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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/effects/music_effect.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/sound/midi.h"
#include "zvision/sound/zork_raw.h"
#include "common/stream.h"
#include "common/file.h"
#include "audio/decoders/wave.h"
namespace ZVision {
static const uint8 dbMapLinear[256] =
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4,
4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 13, 13, 14,
14, 15, 15, 16, 16, 17, 18, 18, 19, 20, 21, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 45,
46, 48, 50, 52, 53, 55, 57, 60, 62, 64, 67, 69, 72, 74, 77, 80,
83, 86, 89, 92, 96, 99, 103, 107, 111, 115, 119, 123, 128, 133, 137, 143,
148, 153, 159, 165, 171, 177, 184, 191, 198, 205, 212, 220, 228, 237, 245, 255};
MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, uint8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_loop = loop;
_volume = volume;
_deltaVolume = 0;
_balance = 0;
_crossfade = false;
_crossfadeTarget = 0;
_crossfadeTime = 0;
_sub = NULL;
_stereo = false;
_loaded = false;
Audio::RewindableAudioStream *audioStream = NULL;
if (filename.contains(".wav")) {
Common::File *file = new Common::File();
if (_engine->getSearchManager()->openFile(*file, filename)) {
audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
}
} else {
audioStream = makeRawZorkStream(filename, _engine);
}
if (audioStream) {
_stereo = audioStream->isStereo();
if (_loop) {
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, dbMapLinear[_volume]);
} else {
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, dbMapLinear[_volume]);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
// Change filename.raw into filename.sub
Common::String subname = filename;
subname.setChar('s', subname.size() - 3);
subname.setChar('u', subname.size() - 2);
subname.setChar('b', subname.size() - 1);
if (_engine->getSearchManager()->hasFile(subname))
_sub = new Subtitle(_engine, subname);
_loaded = true;
}
}
MusicNode::~MusicNode() {
if (_loaded)
_engine->_mixer->stopHandle(_handle);
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
if (_sub)
delete _sub;
debug(1, "MusicNode: %d destroyed", _key);
}
void MusicNode::setDeltaVolume(uint8 volume) {
_deltaVolume = volume;
setVolume(_volume);
}
void MusicNode::setBalance(int8 balance) {
_balance = balance;
_engine->_mixer->setChannelBalance(_handle, _balance);
}
void MusicNode::setFade(int32 time, uint8 target) {
_crossfadeTarget = target;
_crossfadeTime = time;
_crossfade = true;
}
bool MusicNode::process(uint32 deltaTimeInMillis) {
if (!_loaded || ! _engine->_mixer->isSoundHandleActive(_handle))
return stop();
else {
uint8 _newvol = _volume;
if (_crossfade) {
if (_crossfadeTime > 0) {
if ((int32)deltaTimeInMillis > _crossfadeTime)
deltaTimeInMillis = _crossfadeTime;
_newvol += (int)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis);
_crossfadeTime -= deltaTimeInMillis;
} else {
_crossfade = false;
_newvol = _crossfadeTarget;
}
}
if (_volume != _newvol)
setVolume(_newvol);
if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
_sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
}
return false;
}
void MusicNode::setVolume(uint8 newVolume) {
if (!_loaded)
return;
_volume = newVolume;
if (_deltaVolume >= _volume)
_engine->_mixer->setChannelVolume(_handle, 0);
else
_engine->_mixer->setChannelVolume(_handle, dbMapLinear[_volume - _deltaVolume]);
}
uint8 MusicNode::getVolume() {
return _volume;
}
PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
_slot = slot;
_position = pos;
// Try to set pan value for music node immediately
process(0);
}
PanTrackNode::~PanTrackNode() {
}
bool PanTrackNode::process(uint32 deltaTimeInMillis) {
ScriptManager * scriptManager = _engine->getScriptManager();
ScriptingEffect *fx = scriptManager->getSideFX(_slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
int curPos = scriptManager->getStateValue(StateKey_ViewPos);
int16 _width = _engine->getRenderManager()->getBkgSize().x;
int16 _halfWidth = _width / 2;
int16 _quarterWidth = _width / 4;
int tmp = 0;
if (curPos <= _position)
tmp = _position - curPos;
else
tmp = _position - curPos + _width;
int balance = 0;
if (tmp > _halfWidth)
tmp -= _width;
if (tmp > _quarterWidth) {
balance = 1;
tmp = _halfWidth - tmp;
} else if (tmp < -_quarterWidth) {
balance = -1;
tmp = -_halfWidth - tmp;
}
// Originally it's value -90...90 but we use -127...127 and therefore 360 replaced by 508
mus->setBalance( (508 * tmp) / _width );
tmp = (360 * tmp) / _width;
int deltaVol = balance;
// This value sets how fast volume goes off than sound source back of you
// By this value we can hack some "bugs" have place in originall game engine like beat sound in ZGI-dc10
int volumeCorrection = 2;
if (_engine->getGameId() == GID_GRANDINQUISITOR) {
if (scriptManager->getCurrentLocation() == "dc10")
volumeCorrection = 5;
}
if (deltaVol != 0)
deltaVol = (mus->getVolume() * volumeCorrection) * (90 - tmp * balance) / 90;
if (deltaVol > 255)
deltaVol = 255;
mus->setDeltaVolume(deltaVol);
}
return false;
}
MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_volume = volume;
_prog = program;
_noteNumber = note;
_pan = 0;
_chan = _engine->getMidiManager()->getFreeChannel();
if (_chan >= 0) {
_engine->getMidiManager()->setVolume(_chan, _volume);
_engine->getMidiManager()->setPan(_chan, _pan);
_engine->getMidiManager()->setProgram(_chan, _prog);
_engine->getMidiManager()->noteOn(_chan, _noteNumber, _volume);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
}
MusicMidiNode::~MusicMidiNode() {
if (_chan >= 0) {
_engine->getMidiManager()->noteOff(_chan);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
}
void MusicMidiNode::setDeltaVolume(uint8 volume) {
}
void MusicMidiNode::setBalance(int8 balance) {
}
void MusicMidiNode::setFade(int32 time, uint8 target) {
}
bool MusicMidiNode::process(uint32 deltaTimeInMillis) {
return false;
}
void MusicMidiNode::setVolume(uint8 newVolume) {
if (_chan >= 0) {
_engine->getMidiManager()->setVolume(_chan, newVolume);
}
_volume = newVolume;
}
uint8 MusicMidiNode::getVolume() {
return _volume;
}
} // End of namespace ZVision
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