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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PROXIMITY_H
#define TITANIC_PROXIMITY_H
#include "audio/mixer.h"
#include "common/scummsys.h"
namespace Titanic {
enum PositioningMode { POSMODE_NONE = 0, POSMODE_POLAR = 1, POSMODE_VECTOR = 2 };
class TTtalker;
typedef void (*CEndTalkerFn)(TTtalker *talker);
class CProximity {
public:
int _channelVolume;
int _balance;
int _priorSoundHandle;
double _frequencyMultiplier;
double _frequencyAdjust;
bool _repeated;
int _channelMode;
PositioningMode _positioningMode;
double _azimuth;
double _range;
double _elevation;
double _posX;
double _posY;
double _posZ;
bool _hasVelocity;
double _velocityX;
double _velocityY;
double _velocityZ;
DisposeAfterUse::Flag _disposeAfterUse;
CEndTalkerFn _endTalkerFn;
TTtalker *_talker;
uint _soundDuration;
Audio::Mixer::SoundType _soundType;
public:
CProximity();
CProximity(Audio::Mixer::SoundType soundType, int volume = 100);
};
} // End of namespace Titanic
#endif /* TITANIC_PROXIMITY_H */
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