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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_TEXT_TO_SPEECH_MACOSX_H
#define BACKENDS_TEXT_TO_SPEECH_MACOSX_H
#include "common/scummsys.h"
#if defined(USE_TTS) && defined(MACOSX)
#include "common/text-to-speech.h"
#include "common/queue.h"
class MacOSXTextToSpeechManager : public Common::TextToSpeechManager {
public:
MacOSXTextToSpeechManager();
virtual ~MacOSXTextToSpeechManager() override;
virtual bool say(Common::String str, Action action, Common::String charset = "") override;
virtual bool stop() override;
virtual bool pause() override;
virtual bool resume() override;
virtual bool isSpeaking() override;
virtual bool isPaused() override;
virtual bool isReady() override;
virtual void setVoice(unsigned index) override;
virtual void setRate(int rate) override;
virtual void setPitch(int pitch) override;
virtual void setVolume(unsigned volume) override;
virtual void setLanguage(Common::String language) override;
virtual int getDefaultVoice() override;
virtual void freeVoiceData(void *data) override;
bool startNextSpeech();
private:
virtual void updateVoices() override;
struct SpeechText {
Common::String text;
Common::String encoding;
SpeechText(const Common::String& txt, const Common::String& enc) : text(txt), encoding(enc) {}
};
Common::Queue<SpeechText> _messageQueue;
Common::String _currentSpeech;
bool _paused;
};
#endif
#endif // BACKENDS_TEXT_TO_SPEECH_MACOSX_H
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