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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "listing.h"
#include "common/array.h"
namespace Wintermute {
Common::Array<ListingLine> Listing::getLines(uint begin, uint end) {
assert(begin <= end);
Common::Array<ListingLine> ret;
for (uint i = begin; i <= end; i++) {
ListingLine listingline;
listingline.number = i;
listingline.text = getLine(i);
ret.push_back(listingline);
}
return ret;
}
Common::Array<ListingLine> Listing::getLines(uint centre, uint before, uint after) {
uint begin = MAX(centre - before, (uint)1); // Line numbers start from 1
uint end = MIN(centre + after, (uint)(getLength() - 1)); // Line numbers start from 1
return getLines(begin, end);
}
} // End of namespace Wintermute
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