1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_FONT_H
#define GRAPHICS_FONT_H
#include "common/str.h"
#include "common/ustr.h"
#include "common/rect.h"
namespace Common {
template<class T> class Array;
}
namespace Graphics {
struct Surface;
class ManagedSurface;
/** Text alignment modes */
enum TextAlign {
kTextAlignInvalid,
kTextAlignLeft, ///< Text should be aligned to the left
kTextAlignCenter, ///< Text should be centered
kTextAlignRight ///< Text should be aligned to the right
};
/**
* Instances of this class represent a distinct font, with a built-in renderer.
* @todo Maybe move the high-level methods (drawString etc.) to a separate
* FontRenderer class? That way, we could have different variants... ?
*/
class Font {
public:
Font() {}
virtual ~Font() {}
/**
* Query the height of the font.
*
* @return font height.
*/
virtual int getFontHeight() const = 0;
/**
* Query the maximum width of the font.
*
* @return maximum font width.
*/
virtual int getMaxCharWidth() const = 0;
/**
* Query the width of a specific character.
*
* @param chr The character to query the width of.
* @return The character's width.
*/
virtual int getCharWidth(uint32 chr) const = 0;
/**
* Query the kerning offset between two characters.
*
* @param left The left character. May be 0.
* @param right The right character. May be 0.
* @return The horizontal displacement.
*/
virtual int getKerningOffset(uint32 left, uint32 right) const;
/**
* Calculate the bounding box of a character. It is assumed that
* the character shall be drawn at position (0, 0).
*
* The idea here is that the character might be drawn outside the
* rect (0, 0) to (getCharWidth(chr), getFontHeight()) for some fonts.
* This is common among TTF fonts.
*
* The default implementation simply returns the rect with a width
* of getCharWidth(chr) and height of getFontHeight().
*
* @param chr The character to draw.
* @return The bounding box of the drawn glyph.
*/
virtual Common::Rect getBoundingBox(uint32 chr) const;
/**
* Return the bounding box of a string drawn with drawString.
*
* @param x The x position where to start drawing
* @param y The y position where to start drawing
* @param w The width of the text area. This can be 0 to allow for
* obtaining the whole bounding box for a string. Note that this
* does not work with an align different from kTextAlignLeft or
* with useEllipsis.
* @param align The text alignment. This can be used to center a string
* in the given area or to align it to the right.
* @param delatx Offset to the x starting position of the string.
* @param useEllipsis Try to fit the string in the area by inserting an
* ellipsis. Be ware that the default is false for this
* one unlike for drawString!
* @return The actual area where the string is drawn.
*/
Common::Rect getBoundingBox(const Common::String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
Common::Rect getBoundingBox(const Common::U32String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft) const;
/**
* Draw a character at a specific point on a surface.
*
* Note that the point describes the top left edge point where to draw
* the character. This can be different from top left edge point of the
* character's bounding box! For example, TTF fonts sometimes move
* characters like 't' one (or more) pixels to the left to create better
* visual results. To query the actual bounding box of a character use
* getBoundingBox.
* @see getBoundingBox
*
* The Font implemenation should take care of not drawing outside of the
* specified surface.
*
* @param dst The surface to drawn on.
* @param chr The character to draw.
* @param x The x coordinate where to draw the character.
* @param y The y coordinate where to draw the character.
* @param color The color of the character.
*/
virtual void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const = 0;
void drawChar(ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const;
// TODO: Add doxygen comments to this
void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
void drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft) const;
void drawString(ManagedSurface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
void drawString(ManagedSurface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft) const;
/**
* Compute and return the width the string str has when rendered using this font.
* This describes the logical width of the string when drawn at (0, 0).
* This can be different from the actual bounding box of the string. Use
* getBoundingBox when you need the bounding box of a drawn string.
* @see getBoundingBox
* @see drawChar
*/
int getStringWidth(const Common::String &str) const;
int getStringWidth(const Common::U32String &str) const;
/**
* Take a text (which may contain newline characters) and word wrap it so that
* no text line is wider than maxWidth pixels. If necessary, additional line breaks
* are generated, preferably between words (i.e. where whitespaces are).
* The resulting lines are appended to the lines string list.
* It returns the maximal width of any of the new lines (i.e. a value which is less
* or equal to maxWidth).
*
* @param str the string to word wrap
* @param maxWidth the maximum width a line may have
* @param lines the string list to which the text lines from str are appended
* @param initWidth the starting width of the first line, for partially filled lines (optional)
* @return the maximal width of any of the lines added to lines
*/
int wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines, int initWidth = 0) const;
int wordWrapText(const Common::U32String &str, int maxWidth, Common::Array<Common::U32String> &lines, int initWidth = 0) const;
private:
Common::String handleEllipsis(const Common::String &str, int w) const;
};
} // End of namespace Graphics
#endif
|