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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/eject_phonograph_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEjectPhonographButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(CylinderHolderReadyMsg)
END_MESSAGE_MAP()
void CEjectPhonographButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_ejected, indent);
file->writeNumberLine(_readyFlag, indent);
file->writeQuotedLine(_soundName, indent);
file->writeQuotedLine(_readySoundName, indent);
CBackground::save(file, indent);
}
void CEjectPhonographButton::load(SimpleFile *file) {
file->readNumber();
_ejected = file->readNumber();
_readyFlag = file->readNumber();
_soundName = file->readString();
_readySoundName = file->readString();
CBackground::load(file);
}
bool CEjectPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CQueryPhonographState queryMsg;
queryMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
if (!_ejected && !queryMsg._value) {
loadFrame(1);
playSound(_soundName);
_readyFlag = true;
CEjectCylinderMsg ejectMsg;
ejectMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
_ejected = true;
}
return true;
}
bool CEjectPhonographButton::CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg) {
if (_readyFlag) {
loadFrame(0);
playSound(_readySoundName);
_readyFlag = 0;
}
_ejected = false;
return true;
}
} // End of namespace Titanic
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