1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/staticres.h"
namespace TsAGE {
const byte CURSOR_ARROW_DATA[] = {
15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
};
const byte CURSOR_WALK_DATA[] = {
15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
};
char const *const LOOK_SCENE_HOTSPOT = "You see nothing special.";
char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const TALK_SCENE_HOTSPOT = "Yak, yak.";
char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
char const *const INV_EMPTY_MSG = "You have nothing in your possesion.";
char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
char const *const RESTART_MSG = "Do you want to restart this game?";
char const *const GAME_PAUSED_MSG = "Game is paused.";
char const *const OK_BTN_STRING = " Ok ";
char const *const CANCEL_BTN_STRING = "Cancel";
char const *const QUIT_BTN_STRING = " Quit ";
char const *const RESTART_BTN_STRING = "Restart";
char const *const SAVE_BTN_STRING = "Save";
char const *const RESTORE_BTN_STRING = "Restore";
char const *const SOUND_BTN_STRING = "Sound";
char const *const RESUME_BTN_STRING = " Resume \rplay";
char const *const LOOK_BTN_STRING = "Look";
char const *const PICK_BTN_STRING = "Pick";
namespace Ringworld {
// Dialog resources
char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
char const *const START_PLAY_BTN_STRING = " Start Play ";
char const *const INTRODUCTION_BTN_STRING = "Introduction";
char const *const OPTIONS_MSG = "\x01Options...";
// Scene specific resources
char const *const EXIT_MSG = " EXIT ";
char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
and the probe may be destroyed.";
char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
Wait for it's return in the lander bay.";
char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused";
char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit";
char const *const EXIT_BTN_STRING = "Exit";
char const *const DEMO_BTN_STRING = "Demo";
char const *const DEMO_RESUME_BTN_STRING = "Resume";
} // End of namespace Ringworld
namespace BlueForce {
// Dialog resources
char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\
Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
char const *const START_PLAY_BTN_STRING = " Play ";
char const *const INTRODUCTION_BTN_STRING = " Watch ";
char const *const OPTIONS_MSG = "Options...";
// Blue Force general messages
char const *const BF_NAME = "Blue Force";
char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
char const *const BF_19840518 = "May 18, 1984";
char const *const BF_19840515 = "May 15, 1984";
char const *const BF_3_DAYS = "Three days later";
char const *const BF_11_YEARS = "Eleven years later.";
char const *const BF_NEXT_DAY = "The Next Day";
char const *const BF_ACADEMY = "Here we are at the Academy";
// Scene 50 hotspots
char const *const GRANDMA_FRANNIE = "Grandma Frannie";
char const *const MARINA = "Marina";
char const *const POLICE_DEPARTMENT = "Police Department";
char const *const TONYS_BAR = "Tony's Bar";
char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
char const *const ALLEY_CAT = "Alley Cat";
char const *const CITY_HALL_JAIL = "City Hall & Jail";
char const *const JAMISON_RYAN = "Jamison & Ryan";
char const *const BIKINI_HUT = "Bikini Hut";
// Scene 60 radio messages
char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" };
// Scene 570 computer messageS
char const *const SCENE570_PASSWORD = "PASSWORD - }, ";
char const *const SCENE570_C_DRIVE = "C:\\";
char const *const SCENE570_RING = "RING";
char const *const SCENE570_PROTO = "PROTO";
char const *const SCENE570_WACKY = "WACKY";
char const *const SCENE570_COBB = "COBB";
char const *const SCENE570_LETTER = "LETTER";
char const *const SCENE570_RINGEXE = "RINGEXE";
char const *const SCENE570_RINGDATA = "RINGDATA";
char const *const SCENE570_PROTOEXE = "PROTOEXE";
char const *const SCENE570_PROTODATA = "PROTODATA";
char const *const SCENE570_WACKYEXE = "WACKYEXE";
char const *const SCENE570_WACKYDATA = "WACKYDATA";
// Scene 180 messages
char const *const THE_NEXT_DAY = "The Next Day";
} // End of namespace BlueForce
namespace Ringworld2 {
char const *const CONSOLE125_MESSAGES[] = {
NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services",
"Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log",
"Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks",
"Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages",
"Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky",
"Mozart", "Bach", "Rossini"
};
char const *const CONSOLE325_MESSAGES[] = {
NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan",
"Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue",
"Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological",
"Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis",
"A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini"
};
// Scene 825 Autodoc messages
char const *const MAIN_MENU = "main menu";
char const *const DIAGNOSIS = "diagnosis";
char const *const ADVANCED_PROCEDURES = "advanced procedures";
char const *const VITAL_SIGNS = "vital signs";
char const *const OPEN_DOOR = "open door";
char const *const TREATMENTS = "treatments";
char const *const NO_MALADY_DETECTED = "no malady detected";
char const *const NO_TREATMENT_REQUIRED = "no treatment required";
char const *const ACCESS_CODE_REQUIRED = "access code required";
char const *const INVALID_ACCESS_CODE = "invalid access code";
char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted";
// Scene 1330/7 Options dialog messages
char const *const AUTO_PLAY_ON = "Auto-Play is On";
char const *const AUTO_PLAY_OFF = "Auto-Play is Off";
char const *const START_NEW_CARD_GAME = "Start a new game";
char const *const QUIT_CARD_GAME = "Quit Outpost Alpha";
char const *const CONTINUE_CARD_GAME = "Continue Outpost Alpha";
//
char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14";
char const *const CHAR_TITLE = "\x01Select Character:";
char const *const CHAR_QUINN_MSG = " Quinn ";
char const *const CHAR_SEEKER_MSG = " Seeker ";
char const *const CHAR_MIRANDA_MSG = "Miranda";
char const *const CHAR_CANCEL_MSG = " Cancel ";
char const *const GAME_VERSION = "ScummVM Version";
char const *const SOUND_OPTIONS = "Sound options";
char const *const QUIT_GAME = "Quit";
char const *const RESTART_GAME = "Restart";
char const *const SAVE_GAME = "Save game";
char const *const RESTORE_GAME = "Restore game";
char const *const SHOW_CREDITS = "Show credits";
char const *const PAUSE_GAME = "Pause game";
char const *const RESUME_PLAY = " Resume play ";
char const *const R2_RESTART_MSG = "Go to the beginning of game?";
char const *const F2 = "F2";
char const *const F3 = "F3";
char const *const F4 = "F4";
char const *const F5 = "F5";
char const *const F7 = "F7";
char const *const F8 = "F8";
char const *const F10 = "F10";
char const *const DONE_MSG = "Done";
char const *const YES_MSG = " Yes ";
char const *const NO_MSG = " No ";
char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?";
char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?";
char const *const NEED_INSTRUCTIONS = "Do you want instructions?";
char const *const WRONG_ANSWER_MSG = "Wrong respond value sent.";
char const *const BUY_FULL_GAME_MSG = "To order the complete game, RETURN TO RINGWORLD, call 1-800-482-3766!";
const byte scene1550JunkLocationsDefault[] = {
20, 7, 41, 6,
3, 6, 42, 11,
10, 15, 43, 6,
15, 1, 44, 7,
1, 1, 2, 1,
1, 1, 21, 12,
5, 1, 36, 1,
5, 1, 28, 2,
9, 1, 10, 7,
9, 1, 12, 10,
19, 1, 10, 8,
19, 1, 2, 13,
25, 1, 31, 1,
27, 1, 15, 6,
27, 1, 20, 7,
28, 1, 24, 4,
6, 2, 22, 1,
6, 2, 16, 5,
12, 2, 40, 1,
12, 2, 6, 11,
18, 2, 21, 5,
20, 5, 19, 4,
20, 5, 18, 8,
1, 6, 20, 11,
1, 6, 18, 15,
1, 6, 16, 4,
7, 6, 6, 16,
8, 6, 23, 9,
8, 6, 38, 10,
8, 6, 14, 13,
8, 6, 6, 14,
8, 6, 11, 15,
10, 6, 3, 1,
10, 6, 8, 2,
10, 6, 13, 3,
10, 6, 6, 15,
17, 6, 4, 15,
5, 7, 26, 11,
25, 7, 27, 3,
28, 7, 21, 5,
2, 8, 23, 5,
14, 8, 21, 5,
14, 8, 22, 16,
22, 8, 34, 3,
22, 8, 24, 7,
6, 9, 38, 5,
6, 9, 32, 6,
6, 9, 18, 7,
9, 9, 34, 15,
9, 9, 35, 16,
18, 9, 1, 5,
18, 9, 24, 11,
26, 9, 21, 10,
1, 10, 21, 9,
1, 10, 12, 13,
11, 10, 21, 16,
15, 10, 8, 1,
15, 10, 12, 6,
15, 10, 14, 10,
20, 10, 14, 10,
20, 10, 39, 11,
3, 11, 5, 9,
3, 11, 4, 13,
5, 11, 32, 7,
5, 11, 20, 8,
5, 11, 20, 11,
7, 12, 22, 11,
7, 12, 2, 12,
7, 12, 23, 16,
8, 12, 25, 9,
13, 12, 23, 10,
16, 12, 3, 11,
17, 12, 25, 10,
17, 12, 28, 15,
25, 12, 8, 15,
26, 12, 7, 14,
1, 13, 8, 6,
10, 13, 28, 11,
21, 13, 25, 13,
21, 13, 24, 16,
25, 13, 25, 3,
5, 14, 17, 6,
5, 14, 23, 16,
12, 14, 36, 15,
12, 14, 17, 16,
13, 14, 40, 13,
13, 14, 38, 14,
19, 14, 18, 10,
2, 15, 4, 14,
8, 15, 1, 13,
12, 15, 21, 4,
12, 15, 27, 7,
12, 15, 28, 8,
13, 15, 34, 1,
13, 15, 31, 5,
14, 15, 21, 16,
15, 15, 29, 1,
15, 15, 23, 13,
25, 15, 24, 6,
25, 15, 23, 11,
28, 15, 8, 6,
28, 15, 9, 10,
1, 16, 1, 1,
1, 16, 22, 5,
7, 16, 3, 4,
8, 16, 7, 1,
11, 17, 4, 12,
18, 17, 1, 13,
22, 17, 21, 6,
22, 17, 28, 15,
27, 17, 12, 7,
27, 17, 8, 8,
27, 17, 14, 11,
27, 17, 18, 15,
27, 17, 2, 16,
6, 18, 24, 7,
14, 18, 21, 13,
27, 18, 38, 4,
28, 18, 20, 1,
1, 18, 11, 15,
9, 18, 7, 1,
9, 18, 13, 12,
16, 18, 32, 10,
16, 18, 25, 13,
16, 18, 31, 14,
25, 18, 20, 7,
28, 18, 21, 1
};
const byte scene1550AreaMap[] = {
2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3,
16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18,
17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14
};
const byte scene1550JunkX[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247};
const byte scene1550JunkY[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116};
const byte k5A750[] = {
9, 10, 7, 13, 7, 8, 9, 7, 9, 10,
2, 3, 3, 2, 2, 2, 4, 3, 3, 4,
3, 2, 3, 4, 3, 8, 10, 4, 0
};
const byte k5A76D[] = {
3, 3, 3, 4, 3, 3, 3, 3, 1, 3,
3, 3, 3, 7, 3, 7, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3
};
const byte scene1550JunkRegions[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9};
const byte scene1550SpecialAreas[] = {
23, 3, 1,
23, 4, 1,
26, 3, 1,
26, 4, 1,
15, 16, 2,
2, 16, 3,
3, 16, 4,
10, 7, 5,
11, 7, 6,
3, 0, 7,
4, 0, 8,
24, 11, 9,
25, 11, 10,
12, 8, 11,
9, 11, 12
};
const byte k5A7F6[] = {
4, 11, 6,
5, 14, 5,
5, 11, 6,
5, 7, 5,
6, 9, 6,
7, 16, 7,
7, 12, 7,
8, 6, 5,
9, 9, 7,
10, 13, 9,
10, 6, 8,
11, 10, 9,
12, 15, 10,
13, 12, 11,
14, 8, 9,
15, 16, 1,
15, 10, 11
};
const BalloonRecord balloonData[] = {
{ 0, -2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, 0, -1 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 0, -1 },
{ 0, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 0, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 0, -1 },
{ 2, 0, 0 },
{ 0, 0, -1 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 1 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, 0, 1 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 0, -1 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, -2, 0 },
{ 0, 0, -1 },
{ -2, 0, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, 0, 0 },
{ 2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ -2, 0, 0 },
{ 0, -2, 0 },
{ 0, 2, 0 },
{ -2, 0, 0 }
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
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