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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_ANIMATION_NODE_H
#define ZVISION_ANIMATION_NODE_H
#include "zvision/scripting/scripting_effect.h"
#include "common/rect.h"
#include "common/list.h"
namespace Graphics {
struct Surface;
}
namespace Video {
class VideoDecoder;
}
namespace ZVision {
class ZVision;
class AnimationEffect : public ScriptingEffect {
public:
AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
~AnimationEffect();
struct playnode {
Common::Rect pos;
int32 slot;
int32 start;
int32 stop;
int32 loop;
int32 _curFrame;
int32 _delay;
Graphics::Surface *_scaled;
};
private:
typedef Common::List<playnode> PlayNodes;
PlayNodes _playList;
int32 _mask;
bool _disposeAfterUse;
Video::VideoDecoder *_animation;
int32 _frmDelayOverride;
public:
bool process(uint32 deltaTimeInMillis);
void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);
bool stop();
};
} // End of namespace ZVision
#endif
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