1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/viewport.h"
#include "titanic/star_control/fvector.h"
#include "titanic/debugger.h"
#include "titanic/support/simple_file.h"
#include "titanic/titanic.h"
namespace Titanic {
CViewport::CViewport() {
_fieldC = 0; // doesn't get used
_field10 = 800.0; // doesn't get used
_field14 = 10000.0; // doesn't get used
_centerYAngleDegrees = 20.0;
_centerZAngleDegrees = 20.0;
_width = 600;
_height = 340;
_starColor = PINK; // default for starview
_poseUpToDate = false;
Common::fill(&_valArray[0], &_valArray[2], 0.0);
_isZero = 0.0; // seems to always be zero
_pixel1OffSetX = 0.0;
_pixel2OffSetX = 0.0;
}
CViewport::CViewport(CViewport *src) :
_orientation(src->_orientation), _currentPose(src->_currentPose), _rawPose(src->_rawPose) {
_position = src->_position;
_fieldC = src->_fieldC;
_field10 = src->_field10;
_field14 = src->_field14;
_centerYAngleDegrees = src->_centerYAngleDegrees;
_centerZAngleDegrees = src->_centerZAngleDegrees;
_width = src->_width;
_height = src->_height;
_center = src->_center;
_centerVector = src->_centerVector;
_starColor = src->_starColor;
Common::copy(&src->_valArray[0], &src->_valArray[2], &_valArray[0]);
_isZero = src->_isZero;
_pixel1OffSetX = src->_pixel1OffSetX;
_pixel2OffSetX = src->_pixel2OffSetX;
_poseUpToDate = false;
}
void CViewport::copyFrom(const CViewport *src) {
error("Unused function");
}
void CViewport::load(SimpleFile *file, int param) {
_position._x = file->readFloat();
_position._y = file->readFloat();
_position._z = file->readFloat();
_fieldC = file->readFloat();
_field10 = file->readFloat();
_field14 = file->readFloat();
_centerYAngleDegrees = file->readFloat();
_centerZAngleDegrees = file->readFloat();
int widthHeight = file->readNumber();
_width = widthHeight & 0xffff;
_height = widthHeight >> 16;
int field24 = file->readNumber(); //0 = White, 2 = Pink
_starColor = (StarColor) field24;
for (int idx = 0; idx < 2; ++idx)
_valArray[idx] = file->readFloat();
_isZero = file->readFloat();
_pixel1OffSetX = file->readFloat();
_pixel2OffSetX = file->readFloat();
_orientation.load(file, param);
_poseUpToDate = false;
}
void CViewport::save(SimpleFile *file, int indent) {
file->writeFloatLine(_position._x, indent);
file->writeFloatLine(_position._y, indent);
file->writeFloatLine(_position._z, indent);
file->writeFloatLine(_fieldC, indent);
file->writeFloatLine(_field10, indent);
file->writeFloatLine(_field14, indent);
file->writeFloatLine(_centerYAngleDegrees, indent);
file->writeFloatLine(_centerZAngleDegrees, indent);
file->writeNumberLine(_width | (_height << 16), indent);
int field24 = (int) _starColor;
file->writeNumberLine(field24, indent);
for (int idx = 0; idx < 2; ++idx)
file->writeFloatLine(_valArray[idx], indent);
file->writeFloatLine(_isZero, indent);
file->writeFloatLine(_pixel1OffSetX, indent);
file->writeFloatLine(_pixel2OffSetX, indent);
_orientation.save(file, indent);
}
void CViewport::setPosition(const FVector &v) {
debugC(DEBUG_INTERMEDIATE, kDebugStarfield, "Setting starmap position to %s", v.toString().c_str());
_position = v;
_poseUpToDate = false;
}
void CViewport::setPosition(const FPose &pose) {
_position = _position.matProdRowVect(pose);
_poseUpToDate = false;
}
void CViewport::setOrientation(const FMatrix &m) {
_orientation = m;
_poseUpToDate = false;
}
void CViewport::setOrientation(const FVector &v) {
_orientation.set(v);
_poseUpToDate = false;
}
// This never gets called
void CViewport::setC(double v) {
_fieldC = v;
_poseUpToDate = false;
}
// This never gets called
void CViewport::set10(double v) {
_field10 = v;
_poseUpToDate = false;
}
// This never gets called
void CViewport::set14(double v) {
_field10 = v;
}
void CViewport::setCenterYAngle(double angleDegrees) {
_centerYAngleDegrees = angleDegrees;
_poseUpToDate = false;
}
void CViewport::setCenterZAngle(double angleDegrees) {
_centerZAngleDegrees = angleDegrees;
_poseUpToDate = false;
}
void CViewport::randomizeOrientation() {
_orientation.identity();
double ranRotAngleX = g_vm->getRandomNumber(359);
double ranRotAngleY = g_vm->getRandomNumber(359);
double ranRotAngleZ = g_vm->getRandomNumber(359);
FPose m1(X_AXIS, ranRotAngleX);
FPose m2(Y_AXIS, ranRotAngleY);
FPose m3(Z_AXIS, ranRotAngleZ);
FPose s1(m1, m2);
FPose s2(s1, m3);
_orientation.matRProd(s2);
_poseUpToDate = false;
}
void CViewport::changeStarColorPixel(StarMode mode, double pixelOffSet) {
// pixelOffset is usually 0.0, 30.0, or 28000.0
if (mode == MODE_PHOTO) {
_valArray[0] = pixelOffSet;
_valArray[1] = -pixelOffSet;
} else {
_pixel1OffSetX = pixelOffSet;
_pixel2OffSetX = -pixelOffSet;
}
_isZero = 0.0;
_starColor = pixelOffSet ? PINK : WHITE;
}
void CViewport::reposition(double factor) {
_position._x = _orientation._row3._x * factor + _position._x;
_position._y = _orientation._row3._y * factor + _position._y;
_position._z = _orientation._row3._z * factor + _position._z;
_poseUpToDate = false;
}
void CViewport::changeOrientation(const FMatrix &matrix) {
_orientation.matLProd(matrix);
_poseUpToDate = false;
}
FPose CViewport::getPose() {
if (!_poseUpToDate)
reset();
return _currentPose;
}
FPose CViewport::getRawPose() {
if (!_poseUpToDate)
reset();
return _rawPose;
}
// TODO: should index be used here like
// getRelativePosCentering/getRelativePosCentering2?
// CStarCamera::getRelativePosCentering is calling this with an index of
// 2 which corresponds to _isZero which has value 0.
FVector CViewport::getRelativePosNoCentering(int index, const FVector &src) {
FPose current_pose = getPose();
FVector dest = src.matProdRowVect(current_pose);
return dest;
}
FVector CViewport::getRelativePosCentering(int index, const FVector &src) {
FVector dest;
FPose pose = getPose();
FVector tv = src.matProdRowVect(pose);
double val;
if (index <2) {
val = _valArray[index];
} else if (index == 2) {
val = _isZero;
} else if (index == 3) {
val = _pixel1OffSetX;
} else {
val = _pixel2OffSetX;
}
dest._x = (val + tv._x)
* _centerVector._x / (_centerVector._y * tv._z);
dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z);
dest._z = tv._z;
return dest;
}
// Similar to getRelativePosCentering, but uses the raw/transpose version of Pose
FVector CViewport::getRelativePosCenteringRaw(int index, const FVector &src) {
FVector dest;
FPose pose = getRawPose();
FVector tv = src.matProdRowVect(pose);
double val;
if (index <2) {
val = _valArray[index];
} else if (index == 2) {
val = _isZero;
} else if (index == 3) {
val = _pixel1OffSetX;
} else {
val = _pixel2OffSetX;
}
dest._x = (val + tv._x)
* _centerVector._x / (_centerVector._y * tv._z);
dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z);
dest._z = tv._z;
return dest;
}
void CViewport::getRelativeXCenterPixels(double *v1, double *v2, double *v3, double *v4) {
*v1 = _centerVector._x / _centerVector._y;
*v2 = _centerVector._x / _centerVector._z;
*v3 = _pixel1OffSetX;
*v4 = _pixel2OffSetX;
}
void CViewport::reset() {
_rawPose.copyFrom(_orientation);
_rawPose._vector = _position;
_currentPose = _rawPose.inverseTransform();
_poseUpToDate = true;
_center = FPoint((double)_width * 0.5, (double)_height * 0.5);
_centerVector._x = MIN(_center._x, _center._y);
_centerVector._y = tan(_centerYAngleDegrees * Deg2Rad);
_centerVector._z = tan(_centerZAngleDegrees * Deg2Rad);
}
const FMatrix &CViewport::getOrientation() const {
return _orientation;
}
} // End of namespace Titanic
|