1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_PIXELFORMAT_H
#define GRAPHICS_PIXELFORMAT_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Graphics {
/** Template to expand from an n-bit component to an 8-bit component */
template<int depth>
struct ColorComponent {
};
template<>
struct ColorComponent<0> {
static inline uint expand(uint value) {
return 0;
}
};
template<>
struct ColorComponent<1> {
static inline uint expand(uint value) {
value &= 1;
return value |
(value << 1) |
(value << 2) |
(value << 3) |
(value << 4) |
(value << 5) |
(value << 6) |
(value << 7);
}
};
template<>
struct ColorComponent<2> {
static inline uint expand(uint value) {
value &= 3;
return value |
(value << 2) |
(value << 4) |
(value << 6);
}
};
template<>
struct ColorComponent<3> {
static inline uint expand(uint value) {
value &= 7;
return (value << 5) |
(value << 2) |
(value >> 1);
}
};
template<>
struct ColorComponent<4> {
static inline uint expand(uint value) {
value &= 15;
return value |
(value << 4);
}
};
template<>
struct ColorComponent<5> {
static inline uint expand(uint value) {
value &= 31;
return (value << 3) |
(value >> 2);
}
};
template<>
struct ColorComponent<6> {
static inline uint expand(uint value) {
value &= 63;
return (value << 2) |
(value >> 4);
}
};
template<>
struct ColorComponent<7> {
static inline uint expand(uint value) {
value &= 127;
return (value << 1) |
(value >> 6);
}
};
template<>
struct ColorComponent<8> {
static inline uint expand(uint value) {
return value & 255;
}
};
/**
* A pixel format description.
*
* Like ColorMasks it includes the given values to create colors from RGB
* values and to retrieve RGB values from colors.
*
* Unlike ColorMasks it is not dependend on knowing the exact pixel format
* on compile time.
*
* A minor difference between ColorMasks and PixelFormat is that ColorMasks
* stores the bit count per channel in 'kFooBits', while PixelFormat stores
* the loss compared to 8 bits per channel in '#Loss'. It also doesn't
* contain mask values.
*/
struct PixelFormat {
byte bytesPerPixel; /**< Number of bytes used in the pixel format. */
byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */
byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */
inline PixelFormat() {
bytesPerPixel =
rLoss = gLoss = bLoss = aLoss =
rShift = gShift = bShift = aShift = 0;
}
inline PixelFormat(byte BytesPerPixel,
byte RBits, byte GBits, byte BBits, byte ABits,
byte RShift, byte GShift, byte BShift, byte AShift) {
bytesPerPixel = BytesPerPixel;
rLoss = 8 - RBits;
gLoss = 8 - GBits;
bLoss = 8 - BBits;
aLoss = 8 - ABits;
rShift = RShift;
gShift = GShift;
bShift = BShift;
aShift = AShift;
}
static inline PixelFormat createFormatCLUT8() {
return PixelFormat(1, 0, 0, 0, 0, 0, 0, 0, 0);
}
inline bool operator==(const PixelFormat &fmt) const {
// TODO: If aLoss==8, then the value of aShift is irrelevant, and should be ignored.
return bytesPerPixel == fmt.bytesPerPixel &&
rLoss == fmt.rLoss &&
gLoss == fmt.gLoss &&
bLoss == fmt.bLoss &&
aLoss == fmt.aLoss &&
rShift == fmt.rShift &&
gShift == fmt.gShift &&
bShift == fmt.bShift &&
aShift == fmt.aShift;
}
inline bool operator!=(const PixelFormat &fmt) const {
return !(*this == fmt);
}
inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b) const {
return
((0xFF >> aLoss) << aShift) |
(( r >> rLoss) << rShift) |
(( g >> gLoss) << gShift) |
(( b >> bLoss) << bShift);
}
inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) const {
return
((a >> aLoss) << aShift) |
((r >> rLoss) << rShift) |
((g >> gLoss) << gShift) |
((b >> bLoss) << bShift);
}
inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b) const {
r = expand(rBits(), color >> rShift);
g = expand(gBits(), color >> gShift);
b = expand(bBits(), color >> bShift);
}
inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const {
a = (aBits() == 0) ? 0xFF : expand(aBits(), color >> aShift);
r = expand(rBits(), color >> rShift);
g = expand(gBits(), color >> gShift);
b = expand(bBits(), color >> bShift);
}
//////////////////////////////////////////////////////////////////////
// Convenience functions for getting number of color component bits //
//////////////////////////////////////////////////////////////////////
inline byte rBits() const {
return (8 - rLoss);
}
inline byte gBits() const {
return (8 - gLoss);
}
inline byte bBits() const {
return (8 - bLoss);
}
inline byte aBits() const {
return (8 - aLoss);
}
inline byte bpp() const {
return rBits() + gBits() + bBits() + aBits();
}
////////////////////////////////////////////////////////////////////////
// Convenience functions for getting color components' maximum values //
////////////////////////////////////////////////////////////////////////
inline uint rMax() const {
return (1 << rBits()) - 1;
}
inline uint gMax() const {
return (1 << gBits()) - 1;
}
inline uint bMax() const {
return (1 << bBits()) - 1;
}
inline uint aMax() const {
return (1 << aBits()) - 1;
}
/** Expand a given bit-depth component to a full 8-bit component */
static inline uint expand(uint bits, uint color) {
switch (bits) {
case 0:
return ColorComponent<0>::expand(color);
case 1:
return ColorComponent<1>::expand(color);
case 2:
return ColorComponent<2>::expand(color);
case 3:
return ColorComponent<3>::expand(color);
case 4:
return ColorComponent<4>::expand(color);
case 5:
return ColorComponent<5>::expand(color);
case 6:
return ColorComponent<6>::expand(color);
case 7:
return ColorComponent<7>::expand(color);
case 8:
return ColorComponent<8>::expand(color);
}
// Unsupported
return 0;
}
Common::String toString() const;
};
} // End of namespace Graphics
#endif
|