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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_FRECT_H
#define TITANIC_FRECT_H
namespace Titanic {
/**
* Floating point rect class
*/
class FRect {
public:
double left, top;
double right, bottom;
public:
FRect() : left(0), top(0), right(0), bottom(0) {}
FRect(double x1, double y1, double x2, double y2) :
left(x1), top(y1), right(x2), bottom(y2) {}
/**
* Returns true if the rects equal
*/
bool operator==(const FRect &p) const;
/**
* Returns true if the rects are not equal
*/
bool operator!=(const FRect &p) const;
/**
* Returns true if the rect is empty
*/
bool empty() const;
};
} // End of namespace Titanic
#endif /* TITANIC_FRECT_H */
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