1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/softsynth/fmtowns_pc98/pc98_audio.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h"
#include "common/mutex.h"
class PC98AudioCoreInternal final : public TownsPC98_FmSynth {
private:
PC98AudioCoreInternal(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type);
public:
~PC98AudioCoreInternal();
static PC98AudioCoreInternal *addNewRef(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type);
static void releaseRef(PC98AudioCore *owner);
bool init();
void writePort(uint16 port, uint8 value);
uint8 readPort(uint16 port);
void setMusicVolume(int volume);
void setSoundEffectVolume(int volume);
// Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control.
// The first 6 bits are 6 fm channels. The next 3 bits are ssg channels. The next bit is the rhythm channel.
void setSoundEffectChanMask(int mask);
void ssgSetVolume(int volume);
Common::Mutex &mutex();
int mixerThreadLockCounter() const;
private:
bool assignPluginDriver(PC98AudioCore *owner, PC98AudioPluginDriver *driver, bool externalMutexHandling = false);
void removePluginDriver(PC98AudioCore *owner);
void timerCallbackA();
void timerCallbackB();
uint16 _musicVolume;
uint16 _sfxVolume;
const uint16 _port1, _port2, _port3, _port4;
uint8 _address[2];
PC98AudioPluginDriver *_drv;
void *_drvOwner;
bool _ready;
static PC98AudioCoreInternal *_refInstance;
static int _refCount;
};
PC98AudioCoreInternal::PC98AudioCoreInternal(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type) :
TownsPC98_FmSynth(mixer, (TownsPC98_FmSynth::EmuType)type),
_drv(driver), _drvOwner(owner),
_musicVolume(Audio::Mixer::kMaxMixerVolume), _sfxVolume(Audio::Mixer::kMaxMixerVolume),
_port1(type == PC98AudioPluginDriver::kTypeTowns ? 0x4D8 : 0x188), _port2(type == PC98AudioPluginDriver::kTypeTowns ? 0x4DA : 0x18A),
_port3(type == PC98AudioPluginDriver::kTypeTowns ? 0x4DC : 0x18C), _port4(type == PC98AudioPluginDriver::kTypeTowns ? 0x4DE : 0x18E),
_ready(false) {
_address[0] = _address[1] = 0xFF;
}
PC98AudioCoreInternal::~PC98AudioCoreInternal() {
deinit();
Common::StackLock lock(_mutex);
_ready = false;
/*
*/
}
PC98AudioCoreInternal *PC98AudioCoreInternal::addNewRef(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type) {
_refCount++;
if (_refCount == 1 && _refInstance == 0)
_refInstance = new PC98AudioCoreInternal(mixer, owner, driver, type);
else if (_refCount < 2 || _refInstance == 0)
error("PC98AudioCoreInternal::addNewRef(): Internal reference management failure");
else if (!_refInstance->assignPluginDriver(owner, driver))
error("PC98AudioCoreInternal::addNewRef(): Plugin driver conflict");
return _refInstance;
}
void PC98AudioCoreInternal::releaseRef(PC98AudioCore *owner) {
if (!_refCount)
return;
_refCount--;
if (_refCount) {
if (_refInstance)
_refInstance->removePluginDriver(owner);
} else {
delete _refInstance;
_refInstance = 0;
}
}
bool PC98AudioCoreInternal::init() {
if (_ready)
return true;
if (!TownsPC98_FmSynth::init())
return false;
reset();
writeReg(0, 0x26, 0xDD);
writeReg(0, 0x25, 0x01);
writeReg(0, 0x24, 0x00);
writeReg(0, 0x27, 0x30);
setVolumeChannelMasks(-1, 0);
ssgSetVolume(0x60);
_ready = true;
return true;
}
void PC98AudioCoreInternal::writePort(uint16 port, uint8 value) {
Common::StackLock lock(_mutex);
if (port == _port1)
_address[0] = value;
else if (port == _port2 && _address[0] < 0xc0) {
writeReg(0, _address[0], value);
_address[0] = 0xFF;
} else if (port == _port3)
_address[1] = value;
else if (port == _port4 && _address[1] < 0xc0) {
writeReg(1, _address[1], value);
_address[1] = 0xFF;
}
}
uint8 PC98AudioCoreInternal::readPort(uint16 port) {
Common::StackLock lock(_mutex);
uint8 val = 0;
if (port == _port2 && _address[0] < 0xc0) {
val = readReg(0, _address[0]);
_address[0] = 0xFF;
} else if (port == _port4 && _address[1] < 0xc0) {
val = readReg(1, _address[1]);
_address[1] = 0xFF;
}
return val;
}
void PC98AudioCoreInternal::setMusicVolume(int volume) {
Common::StackLock lock(_mutex);
_musicVolume = CLIP<uint16>(volume, 0, Audio::Mixer::kMaxMixerVolume);
setVolumeIntern(_musicVolume, _sfxVolume);
}
void PC98AudioCoreInternal::setSoundEffectVolume(int volume) {
Common::StackLock lock(_mutex);
_sfxVolume = CLIP<uint16>(volume, 0, Audio::Mixer::kMaxMixerVolume);
setVolumeIntern(_musicVolume, _sfxVolume);
}
void PC98AudioCoreInternal::setSoundEffectChanMask(int mask) {
Common::StackLock lock(_mutex);
setVolumeChannelMasks(~mask, mask);
}
void PC98AudioCoreInternal::ssgSetVolume(int volume) {
Common::StackLock lock(_mutex);
setLevelSSG(volume);
}
Common::Mutex &PC98AudioCoreInternal::mutex() {
return _mutex;
}
int PC98AudioCoreInternal::mixerThreadLockCounter() const {
return _mixerThreadLockCounter;
}
bool PC98AudioCoreInternal::assignPluginDriver(PC98AudioCore *owner, PC98AudioPluginDriver *driver, bool externalMutexHandling) {
Common::StackLock lock(_mutex);
if (_refCount <= 1)
return true;
if (_drv) {
if (driver && driver != _drv)
return false;
} else {
_drv = driver;
_drvOwner = owner;
}
return true;
}
void PC98AudioCoreInternal::removePluginDriver(PC98AudioCore *owner) {
Common::StackLock lock(_mutex);
if (_drvOwner == owner)
_drv = 0;
}
void PC98AudioCoreInternal::timerCallbackA() {
if (_drv && _ready)
_drv->timerCallbackA();
}
void PC98AudioCoreInternal::timerCallbackB() {
if (_drv && _ready)
_drv->timerCallbackB();
}
PC98AudioCoreInternal *PC98AudioCoreInternal::_refInstance = 0;
int PC98AudioCoreInternal::_refCount = 0;
PC98AudioCore::PC98AudioCore(Audio::Mixer *mixer, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type) {
_internal = PC98AudioCoreInternal::addNewRef(mixer, this, driver, type);
}
PC98AudioCore::~PC98AudioCore() {
PC98AudioCoreInternal::releaseRef(this);
_internal = 0;
}
bool PC98AudioCore::init() {
return _internal->init();
}
void PC98AudioCore::reset() {
_internal->reset();
}
void PC98AudioCore::writeReg(uint8 part, uint8 regAddress, uint8 value) {
_internal->writeReg(part, regAddress, value);
}
uint8 PC98AudioCore::readReg(uint8 part, uint8 regAddress) {
return _internal->readReg(part, regAddress);
}
void PC98AudioCore::writePort(uint16 port, uint8 value) {
_internal->writePort(port, value);
}
uint8 PC98AudioCore::readPort(uint16 port) {
return _internal->readPort(port);
}
void PC98AudioCore::setMusicVolume(int volume) {
_internal->setMusicVolume(volume);
}
void PC98AudioCore::setSoundEffectVolume(int volume) {
_internal->setSoundEffectVolume(volume);
}
void PC98AudioCore::setSoundEffectChanMask(int mask) {
_internal->setSoundEffectChanMask(mask);
}
void PC98AudioCore::ssgSetVolume(int volume) {
_internal->ssgSetVolume(volume);
}
PC98AudioCore::MutexLock PC98AudioCore::stackLockMutex() {
return MutexLock(_internal);
}
PC98AudioCore::MutexLock PC98AudioCore::stackUnlockMutex() {
return MutexLock(_internal, _internal->mixerThreadLockCounter());
}
PC98AudioCore::MutexLock::MutexLock(PC98AudioCoreInternal *pc98int, int reverse) : _pc98int(pc98int), _count(reverse) {
if (!_pc98int)
return;
if (!reverse) {
_pc98int->mutex().lock();
return;
}
while (reverse--)
_pc98int->mutex().unlock();
}
PC98AudioCore::MutexLock::~MutexLock() {
if (!_pc98int)
return;
if (!_count)
_pc98int->mutex().unlock();
while (_count--)
_pc98int->mutex().lock();
}
|