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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/auto_sound_player_adsr.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CAutoSoundPlayerADSR, CAutoSoundPlayer)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
void CAutoSoundPlayerADSR::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_soundName1, indent);
file->writeQuotedLine(_soundName2, indent);
file->writeQuotedLine(_soundName3, indent);
CAutoSoundPlayer::save(file, indent);
}
void CAutoSoundPlayerADSR::load(SimpleFile *file) {
file->readNumber();
_soundName1 = file->readString();
_soundName2 = file->readString();
_soundName3 = file->readString();
CAutoSoundPlayer::load(file);
}
bool CAutoSoundPlayerADSR::TurnOn(CTurnOn *msg) {
if (_soundHandle == -1) {
if (!_soundName1.empty()) {
_soundHandle = playSound(_soundName1, _volume, _balance);
if (!_soundName2.empty())
_soundHandle = queueSound(_soundName2, _soundHandle, _volume, _balance);
_soundHandle = queueSound(_filename, _soundHandle, _volume, _balance);
_active = true;
}
}
return true;
}
bool CAutoSoundPlayerADSR::TurnOff(CTurnOff *msg) {
if (_soundHandle != -1) {
if (!_soundName3.empty())
queueSound(_soundName3, _soundHandle, _volume, _balance);
if (isSoundActive(_soundHandle))
stopSound(_soundHandle);
_soundHandle = -1;
_active = false;
}
return true;
}
} // End of namespace Titanic
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