1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_ENUMS_H
#define AVALANCHE_ENUMS_H
namespace Avalanche {
enum MonsterType { kMonsterTypeGhost, kMonsterTypeGlerk };
enum Flavour { kFlavourEga, kFlavourBgi, kFlavourNatural, kFlavourTwo, kFlavourOne };
enum Color {
kColorBlack = 0, kColorBlue, kColorGreen, kColorCyan, kColorRed,
kColorMagenta = 5, kColorBrown, kColorLightgray, kColorDarkgray, kColorLightblue,
kColorLightgreen = 10, kColorLightcyan, kColorLightred, kColorLightmagenta, kColorYellow,
kColorWhite = 15
};
// CHECKME: kRoomBossKey is a guess
enum Room {
kRoomNowhere = 0, kRoomYours = 1, kRoomOutsideYours = 2, kRoomOutsideSpludwicks = 3,
kRoomYourHall = 5, kRoomMusicRoom = 7, kRoomOutsideArgentPub = 9, kRoomArgentRoad = 10,
kRoomWiseWomans = 11, kRoomSpludwicks = 12, kRoomInsideAbbey = 13, kRoomOutsideAbbey = 14,
kRoomAvvysGarden = 15, kRoomAylesOffice = 16, kRoomArgentPub = 19, kRoomBrummieRoad = 20,
kRoomBridge = 21, kRoomLusties = 22, kRoomLustiesRoom = 23, kRoomWestHall = 25,
kRoomEastHall = 26, kRoomOubliette = 27, kRoomGeidas = 28, kRoomCatacombs = 29,
kRoomEntranceHall = 40, kRoomRobins = 42, kRoomOutsideNottsPub = 46, kRoomNottsPub = 47,
kRoomOutsideDucks = 50, kRoomDucks = 51, kRoomOutsideCardiffCastle = 70, kRoomInsideCardiffCastle = 71,
kRoomBossKey = 98, kRoomMap = 99, kRoomDummy = 177 // Dummy room
};
// Objects you can hold:
enum Object {
kObjectWine = 1, kObjectMoney, kObjectBodkin, kObjectPotion, kObjectChastity,
kObjectBolt, kObjectCrossbow, kObjectLute, kObjectBadge, kObjectMushroom,
kObjectKey, kObjectBell, kObjectPrescription, kObjectPen, kObjectInk,
kObjectClothes, kObjectHabit, kObjectOnion, kObjectDummy = 177
};
// People who hang around this game.
enum People {
// Boys:
kPeopleAvalot = 150, kPeopleSpludwick = 151, kPeopleCrapulus = 152, kPeopleDrDuck = 153,
kPeopleMalagauche = 154, kPeopleFriarTuck = 155, kPeopleRobinHood = 156, kPeopleCwytalot = 157,
kPeopleDuLustie = 158, kPeopleDuke = 159, kPeopleDogfood = 160, kPeopleTrader = 161,
kPeopleIbythneth = 162, kPeopleAyles = 163, kPeoplePort = 164, kPeopleSpurge = 165,
kPeopleJacques = 166,
// Girls:
kPeopleArkata = 175, kPeopleGeida = 176, kPeopleInvisible = 177, kPeopleWisewoman = 178,
//
kPeoplePardon = 254, kPeopleNone = 0
};
enum VerbCode {
kVerbCodeExam = 1, kVerbCodeOpen = 2, kVerbCodePause = 3, kVerbCodeGet = 4, kVerbCodeDrop = 5,
kVerbCodeInv = 6, kVerbCodeTalk = 7, kVerbCodeGive = 8, kVerbCodeDrink = 9, kVerbCodeLoad = 10,
kVerbCodeSave = 11, kVerbCodePay = 12, kVerbCodeLook = 13, kVerbCodeBreak = 14, kVerbCodeQuit = 15,
kVerbCodeSit = 16, kVerbCodeStand = 17, kVerbCodeGo = 18, kVerbCodeInfo = 19, kVerbCodeUndress = 20,
kVerbCodeWear = 21, kVerbCodePlay = 22, kVerbCodeRing = 23, kVerbCodeHelp = 24, kVerbCodeLarrypass = 25,
kVerbCodePhaon = 26, kVerbCodeBoss = 27, kVerbCodePee = 28, kVerbCodeCheat = 29, kVerbCodeMagic = 30,
kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35,
kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40,
kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45,
kVerbCodeHello = 46, kVerbCodeThanks = 47,
kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253, kVerbCodePardon = 254
};
enum MouseCursor {
kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
kCurCrosshair = 6, kCurIBeam = 7, kCurHelp = 8
};
// Magic/portal constants:
enum Magics {
kMagicNothing, // Ignore it if this line is touched.
kMagicBounce, // Bounce off this line. Not valid for portals.
kMagicExclaim, // Put up a chain of scrolls.
kMagicTransport, // Enter new room.
kMagicUnfinished, // Unfinished connection.
kMagicSpecial, // Special function.
kMagicOpenDoor // Opening door.
};
// Constants to replace the command characters from Pascal.
// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
enum ControlCharacter {
kControlSpeechBubble = 2, // ^B
kControlCenter = 3, // ^C
kControlToBuffer = 4, // ^D
kControlItalic = 6, // ^F
kControlBell = 7, // ^G
kControlBackspace = 8, // ^H
kControlInsertSpaces = 9, // ^I
kControlLeftJustified = 12, // ^L
kControlNewLine = 13, // ^M
kControlParagraph = 16, // ^P
kControlQuestion = 17, // ^Q
kControlRoman = 18, // ^R
kControlRegister = 19, // ^S
kControlNegative = 21, // ^U
kControlIcon = 22 // ^V
};
static const int16 kScreenWidth = 640;
static const int16 kScreenHeight = 200;
static const int16 kWalk = 3;
static const int16 kRun = 5;
} // End of namespace Avalanche
#endif // AVALANCHE_ENUMS_H
|