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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/npcs/titania.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CTitania, CCharacter)
ON_MESSAGE(AddHeadPieceMsg)
ON_MESSAGE(TakeHeadPieceMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(TimerMsg)
END_MESSAGE_MAP()
CTitania::CTitania() : CCharacter() {
_speechCentre = false;
_olfactoryCentre = false;
_centralCore = false;
_visionCentre = false;
_eye1 = false;
_eye2 = false;
_ear1 = false;
_ear2 = false;
_nose = false;
_mouth = false;
_showSpeech = true;
}
void CTitania::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_speechCentre, indent);
file->writeNumberLine(_olfactoryCentre, indent);
file->writeNumberLine(_auditoryCentre, indent);
file->writeNumberLine(_centralCore, indent);
file->writeNumberLine(_visionCentre, indent);
file->writeNumberLine(_eye1, indent);
file->writeNumberLine(_eye2, indent);
file->writeNumberLine(_ear1, indent);
file->writeNumberLine(_ear2, indent);
file->writeNumberLine(_nose, indent);
file->writeNumberLine(_mouth, indent);
file->writeNumberLine(_showSpeech, indent);
CCharacter::save(file, indent);
}
void CTitania::load(SimpleFile *file) {
file->readNumber();
_speechCentre = file->readNumber();
_olfactoryCentre = file->readNumber();
_auditoryCentre = file->readNumber();
_centralCore = file->readNumber();
_visionCentre = file->readNumber();
_eye1 = file->readNumber();
_eye2 = file->readNumber();
_ear1 = file->readNumber();
_ear2 = file->readNumber();
_nose = file->readNumber();
_mouth = file->readNumber();
_showSpeech = file->readNumber();
CCharacter::load(file);
}
bool CTitania::AddHeadPieceMsg(CAddHeadPieceMsg *msg) {
if (msg->_value == "VisionCentre") {
_visionCentre = true;
} else if (msg->_value == "AuditoryCentre") {
_auditoryCentre = true;
} else if (msg->_value == "OlfactoryCentre") {
_olfactoryCentre = true;
} else if (msg->_value == "SpeechCentre") {
_speechCentre = true;
} else if (msg->_value == "CentralCore") {
_centralCore = true;
} else if (msg->_value == "Eye1") {
_eye1 = true;
} else if (msg->_value == "Eye2") {
_eye2 = true;
} else if (msg->_value == "Ear1") {
_ear1 = true;
} else if (msg->_value == "Ear 2") {
_ear2 = true;
} else if (msg->_value == "Mouth") {
_mouth = true;
} else if (msg->_value == "Nose") {
_nose = true;
}
CActMsg actMsg("CheckHead");
actMsg.execute(this);
return true;
}
bool CTitania::TakeHeadPieceMsg(CTakeHeadPieceMsg *msg) {
if (msg->_value == "VisionCentre") {
_visionCentre = false;
} else if (msg->_value == "AuditoryCentre") {
_auditoryCentre = false;
} else if (msg->_value == "OlfactoryCentre") {
_olfactoryCentre = false;
} else if (msg->_value == "SpeechCentre") {
_speechCentre = false;
} else if (msg->_value == "CentralCore") {
_centralCore = false;
} else if (msg->_value == "Eye1") {
_eye1 = false;
} else if (msg->_value == "Eye2") {
_eye2 = false;
} else if (msg->_value == "Ear1") {
_ear1 = false;
} else if (msg->_value == "Ear 2") {
_ear2 = false;
} else if (msg->_value == "Mouth") {
_mouth = false;
} else if (msg->_value == "Nose") {
_nose = false;
}
CActMsg actMsg("CheckHead");
actMsg.execute(this);
return true;
}
bool CTitania::ActMsg(CActMsg *msg) {
if (msg->_action == "SleepTitania") {
setVisible(true);
playCutscene(52, 104);
playSound(TRANSLATE("z#47.wav", "z#578.wav"), 100);
changeView("Titania.Node 7.S", "");
// Re-enable control, and reset bomb's volume back to normal 60%
petShow();
enableMouse();
CSetFrameMsg frameMsg(60);
frameMsg.execute("Bomb");
} else if (msg->_action == "CheckHead") {
CSenseWorkingMsg workingMsg1("Not Working");
CSenseWorkingMsg workingMsg2("Not Working");
CSenseWorkingMsg workingMsg3("Not Working");
CSenseWorkingMsg workingMsg4("Not Working");
if (_eye1 && _eye2) {
workingMsg1._value = _visionCentre ? "Working" : "Random";
}
if (_ear1 && _ear2) {
workingMsg2._value = _auditoryCentre ? "Working" : "Random";
}
if (_nose) {
workingMsg4._value = _olfactoryCentre ? "Working" : "Random";
}
if (_mouth) {
workingMsg3._value = _speechCentre ? "Working" : "Random";
}
if (_centralCore && _eye1 && _eye2 && _ear1 && _ear2 && _nose
&& _mouth && _visionCentre && _speechCentre
&& _olfactoryCentre && _auditoryCentre) {
CProximity prox(Audio::Mixer::kSpeechSoundType);
playSound(TRANSLATE("z#47.wav", "z#578.wav"), prox);
CActMsg actMsg("Woken");
actMsg.execute("MouthSlot");
actMsg.execute("VisionCentreSlot");
setPassengerClass(UNCHECKED);
addTimer(1000);
} else {
workingMsg1.execute("Eye1Slot");
workingMsg1.execute("Eye2Slot");
workingMsg2.execute("Ear1Slot");
workingMsg2.execute("Ear2Slot");
workingMsg3.execute("MouthSlot");
workingMsg4.execute("NoseSlot");
}
}
return true;
}
bool CTitania::EnterViewMsg(CEnterViewMsg *msg) {
if (_showSpeech) {
_showSpeech = false;
disableMouse();
petHide();
// The Bomb uses the CSetFrameMsg as a hack for setting the volume.
// In case it's currently active, set it to a quieter 25% so that
// it won't obscure Titania's speech.
CSetFrameMsg frameMsg;
frameMsg._frameNumber = 25;
frameMsg.execute("Bomb");
playCutscene(0, 52);
setVisible(false);
CActMsg actMsg("TitaniaSpeech");
actMsg.execute("TitaniaSpeech");
}
return true;
}
bool CTitania::TimerMsg(CTimerMsg *msg) {
// WORKAROUND: The original uses the disc change dialog as a pause
// to allow the parrot speech to finish. I've rewritten it to instead
// use the standard TrueTalkNotifySpeechEndedMsg message instead
startTalking("PerchedParrot", 80022);
lockMouse();
return true;
}
} // End of namespace Titanic
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