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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BREAKPOINT_H_
#define BREAKPOINT_H_
#include "common/str.h"
namespace Wintermute {
class ScriptMonitor;
class DebuggableScript;
class Breakpoint {
const Common::String _filename;
const uint _line;
uint _hits;
bool _enabled;
ScriptMonitor *_monitor;
void hit(DebuggableScript *script);
public:
Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor);
/**
* This should be called inside the interpreter; the breakpoint is evaluated
* in the context of script, and, if it is enabled and filename & line match,
* the attached ScriptMonitor is notified.
*/
void evaluate(DebuggableScript* script);
Common::String getFilename() const;
int getLine() const;
int getHits() const;
bool isEnabled() const;
void enable();
void disable();
virtual ~Breakpoint();
};
} // End of namespace Wintermute
#endif /* BREAKPOINT_H_ */
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