1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/qmixer.h"
#include "titanic/debugger.h"
#include "common/system.h"
namespace Titanic {
QMixer::QMixer(Audio::Mixer *mixer) : _mixer(mixer) {
}
QMixer::~QMixer() {
_channels.clear();
}
bool QMixer::qsWaveMixInitEx(const QMIXCONFIG &config) {
assert(_channels.empty());
assert(config.iChannels > 0 && config.iChannels < 256);
_channels.resize(config.iChannels);
return true;
}
void QMixer::qsWaveMixActivate(bool fActivate) {
// Not currently implemented in ScummVM
}
int QMixer::qsWaveMixOpenChannel(int iChannel, QMixFlag mode) {
// Not currently implemented in ScummVM
return 0;
}
int QMixer::qsWaveMixEnableChannel(int iChannel, uint flags, bool enabled) {
// Not currently implemented in ScummVM
return 0;
}
void QMixer::qsWaveMixCloseSession() {
_mixer->stopAll();
_channels.clear();
}
void QMixer::qsWaveMixFreeWave(Audio::SoundHandle &handle) {
_mixer->stopHandle(handle);
}
void QMixer::qsWaveMixFlushChannel(int iChannel, uint flags) {
if (flags & QMIX_OPENALL) {
// Ignore channel, and flush all the channels
for (uint idx = 0; idx < _channels.size(); ++idx)
qsWaveMixFlushChannel(idx, 0);
} else {
// Flush the specified channel
Common::List<SoundEntry>::iterator i;
Common::List<SoundEntry> &sounds = _channels[iChannel]._sounds;
for (i = sounds.begin(); i != sounds.end(); ++i)
_mixer->stopHandle((*i)._soundHandle);
sounds.clear();
}
}
void QMixer::qsWaveMixSetPanRate(int iChannel, uint flags, uint rate) {
ChannelEntry &channel = _channels[iChannel];
channel._panRate = rate;
channel._volumeChangeStart = channel._volumeChangeEnd = 0;
}
void QMixer::qsWaveMixSetVolume(int iChannel, uint flags, uint volume) {
ChannelEntry &channel = _channels[iChannel];
// QMixer volumes go from 0-32767, but we need to convert to 0-255 for ScummVM
assert(volume <= 32767);
byte newVolume = (volume >= 32700) ? 255 : volume * 255 / 32767;
channel._volumeStart = channel._volume;
channel._volumeEnd = newVolume;
channel._volumeChangeStart = g_system->getMillis();
channel._volumeChangeEnd = channel._volumeChangeStart + channel._panRate;
debugC(DEBUG_DETAILED, kDebugCore, "qsWaveMixSetPanRate vol=%d to %d, start=%u, end=%u",
channel._volumeStart, channel._volumeEnd, channel._volumeChangeStart, channel._volumeChangeEnd);
}
void QMixer::qsWaveMixSetSourcePosition(int iChannel, uint flags, const QSVECTOR &position) {
ChannelEntry &channel = _channels[iChannel];
// Flag whether distance should reset when a new sound is started
channel._resetDistance = (flags & QMIX_USEONCE) != 0;
// Currently, we only do a basic simulation of spatial positioning by
// getting the distance, and proportionately reducing the volume the
// further away the source is
channel._distance = sqrt(position.x * position.x + position.y * position.y
+ position.z * position.z);
}
void QMixer::qsWaveMixSetPolarPosition(int iChannel, uint flags, const QSPOLAR &position) {
ChannelEntry &channel = _channels[iChannel];
// Flag whether distance should reset when a new sound is started
channel._resetDistance = (flags & QMIX_USEONCE) != 0;
// Currently, we only do a basic simulation of spatial positioning by
// getting the distance, and proportionately reducing the volume the
// further away the source is
channel._distance = position.range;
}
void QMixer::qsWaveMixSetListenerPosition(const QSVECTOR &position, uint flags) {
// Not currently implemented in ScummVM
}
void QMixer::qsWaveMixSetListenerOrientation(const QSVECTOR &direction, const QSVECTOR &up, uint flags) {
// Not currently implemented in ScummVM
}
void QMixer::qsWaveMixSetDistanceMapping(int iChannel, uint flags, const QMIX_DISTANCES &distances) {
// Not currently implemented in ScummVM
}
void QMixer::qsWaveMixSetFrequency(int iChannel, uint flags, uint frequency) {
// Not currently implemented in ScummVM
}
void QMixer::qsWaveMixSetSourceVelocity(int iChannel, uint flags, const QSVECTOR &velocity) {
// Not currently implemented in ScummVM
}
int QMixer::qsWaveMixPlayEx(int iChannel, uint flags, CWaveFile *waveFile, int loops, const QMIXPLAYPARAMS ¶ms) {
if (iChannel == -1) {
// Find a free channel
for (iChannel = 0; iChannel < (int)_channels.size(); ++iChannel) {
if (_channels[iChannel]._sounds.empty())
break;
}
assert(iChannel != (int)_channels.size());
}
// If the new sound replaces current ones, then clear the channel
ChannelEntry &channel = _channels[iChannel];
if (flags & QMIX_CLEARQUEUE) {
if (!channel._sounds.empty() && channel._sounds.front()._started)
_mixer->stopHandle(channel._sounds.front()._soundHandle);
channel._sounds.clear();
}
// Add the sound to the channel
channel._sounds.push_back(SoundEntry(waveFile, params.callback, loops, params.dwUser));
qsWaveMixPump();
return 0;
}
bool QMixer::qsWaveMixIsChannelDone(int iChannel) const {
return _channels[iChannel]._sounds.empty();
}
void QMixer::qsWaveMixPump() {
// Iterate through each of the channels
for (uint iChannel = 0; iChannel < _channels.size(); ++iChannel) {
ChannelEntry &channel = _channels[iChannel];
// If there's a transition in sound volume in progress, handle it
if (channel._volumeChangeEnd) {
byte oldVolume = channel._volume;
uint currentTicks = g_system->getMillis();
if (currentTicks >= channel._volumeChangeEnd) {
// Reached end of transition period
channel._volume = channel._volumeEnd;
channel._volumeChangeStart = channel._volumeChangeEnd = 0;
} else {
// Transition in progress, so figure out new volume
channel._volume = (int)channel._volumeStart +
((int)channel._volumeEnd - (int)channel._volumeStart) *
(int)(currentTicks - channel._volumeChangeStart) / (int)channel._panRate;
}
debugC(DEBUG_DETAILED, kDebugCore, "qsWaveMixPump time=%u vol=%d",
currentTicks, channel._volume);
if (channel._volume != oldVolume && !channel._sounds.empty()
&& channel._sounds.front()._started) {
_mixer->setChannelVolume(channel._sounds.front()._soundHandle,
channel.getRawVolume());
}
}
// If the playing sound on the channel is finished, then call
// the callback registered for it, and remove it from the list
if (!channel._sounds.empty()) {
SoundEntry &sound = channel._sounds.front();
if (sound._started && !_mixer->isSoundHandleActive(sound._soundHandle)) {
// Sound is finished
if (sound._callback)
// Call the callback to signal end
sound._callback(iChannel, sound._waveFile, sound._userData);
// Remove sound record from channel
channel._sounds.erase(channel._sounds.begin());
}
}
// If there's an unstarted sound at the front of a channel's
// sound list, then start it playing
if (!channel._sounds.empty()) {
SoundEntry &sound = channel._sounds.front();
if (!sound._started) {
if (channel._resetDistance)
channel._distance = 0.0;
// Play the wave
sound._soundHandle = sound._waveFile->play(
sound._loops, channel.getRawVolume());
sound._started = true;
}
}
}
}
/*------------------------------------------------------------------------*/
byte QMixer::ChannelEntry::getRawVolume() const {
// Emperically decided adjustment divisor for distances
const double ADJUSTMENT_FACTOR = 5.0;
double r = 1.0 + (_distance / ADJUSTMENT_FACTOR);
double percent = 1.0 / (r * r);
double newVolume = _volume * percent;
return (byte)newVolume;
}
} // End of namespace Titanic
|