File: psp2sdl-graphics.h

package info (click to toggle)
scummvm 2.2.0%2Bdfsg1-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 227,768 kB
  • sloc: cpp: 2,525,134; ansic: 144,108; asm: 28,422; sh: 9,109; python: 8,774; xml: 6,003; perl: 3,523; java: 1,547; makefile: 948; yacc: 720; lex: 437; javascript: 336; objc: 81; sed: 22; php: 1
file content (60 lines) | stat: -rw-r--r-- 2,122 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
#define BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H

#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include <vita2d_fbo.h>

class PSP2SdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
	PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
	virtual ~PSP2SdlGraphicsManager();

	virtual OSystem::TransactionError endGFXTransaction() override;
	virtual const OSystem::GraphicsMode *getSupportedShaders() const override;
	virtual int getDefaultShader() const override;
	virtual int getShader() const override;
	virtual bool setShader(int id) override;

protected:
	virtual void setGraphicsModeIntern() override;
	virtual void unloadGFXMode() override;
	virtual bool hotswapGFXMode() override;

	virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) override;
	virtual void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) override;

private:
	void PSP2_UpdateFiltering();
	void updateShader();

	int _currentShader;
	int _numShaders;

	vita2d_texture *_vitatex_hwscreen;
	void *_sdlpixels_hwscreen;
	vita2d_shader *_shaders[6];
};

#endif