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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MOUSE_CURSOR_H
#define TITANIC_MOUSE_CURSOR_H
#include "common/scummsys.h"
#include "graphics/managed_surface.h"
#include "titanic/support/rect.h"
namespace Titanic {
#define NUM_CURSORS 15
enum CursorId {
CURSOR_ARROW = 1,
CURSOR_MOVE_LEFT = 2,
CURSOR_MOVE_RIGHT = 3,
CURSOR_MOVE_FORWARD = 4,
CURSOR_LOOK_UP = 5,
CURSOR_LOOK_DOWN = 6,
CURSOR_MOVE_THROUGH = 7,
CURSOR_HAND = 8,
CURSOR_ACTIVATE = 9,
CURSOR_INVALID = 10,
CURSOR_MAGNIFIER = 11,
CURSOR_IGNORE = 12,
CURSOR_BACKWARDS = 13,
CURSOR_DOWN = 14,
CURSOR_HOURGLASS = 15
};
class CScreenManager;
class CVideoSurface;
class CMouseCursor {
struct CursorEntry {
Graphics::ManagedSurface *_surface;
Common::Point _centroid;
CursorEntry() : _surface(nullptr) {}
~CursorEntry();
};
private:
CScreenManager *_screenManager;
CursorId _cursorId;
CursorEntry _cursors[NUM_CURSORS];
uint _setCursorCount;
int _hideCounter;
int _busyCount;
bool _cursorSuppressed;
int _fieldE8;
Common::Point _moveStartPos;
Common::Point _moveDestPos;
uint32 _moveStartTime, _moveEndTime;
/**
* Load the images for each cursor
*/
void loadCursorImages();
public:
bool _inputEnabled;
public:
CMouseCursor(CScreenManager *screenManager);
~CMouseCursor();
/**
* Increment the busy count for the cursor, showing an hourglass
*/
void incBusyCount();
/**
* Decrements the busy count, resetting back to an arrow cursor
* when the count reaches zero
*/
void decBusyCount();
/**
* Decrements the hide counter, and shows the mouse if
* it's reached zero
*/
void incHideCounter();
/**
* Increments the hide counter, hiding the mouse if it's the first call
*/
void decHideCounter();
/**
* Suppresses the cursor. When suppressed, the cursor isn't drawn,
* even if it's not otherwise being hidden
*/
void suppressCursor();
/**
* Unflags the cursor as being suppressed, allowing it to be drawn
* again if it's enabled
*/
void unsuppressCursor();
/**
* Set the cursor
*/
void setCursor(CursorId cursorId);
/**
* Updates the mouse cursor
*/
void update();
/**
* Returns the number of times the cursor has been set
*/
uint getChangeCount() const { return _setCursorCount; }
/**
* Disables user control of the mouse
*/
void disableControl();
/**
* Re-enables user control of the mouse
*/
void enableControl();
/**
* Move the mouse to a new position
*/
void setPosition(const Point &pt, double duration);
};
} // End of namespace Titanic
#endif /* TITANIC_MOUSE_CURSOR_H */
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