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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/rect.h"
namespace Titanic {
void Rect::combine(const Rect &r) {
if (isEmpty()) {
*this = r;
} else if (!r.isEmpty()) {
Common::Rect::extend(r);
}
}
void Rect::constrain(const Rect &r) {
if (!isEmpty()) {
if (r.isEmpty()) {
clear();
} else {
Common::Rect::clip(r);
}
}
}
Point Rect::getPoint(Quadrant quadrant) {
if (isEmpty())
return Point(left, top);
switch (quadrant) {
case Q_LEFT:
return Point(MIN(left + 10, (int)right), (top + bottom) / 2);
case Q_RIGHT:
return Point(MAX(right - 10, (int)left), (top + bottom) / 2);
case Q_TOP:
return Point((left + right) / 2, MIN(top + 10, (int)bottom));
case Q_BOTTOM:
return Point((left + right) / 2, MAX(bottom - 10, (int)top));
default:
return Point((left + right) / 2, (top + bottom) / 2);
}
}
} // End of namespace Titanic
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