1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/avi_surface.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/video_surface.h"
#include "titanic/events.h"
#include "titanic/titanic.h"
#include "common/system.h"
#include "graphics/pixelformat.h"
#include "graphics/screen.h"
#include "video/avi_decoder.h"
#include "titanic/translation.h"
namespace Titanic {
#define DEFAULT_FPS 15.0
Video::AVIDecoder::AVIVideoTrack &AVIDecoder::getVideoTrack(uint idx) {
assert(idx < _videoTracks.size());
AVIVideoTrack *track = static_cast<AVIVideoTrack *>(_videoTracks[idx].track);
return *track;
}
AVISurface::AVISurface(const CResourceKey &key) : _movieName(key.getString()) {
_videoSurface = nullptr;
_streamCount = 0;
_movieFrameSurface[0] = _movieFrameSurface[1] = nullptr;
_framePixels = false;
_priorFrameTime = 0;
// Reset current frame. We need to keep track of frames separately from the decoder,
// since it needs to be able to go beyond the frame count or to negative to allow
// correct detection of when range playbacks have finished
_currentFrame = -1;
_priorFrame = -1;
// Create a decoder
_decoder = new AVIDecoder();
// Load the video into it
if (_movieName == TRANSLATE("y222.avi", "y237.avi")) {
// The y222.avi is the bells animation for the music room.
// It needs on the fly fixing for the video header
_decoder->loadStream(new y222());
} else if (!_decoder->loadFile(_movieName)) {
error("Could not open video - %s", key.getString().c_str());
}
_streamCount = _decoder->getTransparencyTrack() ? 2 : 1;
_soundManager = nullptr;
_hasAudio = false;
_frameRate = DEFAULT_FPS;
}
AVISurface::~AVISurface() {
if (_videoSurface)
_videoSurface->_flipVertically = false;
delete _movieFrameSurface[0];
delete _movieFrameSurface[1];
delete _decoder;
}
bool AVISurface::play(uint flags, CGameObject *obj) {
if (flags & MOVIE_REVERSE)
return play(_decoder->getFrameCount() - 1, 0, flags, obj);
else
return play(0, _decoder->getFrameCount() - 1, flags, obj);
}
bool AVISurface::play(int startFrame, int endFrame, uint flags, CGameObject *obj) {
if (flags & MOVIE_STOP_PREVIOUS)
stop();
return play(startFrame, endFrame, -1, flags, obj);
}
bool AVISurface::play(int startFrame, int endFrame, int initialFrame, uint flags, CGameObject *obj) {
CMovieRangeInfo *info = new CMovieRangeInfo();
info->_startFrame = startFrame;
info->_endFrame = endFrame;
info->_isReversed = endFrame < startFrame;
info->_initialFrame = 0;
info->_isRepeat = flags & MOVIE_REPEAT;
if (obj) {
CMovieEvent *me = new CMovieEvent();
me->_type = MET_MOVIE_END;
me->_startFrame = startFrame;
me->_endFrame = endFrame;
me->_initialFrame = 0;
me->_gameObject = obj;
info->addEvent(me);
}
_movieRangeInfo.push_back(info);
if (_movieRangeInfo.size() == 1) {
// First play call, so start the movie playing
bool isReversePlayback = _movieRangeInfo.front()->_endFrame < _movieRangeInfo.front()->_startFrame;
if (isReversed() != isReversePlayback)
setFrameRate(isReversePlayback ? -DEFAULT_FPS : DEFAULT_FPS);
return startAtFrame(initialFrame);
} else {
return true;
}
}
void AVISurface::stop() {
_decoder->stop();
_movieRangeInfo.destroyContents();
}
void AVISurface::pause() {
_decoder->pauseVideo(true);
}
void AVISurface::resume() {
if (_decoder->isPaused())
_decoder->pauseVideo(false);
}
bool AVISurface::startAtFrame(int frameNumber) {
if (isPlaying())
// If it's already playing, then don't allow it
return false;
if (frameNumber == -1)
// Default to starting frame of first movie range
frameNumber = _movieRangeInfo.front()->_startFrame;
if (frameNumber == (int)_decoder->getFrameCount())
--frameNumber;
// Start the playback
_decoder->start();
// Seek to the starting frame
_currentFrame = -1;
seekToFrame(frameNumber);
// If we're in reverse playback, set the decoder to play in reverse
if (isReversed())
_decoder->setReverse(true);
setFrameRate(_frameRate);
// Render the first frame
renderFrame();
return true;
}
void AVISurface::seekToFrame(uint frameNumber) {
if (isReversed() && frameNumber == _decoder->getFrameCount())
--frameNumber;
if ((int)frameNumber != _currentFrame) {
if (!isReversed() && frameNumber > 0) {
_decoder->seekToFrame(frameNumber - 1);
renderFrame();
}
_decoder->seekToFrame(frameNumber);
_currentFrame = _priorFrame = (int)frameNumber;
}
}
bool AVISurface::handleEvents(CMovieEventList &events) {
if (!isPlaying())
return true;
CMovieRangeInfo *info = _movieRangeInfo.front();
_priorFrame = _currentFrame;
_currentFrame += isReversed() ? -1 : 1;
int newFrame = _currentFrame;
if ((info->_isReversed && newFrame < info->_endFrame) ||
(!info->_isReversed && newFrame > info->_endFrame)) {
if (info->_isRepeat) {
newFrame = info->_startFrame;
} else {
info->getMovieEnd(events);
_movieRangeInfo.remove(info);
delete info;
if (_movieRangeInfo.empty()) {
// No more ranges, so stop playback
stop();
} else {
// Not empty, so move onto new first one
info = _movieRangeInfo.front();
newFrame = info->_startFrame;
bool reversed = info->_endFrame < info->_startFrame;
if (isReversed() != reversed)
// Direction is different, so force frame seek below
_priorFrame = -1;
// Set the next clip's direction
setFrameRate(reversed ? -DEFAULT_FPS : DEFAULT_FPS);
}
}
}
if (isPlaying()) {
if (newFrame != getFrame())
// The frame has been changed, so move to new position
seekToFrame(newFrame);
// Get any events for the given position
info->getMovieFrame(events, newFrame);
return renderFrame();
} else {
return false;
}
}
void AVISurface::setVideoSurface(CVideoSurface *surface) {
_videoSurface = surface;
// Handling for secondary video stream
if (_streamCount == 2) {
const Common::String &streamName = _decoder->getTransparencyTrack()->getName();
if (streamName == "mask0") {
_videoSurface->_transparencyMode = TRANS_MASK0;
} else if (streamName == "mask255") {
_videoSurface->_transparencyMode = TRANS_MASK255;
} else if (streamName == "alpha0") {
_videoSurface->_transparencyMode = TRANS_ALPHA0;
} else if (streamName == "alpha255") {
_videoSurface->_transparencyMode = TRANS_ALPHA255;
}
}
setupDecompressor();
}
void AVISurface::setupDecompressor() {
if (!_decoder)
return;
for (int idx = 0; idx < _streamCount; ++idx) {
Graphics::PixelFormat format = (idx == 0) ?
_decoder->getVideoTrack(0).getPixelFormat() :
_decoder->getTransparencyTrack()->getPixelFormat();
int decoderPitch = _decoder->getWidth() * format.bytesPerPixel;
bool flag = false;
if (idx == 0 && _videoSurface && _videoSurface->getPitch() == decoderPitch) {
const uint bitCount = _decoder->getVideoTrack(0).getBitCount();
const int vDepth = _videoSurface->getPixelDepth();
switch (bitCount) {
case 15:
flag = vDepth == 1;
break;
case 16:
flag = vDepth == 1 || vDepth == 2;
break;
case 24:
flag = vDepth == 3;
break;
default:
break;
}
}
if (!flag) {
_framePixels = true;
} else if (idx == 0) {
// The original developers used a vertical flipped playback to indicate
// an incompatibility between source video and dest surface bit-depths,
// which would result in poor playback performance
_videoSurface->_flipVertically = true;
}
}
// Set a default frame rate
_frameRate = DEFAULT_FPS;
}
void AVISurface::copyMovieFrame(const Graphics::Surface &src, Graphics::ManagedSurface &dest) {
// WORKAROUND: Handle rare cases where frame sizes don't match the video size
Common::Rect copyRect(0, 0, MIN(src.w, dest.w), MIN(src.h, dest.h));
if (src.format.bytesPerPixel == 1) {
// Paletted 8-bit, so convert to 16-bit and copy over
const byte *palette = _decoder->getPalette();
if (palette) {
Graphics::Surface *s = src.convertTo(dest.format, palette);
dest.blitFrom(*s, copyRect, Common::Point(0, 0));
s->free();
delete s;
}
} else if (src.format.bytesPerPixel == 2) {
// Source is already 16-bit, with no alpha, so do a straight copy
dest.blitFrom(src, copyRect, Common::Point(0, 0));
} else {
// Source is 32-bit which may have transparent pixels. Copy over each
// pixel, replacing transparent pixels with the special transparency color
byte a, r, g, b;
assert(src.format.bytesPerPixel == 4 && dest.format.bytesPerPixel == 2);
uint16 transPixel = _videoSurface->getTransparencyColor();
for (uint y = 0; y < MIN(src.h, dest.h); ++y) {
const uint32 *pSrc = (const uint32 *)src.getBasePtr(0, y);
uint16 *pDest = (uint16 *)dest.getBasePtr(0, y);
for (uint x = 0; x < MIN(src.w, dest.w); ++x, ++pSrc, ++pDest) {
src.format.colorToARGB(*pSrc, a, r, g, b);
assert(a == 0 || a == 0xff);
*pDest = (a == 0 && _streamCount == 1) ? transPixel : dest.format.RGBToColor(r, g, b);
}
}
}
}
uint AVISurface::getWidth() const {
return _decoder->getWidth();
}
uint AVISurface::getHeight() const {
return _decoder->getHeight();
}
void AVISurface::setFrame(int frameNumber) {
// If playback was in process, stop it
if (isPlaying())
stop();
// Ensure the frame number is valid
if (frameNumber >= (int)_decoder->getFrameCount())
frameNumber = _decoder->getFrameCount() - 1;
seekToFrame(frameNumber);
renderFrame();
}
bool AVISurface::isNextFrame() {
if (!_decoder->endOfVideo())
return _decoder->getTimeToNextFrame() == 0;
// We're at the end of the video, so we need to manually
// keep track of frame delays.
const uint FRAME_TIME = 1000 / DEFAULT_FPS;
uint32 currTime = g_system->getMillis();
if (currTime >= (_priorFrameTime + FRAME_TIME)) {
_priorFrameTime = currTime;
return true;
}
return false;
}
bool AVISurface::renderFrame() {
// Check there's a frame ready for display
if (!_decoder->needsUpdate())
return false;
// Make a copy of each decoder's video frame
for (int idx = 0; idx < _streamCount; ++idx) {
const Graphics::Surface *frame;
if (idx == 0) {
frame = _decoder->decodeNextFrame();
if (!_movieFrameSurface[0])
_movieFrameSurface[0] = new Graphics::ManagedSurface(_decoder->getWidth(), _decoder->getHeight(),
g_system->getScreenFormat());
copyMovieFrame(*frame, *_movieFrameSurface[0]);
} else {
frame = _decoder->decodeNextTransparency();
if (!_movieFrameSurface[1])
_movieFrameSurface[1] = new Graphics::ManagedSurface(_decoder->getWidth(), _decoder->getHeight(),
Graphics::PixelFormat::createFormatCLUT8());
_movieFrameSurface[1]->blitFrom(*frame);
}
}
if (!_framePixels) {
if (_videoSurface->lock()) {
// Blit the frame directly to the video surface
assert(_streamCount == 1);
_videoSurface->blitFrom(Point(0, 0), &_movieFrameSurface[0]->rawSurface());
_videoSurface->unlock();
}
} else {
const Graphics::Surface &frameSurface = _movieFrameSurface[0]->rawSurface();
_videoSurface->lock();
if (frameSurface.format.bytesPerPixel == 1) {
// For paletted 8-bit surfaces, we need to convert it to 16-bit,
// since the blitting method we're using doesn't support palettes
Graphics::Surface *s = frameSurface.convertTo(g_system->getScreenFormat(),
_decoder->getPalette());
_videoSurface->getRawSurface()->blitFrom(*s);
s->free();
delete s;
} else {
_videoSurface->getRawSurface()->blitFrom(frameSurface);
}
_videoSurface->unlock();
}
return false;
}
bool AVISurface::addEvent(int *frameNumber, CGameObject *obj) {
if (!_movieRangeInfo.empty()) {
CMovieRangeInfo *tail = _movieRangeInfo.back();
assert(frameNumber);
if (*frameNumber == -1)
*frameNumber = tail->_startFrame;
CMovieEvent *me = new CMovieEvent();
me->_type = MET_FRAME;
me->_startFrame = 0;
me->_endFrame = 0;
me->_initialFrame = *frameNumber;
me->_gameObject = obj;
tail->addEvent(me);
return _movieRangeInfo.size() == 1 && *frameNumber == getFrame();
}
return false;
}
void AVISurface::setFrameRate(double rate) {
// Store the new frame rate
_frameRate = rate;
if (_decoder->isPlaying()) {
// Convert rate from fps to relative to 1.0 (normal speed)
const int PRECISION = 10000;
double playRate = rate / DEFAULT_FPS;
Common::Rational pRate((int)(playRate * PRECISION), PRECISION);
_decoder->setRate(pRate);
}
}
Graphics::ManagedSurface *AVISurface::getSecondarySurface() {
return _streamCount <= 1 ? nullptr : _movieFrameSurface[1];
}
Graphics::ManagedSurface *AVISurface::duplicateTransparency() const {
if (_streamCount <= 1) {
return nullptr;
} else {
Graphics::ManagedSurface *dest = new Graphics::ManagedSurface(_movieFrameSurface[1]->w,
_movieFrameSurface[1]->h, Graphics::PixelFormat::createFormatCLUT8());
dest->blitFrom(*_movieFrameSurface[1]);
return dest;
}
}
bool AVISurface::playCutscene(const Rect &r, uint startFrame, uint endFrame) {
if (g_vm->shouldQuit())
return false;
// TODO: Fixes slight "jumping back" when rotating in place in Top Of Well
// balcony between two elevators. Need a more generalized fix at some point
if (_movieName == "z48.avi")
_currentFrame = -1;
if (_currentFrame != ((int)startFrame - 1) || startFrame == 0) {
// Start video playback at the desired starting frame
if (startFrame > 0) {
// Give a chance for a key frame just prior to the start frame
// to be loaded first
setFrame(startFrame - 1);
}
setFrame(startFrame);
startAtFrame(startFrame);
_currentFrame = startFrame;
} else {
// Already in position, so pick up where we left off
_decoder->start();
}
bool isDifferent = _movieFrameSurface[0]->w != r.width() ||
_movieFrameSurface[0]->h != r.height();
bool isFinished = true;
while (_currentFrame < (int)endFrame && !g_vm->shouldQuit()) {
if (isNextFrame()) {
renderFrame();
++_currentFrame;
if (isDifferent) {
// Clear the destination area, and use the transBlitFrom method,
// which supports arbitrary scaling, to reduce to the desired size
g_vm->_screen->fillRect(r, 0);
g_vm->_screen->transBlitFrom(*_movieFrameSurface[0],
Common::Rect(0, 0, _movieFrameSurface[0]->w, _movieFrameSurface[0]->h), r);
} else {
g_vm->_screen->blitFrom(*_movieFrameSurface[0], Common::Point(r.left, r.top));
}
g_vm->_screen->update();
g_vm->_events->pollEvents();
}
// Brief wait, and check at the same time for clicks to abort the clip
if (g_vm->_events->waitForPress(10)) {
isFinished = false;
break;
}
}
stop();
return isFinished && !g_vm->shouldQuit();
}
uint AVISurface::getBitDepth() const {
return _decoder->getVideoTrack(0).getBitCount();
}
/*------------------------------------------------------------------------*/
y222::y222() {
_innerStream = new File();
_innerStream->open(TRANSLATE("y222.avi", "y237.avi"));
}
y222::~y222() {
delete _innerStream;
}
uint32 y222::read(void *dataPtr, uint32 dataSize) {
int32 currPos = pos();
uint32 bytesRead = _innerStream->read(dataPtr, dataSize);
if (currPos <= 48 && (currPos + bytesRead) >= 52) {
byte *framesP = (byte *)dataPtr + (48 - currPos);
if (READ_LE_UINT32(framesP) == 1)
WRITE_LE_UINT32(framesP, 1085);
}
return bytesRead;
}
} // End of namespace Titanic
|