChevPanelButtonsMsg *msg) {
_chevCode = msg->_chevCode;
CSetChevButtonImageMsg setMsg;
setMsg._value2 = 1;
setMsg.execute(this, nullptr, MSGFLAG_SCAN);
return true;
}
} // End of namespace Titanic
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