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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOLTECS_MENU_H
#define TOLTECS_MENU_H
#include "common/array.h"
#include "common/str-array.h"
namespace Toltecs {
enum ItemID {
kItemIdNone,
// Main menu
kItemIdSave,
kItemIdLoad,
kItemIdToggleText,
kItemIdToggleVoices,
kItemIdVolumesMenu,
kItemIdPlay,
kItemIdQuit,
// Volumes menu
kItemIdMasterUp,
kItemIdVoicesUp,
kItemIdMusicUp,
kItemIdSoundFXUp,
kItemIdBackgroundUp,
kItemIdMasterDown,
kItemIdVoicesDown,
kItemIdMusicDown,
kItemIdSoundFXDown,
kItemIdBackgroundDown,
kItemIdMaster,
kItemIdVoices,
kItemIdMusic,
kItemIdSoundFX,
kItemIdBackground,
kItemIdDone,
kItemIdCancel,
// Save/load menu
kItemIdSavegameUp,
kItemIdSavegameDown,
kItemIdSavegame1,
kItemIdSavegame2,
kItemIdSavegame3,
kItemIdSavegame4,
kItemIdSavegame5,
kItemIdSavegame6,
kItemIdSavegame7,
// TODO
kMenuIdDummy
};
class MenuSystem {
public:
MenuSystem(ToltecsEngine *vm);
~MenuSystem();
int run(MenuID menuId);
void update();
void handleEvents();
protected:
struct Item {
bool enabled;
Common::Rect rect;
ItemID id;
Common::String caption;
byte defaultColor, activeColor;
int x, y, w;
uint fontNum;
};
struct SavegameItem {
int _slotNum;
Common::String _description;
SavegameItem()
: _slotNum(-1), _description("") {}
SavegameItem(int slotNum, Common::String description)
: _slotNum(slotNum), _description(description) {}
};
ToltecsEngine *_vm;
Graphics::Surface *_background;
bool _running;
MenuID _currMenuID, _newMenuID;
ItemID _currItemID;
int _top;
int _savegameListTopIndex;
bool _editingDescription;
ItemID _editingDescriptionID;
Item *_editingDescriptionItem;
bool _needRedraw;
Common::Array<Item> _items;
Common::Array<SavegameItem> _savegames;
void addClickTextItem(ItemID id, int x, int y, int w, uint fontNum, const char *caption, byte defaultColor, byte activeColor);
void drawItem(ItemID itemID, bool active);
void handleMouseMove(int x, int y);
void handleMouseClick(int x, int y);
void handleKeyDown(const Common::KeyState& kbd);
ItemID findItemAt(int x, int y);
Item *getItem(ItemID id);
void setItemCaption(Item *item, const char *caption);
void initMenu(MenuID menuID);
void enableItem(ItemID id);
void disableItem(ItemID id);
void enterItem(ItemID id);
void leaveItem(ItemID id);
void clickItem(ItemID id);
void restoreRect(int x, int y, int w, int h);
void shadeRect(int x, int y, int w, int h, byte color1, byte color2);
void drawString(int16 x, int16 y, int w, uint fontNum, byte color, const char *text);
SavegameItem *getSavegameItemByID(ItemID id);
int loadSavegamesList();
void setSavegameCaptions(bool scrollToBottom);
void scrollSavegames(int delta);
void clickSavegameItem(ItemID id);
void setCfgText(bool value, bool active);
void setCfgVoices(bool value, bool active);
void drawVolumeBar(ItemID itemID);
void changeVolumeBar(ItemID itemID, int delta);
};
} // End of namespace Toltecs
#endif /* TOLTECS_MENU_H */
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