1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/movie.h"
#include "titanic/core/game_object.h"
#include "titanic/events.h"
#include "titanic/messages/messages.h"
#include "titanic/support/avi_surface.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/video_surface.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/titanic.h"
namespace Titanic {
#define CLIP_WIDTH 600
#define CLIP_WIDTH_REDUCED (CLIP_WIDTH / 2)
#define CLIP_HEIGHT 340
#define CLIP_HEIGHT_REDUCED (CLIP_HEIGHT / 2)
CMovieList *CMovie::_playingMovies;
CVideoSurface *CMovie::_movieSurface;
CMovie::CMovie() : ListItem(), _handled(false), _hasVideoFrame(false) {
}
CMovie::~CMovie() {
removeFromPlayingMovies();
}
void CMovie::init() {
_playingMovies = new CMovieList();
_movieSurface = nullptr;
}
void CMovie::deinit() {
// At this point, there shouldn't be any playing movies left,
// since their owning objects should have freed them
assert(_playingMovies->empty());
delete _playingMovies;
delete _movieSurface;
}
void CMovie::addToPlayingMovies() {
if (!isActive())
_playingMovies->push_back(this);
}
void CMovie::removeFromPlayingMovies() {
_playingMovies->remove(this);
}
bool CMovie::isActive() const {
return _playingMovies->contains(this);
}
bool CMovie::hasVideoFrame() {
if (_hasVideoFrame) {
_hasVideoFrame = 0;
return true;
} else {
return false;
}
}
/*------------------------------------------------------------------------*/
OSMovie::OSMovie(const CResourceKey &name, CVideoSurface *surface) :
_aviSurface(name), _videoSurface(surface) {
_field18 = 0;
_field24 = 0;
_field28 = 0;
_field2C = 0;
surface->resize(_aviSurface.getWidth(), _aviSurface.getHeight());
_aviSurface.setVideoSurface(surface);
}
OSMovie::~OSMovie() {
}
void OSMovie::play(uint flags, CGameObject *obj) {
_aviSurface.play(flags, obj);
if (_aviSurface.isPlaying())
movieStarted();
}
void OSMovie::play(uint startFrame, uint endFrame, uint flags, CGameObject *obj) {
_aviSurface.play(startFrame, endFrame, flags, obj);
if (_aviSurface.isPlaying())
movieStarted();
}
void OSMovie::play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) {
_aviSurface.play(startFrame, endFrame, initialFrame, flags, obj);
if (_aviSurface.isPlaying())
movieStarted();
}
bool OSMovie::playCutscene(const Rect &drawRect, uint startFrame, uint endFrame) {
if (!_movieSurface)
_movieSurface = CScreenManager::_screenManagerPtr->createSurface(600, 340, 32);
// Set a new event target whilst the clip plays, so standard scene drawing isn't called
CEventTarget eventTarget;
g_vm->_events->addTarget(&eventTarget);
bool result = _aviSurface.playCutscene(drawRect, startFrame, endFrame);
g_vm->_events->removeTarget();
return result;
}
void OSMovie::pause() {
_aviSurface.pause();
}
void OSMovie::stop() {
_aviSurface.stop();
removeFromPlayingMovies();
}
void OSMovie::addEvent(int frameNumber, CGameObject *obj) {
if (_aviSurface.addEvent(&frameNumber, obj)) {
CMovieFrameMsg frameMsg(frameNumber, 0);
frameMsg.execute(obj);
}
}
void OSMovie::setFrame(uint frameNumber) {
_aviSurface.setFrame(frameNumber);
_videoSurface->setTransparencySurface(_aviSurface.getSecondarySurface());
}
bool OSMovie::handleEvents(CMovieEventList &events) {
// WORKAROUND: If a movie is paused as part of initial
// scene loading, now's the time to un-pause it
_aviSurface.resume();
if (!_aviSurface.isPlaying())
return false;
// Handle updating the frame
while (_aviSurface.isPlaying() && _aviSurface.isNextFrame()) {
_aviSurface.handleEvents(events);
_videoSurface->setTransparencySurface(_aviSurface.getSecondarySurface());
// Flag there's a video frame
_hasVideoFrame = true;
}
return _aviSurface.isPlaying();
}
const CMovieRangeInfoList *OSMovie::getMovieRangeInfo() const {
return _aviSurface.getMovieRangeInfo();
}
void OSMovie::setSoundManager(CSoundManager *soundManager) {
_aviSurface._soundManager = soundManager;
}
int OSMovie::getFrame() const {
return _aviSurface.getFrame();
}
void OSMovie::movieStarted() {
//if (_aviSurface._hasAudio)
// _aviSurface._soundManager->movieStarted();
// Register the movie in the playing list
addToPlayingMovies();
_hasVideoFrame = true;
}
void OSMovie::setFrameRate(double rate) {
_aviSurface.setFrameRate(rate);
}
void OSMovie::setPlaying(bool playingFlag) {
_aviSurface.setPlaying(playingFlag);
}
Graphics::ManagedSurface *OSMovie::duplicateTransparency() const {
return _aviSurface.duplicateTransparency();
}
} // End of namespace Titanic
|