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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_ORIENTATION_CHANGER_H
#define TITANIC_ORIENTATION_CHANGER_H
#include "titanic/star_control/fmatrix.h"
#include "titanic/star_control/matrix_transform.h"
namespace Titanic {
class COrientationChanger {
public:
FMatrix _minOrient;
FMatrix _maxOrient;
CMatrixTransform _sub1;
CMatrixTransform _sub2;
public:
/**
* Loads the constraints for the minimum and maximum orientation
*/
void load(const FMatrix &minOrient, const FMatrix &maxOrient);
/**
* Returns the orientation for a given percentage between the two
* extremes
* @param percent Percentage transition 0.0 to 1.0
* @returns New orientation for the given percentage between the two
*/
FMatrix getOrientation(double percent);
};
} // End of namespace Titanic
#endif /* TITANIC_ORIENTATION_CHANGER_H */
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