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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/gfx/toggle_switch.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CToggleSwitch, CGameObject)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(ChildDragStartMsg)
ON_MESSAGE(ChildDragMoveMsg)
END_MESSAGE_MAP()
CToggleSwitch::CToggleSwitch() : CGameObject(), _pressed(false) {
}
void CToggleSwitch::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_pressed, indent);
file->writePoint(_pos1, indent);
CGameObject::save(file, indent);
}
void CToggleSwitch::load(SimpleFile *file) {
file->readNumber();
_pressed = file->readNumber();
_pos1 = file->readPoint();
CGameObject::load(file);
}
bool CToggleSwitch::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
_pressed = !_pressed;
if (_pressed)
setToggleColor(0, 0, 0);
else
setToggleColor(0xff, 0xff, 0xff);
return true;
}
bool CToggleSwitch::ChildDragStartMsg(CChildDragStartMsg *msg) {
_pos1.x = msg->_mousePos.x - _bounds.left;
_pos1.y = msg->_mousePos.y - _bounds.top;
return true;
}
bool CToggleSwitch::ChildDragMoveMsg(CChildDragMoveMsg *msg) {
setPosition(Point(msg->_mousePos.x - _pos1.x, msg->_mousePos.y - _pos1.y));
return true;
}
} // End of namespace Titanic
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