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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/ios7/ios7_app_delegate.h"
#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
#include "backends/platform/ios7/ios7_video.h"
@implementation iOS7AppDelegate {
UIWindow *_window;
iOS7ScummVMViewController *_controller;
iPhoneView *_view;
BOOL _restoreState;
}
- (id)init {
if (self = [super init]) {
_window = nil;
_view = nil;
_restoreState = NO;
}
return self;
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
CGRect rect = [[UIScreen mainScreen] bounds];
#ifdef IPHONE_SANDBOXED
// Create the directory for savegames
NSFileManager *fm = [NSFileManager defaultManager];
NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir()];
NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"];
if (![fm fileExistsAtPath:savePath]) {
[fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil];
}
#endif
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
_controller = [[iOS7ScummVMViewController alloc] init];
_view = [[iPhoneView alloc] initWithFrame:rect];
_view.multipleTouchEnabled = YES;
_controller.view = _view;
[_window setRootViewController:_controller];
[_window makeKeyAndVisible];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didRotate:)
name:@"UIDeviceOrientationDidChangeNotification"
object:nil];
// Force creation of the shared instance on the main thread
iOS7_buildSharedOSystemInstance();
dispatch_async(dispatch_get_global_queue(0, 0), ^{
iOS7_main(iOS7_argc, iOS7_argv);
});
if (_restoreState)
[_view restoreApplicationState];
else
[_view clearApplicationState];
}
- (void)applicationWillResignActive:(UIApplication *)application {
[_view applicationSuspend];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
[_view applicationResume];
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Start the background task before sending the application entered background event.
// This is because this event will be handled in a separate thread and it will likely
// no be started before we return from this function.
[[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask];
[_view saveApplicationState];
}
- (BOOL)application:(UIApplication *)application shouldSaveApplicationState:(NSCoder *)coder {
return YES;
}
- (BOOL)application:(UIApplication *)application shouldRestoreApplicationState:(NSCoder *)coder {
return YES;
}
- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder {
_restoreState = YES;
}
- (void)didRotate:(NSNotification *)notification {
UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
[_view deviceOrientationChanged:screenOrientation];
}
+ (iOS7AppDelegate *)iOS7AppDelegate {
UIApplication *app = [UIApplication sharedApplication];
return (iOS7AppDelegate *) app.delegate;
}
+ (iPhoneView *)iPhoneView {
iOS7AppDelegate *appDelegate = [self iOS7AppDelegate];
return appDelegate->_view;
}
@end
const char *iOS7_getDocumentsDir() {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory UTF8String];
}
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